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Author Topic: NIS sequences at the start of a map  (Read 3930 times)
0 Members and 6 Guests are viewing this topic.
Baine Offline
Steven Spielberg
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Posts: 3713


« on: January 09, 2011, 03:07:12 pm »

Just out of curiosity, can we do it? Does anyone know how?



Here is a post with some scar codes in there, but I don't know whether it's uptodate or not.

http://forums.relicnews.com/showthread.php?155966-HOWTO-Advanced-NIS/page2
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Masacree Offline
EIR Veteran
Posts: 904


« Reply #1 on: January 09, 2011, 03:50:47 pm »

Relic broke SCAR codes in maps with the release of TOV or 2.4 (can't remember which).
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LeoPhone Offline
Honoured Member
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« Reply #2 on: January 09, 2011, 03:53:20 pm »

still works for jointops tbh
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #3 on: January 09, 2011, 03:54:09 pm »

Yes im almost certain we can. Ive been looking into that for awhile

The trick is that we need someone to do the NIS sequences and someone to adapt the SCAR code.

O4B is teaching me SCAR atm (fucking hard... I gotta learn how to use functions) but he's gotten working SCAR code to spawn units on the map and to make Arty barrages work at the start of the game like we had on old St. Lambert.

It's not a far stretch to consider NIS videos setting up the premise for an objective based EIRR game, but O4 is just experimenting and Im still learning. Cheesy

Here's the How-To on getting an NIS video to play before a multiplayer game.
http://forums.relicnews.com/showthread.php?254052-How-To-SCAR-coding-a-NIS-intro-in-MP-game

« Last Edit: January 09, 2011, 04:02:36 pm by Groundfire » Logged

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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #4 on: January 09, 2011, 04:18:19 pm »

Yes but after the first playthrough it would just become an annoying feature really.
(See joint ops)
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #5 on: January 09, 2011, 04:25:56 pm »

I think it would be no different than waiting through the loading screen. Of course it wouldnt be any longer than a minute or so.

Regardless of which, it would make for a pretty cool single player tutorial mission.
« Last Edit: January 09, 2011, 05:16:02 pm by Groundfire » Logged
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #6 on: January 11, 2011, 01:53:26 pm »

10 Minutes intro sounds ok for me.




LOL j/k. No but i think we can get some cool scenes going around 1 minute.
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #7 on: January 11, 2011, 01:58:02 pm »

maybe could be used for battles like for the last bit of terrritory for that sector in warmap or something like that
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Tymathee Offline
Donator
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« Reply #8 on: January 11, 2011, 02:50:15 pm »

it'd be great for captain battles me thinks
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Tymathee Offline
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« Reply #9 on: January 11, 2011, 08:14:34 pm »

Oops I mean campaign
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