Groundfire
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« on: December 26, 2010, 10:19:51 pm » |
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vCoH Map makeover from rdrodgers85. I remember someone thought this one would look good for a EIRR map. 6p_Ardennes_Village, I sized it down, re-arranged some of the forest, tried to make it look less artificial. It's almost ready to pack will be ready for beta testing in an hour or so. Updated: (Final, fixed base/slot display) 1/6/11 http://www.filefront.com/17756497/6p_Ardennes_Village.7z![](http://i559.photobucket.com/albums/ss38/groundfire_photos/6p_ardennes_village.jpg) ![](http://i559.photobucket.com/albums/ss38/groundfire_photos/relic00023-2.jpg) ![](http://i559.photobucket.com/albums/ss38/groundfire_photos/relic00021.jpg) ![](http://i559.photobucket.com/albums/ss38/groundfire_photos/relic00020-1.jpg) ![](http://i559.photobucket.com/albums/ss38/groundfire_photos/relic00019.jpg)
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« Last Edit: January 05, 2011, 11:40:20 pm by Groundfire »
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Groundfire
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« Reply #1 on: December 26, 2010, 11:03:25 pm » |
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Tested it, worked ok in a fake EIRR game. Betamap and finalized version is in OP. Someone give me some testing. ![Smiley](http://forums.europeinruins.com/Smileys/default/smiley.gif)
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Masacree
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« Reply #2 on: December 27, 2010, 12:28:30 am » |
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I miss OCP.
I miss Ardennes Valley.
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I like how this forum in turn brings out the worst in anyone
To err is human, to eirr is retard
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AmPM
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« Reply #3 on: December 27, 2010, 12:27:30 pm » |
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Oh god, the bloom!
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![](http://img827.imageshack.us/img827/5015/falconsoffrankfurt.png) . . . . . . . . . . .
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Groundfire
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« Reply #4 on: December 27, 2010, 12:28:34 pm » |
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bumpy for Heartman
Use the betamap version or the game wont recognize it.
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smurfORnot
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« Reply #5 on: December 27, 2010, 12:43:18 pm » |
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this looks rly sexy!
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Artekas
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« Reply #6 on: December 27, 2010, 12:54:34 pm » |
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Beautiful map.
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Unkn0wn
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« Reply #7 on: December 27, 2010, 01:16:02 pm » |
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Sure about spawns in the corners?
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LeoPhone
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« Reply #8 on: December 27, 2010, 01:18:02 pm » |
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they're not in corner
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Groundfire
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« Reply #9 on: December 27, 2010, 01:19:38 pm » |
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The spawns located on the sector display screenshot is the accurate spawn locations.
They're not in the corners, they're distributed equally along the width of the map
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Unkn0wn
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« Reply #10 on: December 27, 2010, 01:31:01 pm » |
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Oh ok, nvm, was basing myself off old screenshots.
I'll check it out soon
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Grundwaffe
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« Reply #11 on: December 27, 2010, 02:11:33 pm » |
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Reminds me of Men of War german campain at belgium, looks pretty fun to play on!
Pm me if you want to test it.
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SublimeHauken - Back from the dead - Since 2007'
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Unkn0wn
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« Reply #12 on: January 02, 2011, 06:04:42 am » |
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So has this map been tested?
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Groundfire
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« Reply #13 on: January 02, 2011, 08:49:33 am » |
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Aside from me running it by myself for a minute... no.
It's too fucking hard to make people play betamaps. Tbh its fine. It should follow all your rules unknown and its easy enough for me to get maps 100% working in EIR now.
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« Last Edit: January 02, 2011, 08:53:12 am by Groundfire »
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Malgoroth
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« Reply #14 on: January 02, 2011, 11:09:19 am » |
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My only complaint would be the three thick clumps of impassable forest on either side of the middle foresty part. Id say they need to be trimmed down or at least two removed.
Aside from that, it looks like fun. Need more snow maps tbh.
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Tymathee
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« Reply #15 on: January 02, 2011, 11:23:19 am » |
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tbh there should be minimal impassable forests. if you can crush down at least some of the trees in the middle it would kinda suck.
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"I want proof!" "I have proof!" "Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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Groundfire
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« Reply #16 on: January 02, 2011, 11:44:42 am » |
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Tbh, i think that those 6 unpassable forests frame the center forest rather well and provide some protection from onmap arty considering this map has few buildings to screen the fire.
You shouldve seen this map before I got ahold of it. It was just 1 long big impassable forest instead of 3 individual smaller ones. Looked really fake.
Someone please test this. It needs some testing before it goes in.
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« Last Edit: January 02, 2011, 11:47:54 am by Groundfire »
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Groundfire
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« Reply #17 on: January 02, 2011, 12:17:51 pm » |
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Decreased Bloom, ya buncha babies... OP updated ![](http://i559.photobucket.com/albums/ss38/groundfire_photos/relic00025-2.jpg)
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« Last Edit: January 02, 2011, 12:23:12 pm by Groundfire »
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Groundfire
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EIRR community manager
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« Reply #18 on: January 02, 2011, 06:26:04 pm » |
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Lol, something that I didnt think of, but player 1 spawn (top left corner spawn) probably will not be able to go anywhere if they start with light vehicles; and if they can get out of that forest, it's gonna be a zig zag wind through the trees.
Ill space the trees out when I get home.
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AmPM
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« Reply #19 on: January 02, 2011, 06:40:54 pm » |
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Looks much better.
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