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Company Composition
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Topic: Company Composition (Read 14325 times)
0 Members and 18 Guests are viewing this topic.
NightRain
EIR Veteran
Posts: 3908
Re: Company Composition
«
Reply #40 on:
December 29, 2010, 06:20:44 am »
In my opinnion Sherman 76mm and Sherman 75mm should be two different Units in all honesty. With 76mm being more expensive.
Similar way P4 could come with two versions. Pzkpfw IV and Pzkpfw IV H first one comes without skirts and other one with skirts. Skirted one would have a higher cost.
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
spinn72
EIR Veteran
Posts: 1802
Re: Company Composition
«
Reply #41 on:
December 29, 2010, 06:38:19 am »
Quote from: cloud234 on December 29, 2010, 05:24:00 am
The things which kills snipers the most often are:
1) Offmaps
2) Artillery
3) Bike Rushes
4) Counter-Snipe
You forgot the airborne sniper.
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Artekas
Donator
Posts: 784
Re: Company Composition
«
Reply #42 on:
December 29, 2010, 06:51:01 am »
Quote
Also to note are the insane Fall's medkit. Most of the time, imbalance is due to poorly designed doctrines imo, not so much of pricing and stuff seeing that EiRR is already in such a "mature" state of development.
That's a bug, derp.
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poyrazthewicked
EIR Veteran
Posts: 163
Re: Company Composition
«
Reply #43 on:
December 29, 2010, 07:32:07 am »
Personally I am not against spamming, because we all choose a doctrine and focusing only few things(if u have US-Armour doc u should spam shermans or m8's or other vehicles). But sometimes it makes games so boring...
here is my suggestion against uber spamming
1-)
pool cost
could be incresed when u buy the same shit (For Ex : if u buy 1 m8 with 9 pool cost second one could have 10 pool cost, so when u buy same thing again and again u should sacrifice ur pool values which can reduce the number of same unit)
2-)
"man come on there is already a option as
oversupply
"... Really why do we have a option like that we have already reserve pool for that. This is the number one reason for level 9 coy spamming much more. I know after some times u will have a lot of pp but there is no way to spend them on something maybe after implementing reward things it can be solved...as a conculusion we should get rid of
OVERSUPPLY
-wickY26
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slyguy7447
Donator
Posts: 76
Re: Company Composition
«
Reply #44 on:
December 29, 2010, 07:42:28 am »
+1.
Also like the idea of offloading large amounts of PP to buy a reward point.
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LeoPhone
Honoured Member
Posts: 0
Re: Company Composition
«
Reply #45 on:
December 29, 2010, 08:51:22 am »
- AB sniper and commando sniper should get sniper armor so bikes will once again be a counter for these units (they need a counter)
- I noticed smokaz playing with pershings that can move and shoot at 80% normal rate while repairing (did he combine 2 t3s?) this together with double repair kits is simply too powerful. repairing shouldnt be touched much and move + shoot while repairing should not be possible in the constraints of a doctrine.
- Calliope is too powerful for a T2
- Staghound top MG gunner cant die
«
Last Edit: December 29, 2010, 08:53:12 am by LeoPhone
»
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ErwinNH
EIR Veteran
Posts: 120
Re: Company Composition
«
Reply #46 on:
December 29, 2010, 09:53:58 am »
Quote from: LeoPhone on December 29, 2010, 08:51:22 am
- ...can move and shoot at 80% normal rate while repairing (did he combine 2 t3s?) this together with double repair kits is simply too powerful. repairing shouldnt be touched much and move + shoot while repairing should not be possible in the constraints of a doctrine
I can probably agree with this as a 1 doctrine only ability, but as people have mentioned with free infantry heals, is anybody averse to both allies and axis having access to repair bunkers?
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Company Composition
«
Reply #47 on:
December 29, 2010, 10:13:24 am »
I wouldn't mind seeing that some docs would get repair bunkers or ability to repair.
PE- BergeTiger
Wehrmacht - Repair Bunker
US - Repair Truck
British - Expert Sappers
[OR their armor truck which deploys 2 sappers to repair vehicles similar way to wehr repair bunker]
Each one of those are unique in their own way and carries a disadvantage AND advantage. Where Berge is the fattest and strongest it is as well the most pop consuming. Where Repair bunker is strong and solid and low pop it is immobile and a building easy to destroy. While US Repair truck is mobile and pop cheap it is fragile abd British sappers are balanced at all of those. Except their pop should be per squad and not per squad member to avoid a certain "rofl i go get some of these kill'd so i get 1 pop repairer roflz lolz"
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sheffer
EIR Veteran
Posts: 593
Re: Company Composition
«
Reply #48 on:
December 29, 2010, 10:48:18 am »
Quote from: NightRain on December 29, 2010, 10:13:24 am
I wouldn't mind seeing that some docs would get repair bunkers or ability to repair.
PE- BergeTiger
Wehrmacht - Repair Bunker
US - Repair Truck
British - Expert Sappers
[OR their armor truck which deploys 2 sappers to repair vehicles similar way to wehr repair bunker]
good idea but only with fuel reduction
Logged
Senseless and ruthless.
3rdCondor
Donator
Posts: 1536
Re: Company Composition
«
Reply #49 on:
December 29, 2010, 11:25:14 am »
Spam cannot be stopped. If players cannot spam tanks or infantry themselves in the future due to patches, they will pair up with people of like doctrine composition and spam collectively. From the player's point of view it's just as bad. Because even though there might be less airborne on the field altogether because of pool costs (even with collective spam), the other team has the same restriction, so they're in the same boat. I say the mod is generally fine. Players should construct balanced companies and maybe buy a few more tanks/inf/mortars etc based on what every player's play-style preference is.
I'm running a fairly balanced armored company with no real spam tbh and it's working fairly well for me regardless as to whether or not my enemies spam any kind of units. As long as I play with teammates that are around as good as me (preferably better) and we can communicate with each other pretty well, it works out okay. I understand just as much as anyone about crocodile spam and rrs etc etc, but I just don't know if spam will ever go away. I'm also not sure if it should go away.
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Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
Quote from: Smokaz on August 14, 2012, 04:15:58 pm
fuck the pgren rifle, fucking dogshit weapon
Quote from: TheIcelandicManiac on November 28, 2012, 04:04:22 pm
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lionel23
Donator
Posts: 1854
Re: Company Composition
«
Reply #50 on:
December 29, 2010, 01:04:42 pm »
Quote from: EIRRMod on December 29, 2010, 04:37:19 am
Oversupply will be removed.
I was thinking about this before I went to bed last night, but wouldn't the removal of oversupply lean heavily towards infantry over vehicles, and the again 'duh' of always getting T3 MU advantage and T2 MP? You could opt to take fuel but seeing as tanks take up a lot of their own reserve and oversupply (I run very heavily over just to take P4s in my companies), this seems to punish anyone who runs armor whileas I wouldn't have an issue with an infantry company due to them being less 'pool' per guy than their tank counterpart?
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
AmPM
Community Mapper
Posts: 7978
Re: Company Composition
«
Reply #51 on:
December 29, 2010, 01:42:24 pm »
Quote from: sheffer on December 29, 2010, 10:48:18 am
good idea but only with fuel reduction
This actually used to work just fine, same amount of fuel.
It just became important to hunt down repair stations, just like healing stations.
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Mgallun74
EIR Veteran
Posts: 1478
Re: Company Composition
«
Reply #52 on:
December 29, 2010, 03:57:49 pm »
When i first started playing here i say guys have 2 or 3 repair bunkers, especially if they had tigers... it was nuts.. i would beat one down to almost nothing, he would back away, only to come back a few min later fully charged.. repeat and rinse, was rather nuts.
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AmPM
Community Mapper
Posts: 7978
Re: Company Composition
«
Reply #53 on:
December 29, 2010, 03:59:29 pm »
Quote from: Mgallun74 on December 29, 2010, 03:57:49 pm
When i first started playing here i say guys have 2 or 3 healing stations, especially if they had rangers/ab... it was nuts.. i would beat some down to almost nothing, he would back away, only to come back a few min later fully charged.. repeat and rinse, was rather nuts.
Logged
Mgallun74
EIR Veteran
Posts: 1478
Re: Company Composition
«
Reply #54 on:
December 29, 2010, 04:03:37 pm »
Quote from: AmPM on December 29, 2010, 03:59:29 pm
pfft, big difference is rangers and ab can lose men, which weakens their effectiveness.. now if they retreated when health was only hurt ya, but normally they lose a guy or 2.. a bit of difference in my eyes.
Logged
AmPM
Community Mapper
Posts: 7978
Re: Company Composition
«
Reply #55 on:
December 29, 2010, 04:04:58 pm »
Quote from: Mgallun74 on December 29, 2010, 04:03:37 pm
pfft, big difference is rangers and ab can lose men, which weakens their effectiveness.. now if they retreated when health was only hurt ya, but normally they lose a guy or 2.. a bit of difference in my eyes.
Not true, you can keep a low pop 2-3 man AB squad with RR's and be just as effective as the 6 man squad as far as killing power.
Rangers are effective still at 3 men as well.
Not to mention using it to repair ATGs and heal the guns.
Logged
sheffer
EIR Veteran
Posts: 593
Re: Company Composition
«
Reply #56 on:
December 29, 2010, 04:28:12 pm »
Quote from: Mgallun74 on December 29, 2010, 04:03:37 pm
pfft, big difference is rangers and ab can lose men, which weakens their effectiveness.. now if they retreated when health was only hurt ya, but normally they lose a guy or 2.. a bit of difference in my eyes.
r u kidding? ab and elite armor crit table is just awesome, sometimes my rangers retreat to triage with 15-25% health but with 6 men in squad lol. Elite, ab armor + any healing is a great advantage.
P.S. that why i love sooo much my flammen grens ^^
Logged
Scotzmen
EIR Veteran
Posts: 2035
Re: Company Composition
«
Reply #57 on:
December 29, 2010, 04:32:18 pm »
Quote from: Mgallun74 on December 29, 2010, 03:57:49 pm
When i first started playing here i say guys have 2 or 3 repair bunkers, especially if they had tigers... it was nuts.. i would beat one down to almost nothing, he would back away, only to come back a few min later fully charged.. repeat and rinse, was rather nuts.
Ahh i remember those days, where you could fix your FF with sappers, to keep them blasting away at that damn tiger that kept coming back. But as you said, it wasnt a very good mechanic.
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CrazyWR
EIR Veteran
Posts: 3616
Re: Company Composition
«
Reply #58 on:
December 29, 2010, 05:48:57 pm »
yea...it was biased towards axis because they had much better/less vulnerable repair options.
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Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
AmPM
Community Mapper
Posts: 7978
Re: Company Composition
«
Reply #59 on:
December 29, 2010, 06:25:25 pm »
Quote from: CrazyWR on December 29, 2010, 05:48:57 pm
yea...it was biased towards axis because they had much better/less vulnerable repair options.
Which was evened out by the Allies having much better healing for infantry and ATGs.
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