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Author Topic: 3v3 monthereme [v1.8.7] - features fldash  (Read 4249 times)
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Bonte Offline
EIR Veteran
Posts: 1234


« on: August 23, 2007, 10:21:44 pm »

In this epic 3v3 the game comes down to the line. It is decided in the final minutes of battle. HINT HINT look at my pios wiring off a spawn at the end and u willl see rare footage of 1944 pioneers armed with tank piecrcing mp40B sub machineguns.....

i forgot the battle number...hmmm 119 i beleive ...fldash will see and will confirm what it was

Battle 143

[attachment deleted by admin]
« Last Edit: August 24, 2007, 08:24:30 am by Unkn0wn » Logged

I'm too candid to hide something like that. Smiley
Candid - frank; outspoken; open and sincere: a candid critic

You must really think im an idoit.
Bonte Offline
EIR Veteran
Posts: 1234


« Reply #1 on: August 23, 2007, 10:22:55 pm »

nope 119 is not it..im waiting for fldash to tell me what it was
Logged
TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #2 on: August 23, 2007, 10:34:59 pm »

just look in your SCARlog (my docs / my games / coh / logfiles) or EIR log (C:\eirlog.txt)
Logged
Bonte Offline
EIR Veteran
Posts: 1234


« Reply #3 on: August 23, 2007, 10:50:13 pm »

i did but the new logfiles suck ballsorz.....tons of crap

Code:
- Log file for all error messages related to the Scar --

Starting SCAR...
EuropeInRuinsVP Initialization - OnInit
Battle ID: 240
Players: 6
Local Player: Bonte(1007)
1
1
1
1
1
1
1
1
1
1
titlecard: You have deployed too many forces already.
-1.#IND
1
1
1
1
1
1
-1.#IND
1
1
-1.#IND
1
1
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-1.#IND
1
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-1.#IND
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-1.#IND
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-1.#IND
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-1.#IND
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-1.#IND
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-1.#IND
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-1.#IND
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-1.#IND
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0.66666668653488
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0.83333331346512
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0.85714286565781
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-1.#IND
and that 1/3 of it
Logged
Bonte Offline
EIR Veteran
Posts: 1234


« Reply #4 on: August 23, 2007, 10:52:13 pm »

after reading through 10 log files i found it battle 143
Logged
fldash Offline
Founder
*
Posts: 9755


« Reply #5 on: August 24, 2007, 07:19:29 am »

This is truly a great game in my opinion... was an incredible amount of fun...
Logged
Lai Offline
Propaganda Minister
*
Posts: 3060


« Reply #6 on: August 24, 2007, 08:21:25 am »

Bonte was too passive on the bottom

Censura again repaired his tanks too close to the field

fldash could have used his ATG to better effect, getting a few free shots off of the tanks that were being repaired

It's good that the natural defense line on montherme is close to the center of the map. On more defense-favored maps attrition will lose you the game.

Interesting game though. Was unsure if axis could make it with 3xx VPs left.
Logged

fldash Offline
Founder
*
Posts: 9755


« Reply #7 on: August 24, 2007, 08:25:39 am »

I played pretty bad, was only my second game in this version and I'm way out of practice from spending way too much time developing.  The nebels won the game for us IMO.
Logged
Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #8 on: August 25, 2007, 05:31:04 am »

Depends on a 1v1 yesterday a swarm of 4 Rifelman squads got directly hit by a wave of rockets and lost 2 man and nearly no live at all.
(The rockets basicly piereced throw em)
Logged

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