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[PE] Wirblewind
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smurfORnot
EIR Veteran
Posts: 4715
[PE] Wirblewind
«
on:
January 06, 2011, 04:28:24 am »
So I started to use 1 again,in hope I will find it's use somehow...but still,especially as T2,he seems kinda meh...compared to ostwind,I would rather take ostwind,kills inf faster,is better against light vehichles...he's turet turns quite slow,and I have noticed that even I have enemy units around him,sometimes he's turret is facing wrong direction,then moves stupidly and things like that,and doesnt shot for some time...he supresses fine,and you can have him lock down which is useless I think(didn't try it),because there is always that atg behin inf blob,every time I used him,he rarely did any good,now when you get mg34 in same slot with him,I always rather take those because they are 7pop less,and do more or less same job quite good,and survive much more time,and can be recrewd...
anyone had more luck with him,or finds him more 'usefull' ?
yea,you can have him to shoot down planes,but to have 10pop for that on field is too much...other unit combinations of 10 pop usually do more than he does every game...only times he is rly usefull is maybe in the end if they dont have atg around and only have inf which they rush,only then...but for that pop you can have other LV combinations that are more effective,or ostwind...
with middle T4 I guess he is a bit better,but you should't have T4 to make units usefull,and since none T4 rly benefits falls,and face it if you play luft,that's because of falls
(except crete veterans,but midle and bottom T3 are somehow superior combination for falls you can have,atleast in my opinion).
Just my observation on him,again,maybe people are better with him,but for some time,I didnt even see one in game,and I can only see 1 on leadboards...
«
Last Edit: January 13, 2011, 06:47:24 am by Unkn0wn
»
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Illegal_Carrot
Global Moderator
Posts: 1068
Re: Wirblewind
«
Reply #1 on:
January 06, 2011, 06:11:53 am »
IMO, the Wirblewind needs a huge penetration buff to put it on par with the Ostwind. As it is the P4 IST is better in every single regard, with only a small price difference between the two. If the Wirble could reliably fight (or even just scare) light vehicles, the it might be worth it. Otherwise it should just be priced as a slightly tougher Quad.
Logged
Quote
Rifle87654: Give me reward points.
Brn4meplz: I'm drunk.
smurfORnot
EIR Veteran
Posts: 4715
Re: Wirblewind
«
Reply #2 on:
January 06, 2011, 06:24:50 am »
it takes 3 pak shots to kill quad if I am not mistaken,and it takes 3 57 mm to kill wirlblewind....except quad is faster and cheaper...and not T2 unlock...
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11on2d6
EIR Veteran
Posts: 193
Re: Wirblewind
«
Reply #3 on:
January 06, 2011, 06:29:24 am »
Wirb surpresses faster than the quad but also has 5 less range. Just putting more information out for discussion, i ainted used a wirb in ages so I cant really judge.
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Grundwaffe
EIR Veteran
Posts: 1128
Re: Wirblewind
«
Reply #4 on:
January 06, 2011, 06:45:21 am »
I dont know if its stats is changed here in EIR, but in vcoh i feel its better then this one.
When i ran my luftwaffe i tried 1-2 of them and it was meh, takes a bit time to kill which I at least cant afford.
It's only useful to be an Backcap guard at late.
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SublimeHauken - Back from the dead - Since 2007'
BigDick
Guest
Re: Wirblewind
«
Reply #5 on:
January 06, 2011, 07:23:00 am »
wirblewind can be pain into the ass its suppression is really good at least against americans
but i don't know its resource costs currently
what's probably not balanced is that PE luftwaffe gets all the handy tools like fallschirms, flaks, flakvierling wirble
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Wirblewind
«
Reply #6 on:
January 06, 2011, 07:35:20 am »
what's exactly handy with flakvierling,thing is nearly useless...that's why u see so many of them on field
and flak...same thing..but a bit more usefull...whit amount of arty and handheld at,having a weaker 88 as T3 doesnt help u much...I can see so much more use from panzerknacker and medikits...
I dare u,if all those things are so handy,then make luft,and use them all,see how u do
...you shouldn't have to much problem I guess...
wirblewind cost 310mp and 140fuel...
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Wirblewind
«
Reply #7 on:
January 06, 2011, 08:32:45 am »
Quote from: smurfORnot on January 06, 2011, 07:35:20 am
what's exactly handy with flakvierling,thing is nearly useless
Flakverling shreds infantry, it only issue is being 3 shot by an atg
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
BigDick
Guest
Re: Wirblewind
«
Reply #8 on:
January 06, 2011, 08:45:40 am »
Quote from: smurfORnot on January 06, 2011, 07:35:20 am
what's exactly handy with flakvierling,thing is nearly useless...that's why u see so many of them on field
the flakvierling is good in support to a flak
it is probably to much pop but otherwise its great
Quote
I dare u,if all those things are so handy,then make luft,and use them all,see how u do
...you shouldn't have to much problem I guess...
i don't like to play with elite infantry that much thats why i usually choose doctrins with vehicles....i would try a wirblewind company but to play luftwaffe without falls sounds like fail
but if we look arround in the eir community the most successful pe players play luftwaffe
i would go so far to say PE generally is a crap faction but some luftwaffe builds might be OP.
Quote
wirblewind cost 310mp and 140fuel...
could need a fuel decrease and manpower increase like 110 fuel 400MP or something
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Wirblewind
«
Reply #9 on:
January 06, 2011, 09:28:02 am »
Quote
the flakvierling is good in support to a flak
it is probably to much pop but otherwise its great
except all imobile stuff axis have is 'fail',with ammount of arty allies have,but if you wanna stick all that resources in 1 spot that is gonna get artied to hell,by my guest...
thrust me,wirble company would fail bad,but u can try it,it T2 so u can get it right away,and see how it does...
Quote
but some luftwaffe builds might be OP.
and which luft builds are OP?
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Grundwaffe
EIR Veteran
Posts: 1128
Re: Wirblewind
«
Reply #10 on:
January 06, 2011, 09:44:24 am »
Vierling + flak 88 = win.
Arty couldnt beat it before if you did sandbag whilst healing.
But with all the new off map i bet its easy as pie.
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DasNoob
EIR Veteran
Posts: 3430
Re: Wirblewind
«
Reply #11 on:
January 06, 2011, 12:20:24 pm »
Oh poor wirblewind... so much promise, so much disappointment. Let's just port over the blitzkrieg version ;p
Logged
Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!
Quote from: Smokaz on February 24, 2010, 11:45:39 am
You have DasNoob who uses the mod as COHTV
Tymathee
Donator
Posts: 9741
Re: Wirblewind
«
Reply #12 on:
January 06, 2011, 02:17:03 pm »
Wirble needs an ability that lets it shoot like the flak 36, low suppression, high accuracy so it can kill infantry or a higher rof ability that lets it suppress really fast but then it has a long reload
it has a lot of promise tho.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
DarkSoldierX
EIR Veteran
Posts: 3015
Re: Wirblewind
«
Reply #13 on:
January 06, 2011, 03:32:38 pm »
One very important note about the wirblewind is, that it may supress fast, BUT it
supresses one squad at a time
(yes it deserves to be in bold) while on the other hand the quad deals supression to everywhere around the target in a certain radius.
The wriblewind has always been sort of a sad choice, maybe it should get a penetration buff and/or group surpression radius as a unlock, Or we can just devide it up as we go, top path has group surpression, middle buffs it the most with pen and acc, and bottom for something else.
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
Tymathee
Donator
Posts: 9741
Re: Wirblewind
«
Reply #14 on:
January 06, 2011, 03:38:57 pm »
so it needs a higher accuracy incremental.
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: Wirblewind
«
Reply #15 on:
January 06, 2011, 03:46:51 pm »
actualy i was thinking about changing its nearby surpression radious to something above 0
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: Wirblewind
«
Reply #16 on:
January 06, 2011, 06:29:12 pm »
Quote from: Tymathee on January 06, 2011, 02:17:03 pm
Wirble needs an ability that lets it shoot like the flak 36, low suppression, high accuracy so it can kill infantry or a higher rof ability that lets it suppress really fast but then it has a long reload
it has a lot of promise tho.
seconded
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Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
smurfORnot
EIR Veteran
Posts: 4715
Re: Wirblewind
«
Reply #17 on:
January 06, 2011, 06:30:43 pm »
something like Terror mg42...so you can switch mode
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11on2d6
EIR Veteran
Posts: 193
Re: Wirblewind
«
Reply #18 on:
January 09, 2011, 08:08:26 am »
It should get the same range as the quad tbh, for its cost its a terrible unit.
Also the luft doctrine buffs kinda suck for it, lockdown doesnt make a noticable difference and neither does the penetration buff in the t4.
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Unkn0wn
No longer retired
Posts: 18379
Re: [PE] Wirblewind
«
Reply #19 on:
January 13, 2011, 07:25:37 am »
We'll be looking at this unit for next patch.
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