Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 25, 2024, 12:47:07 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Technical Support
>
Bug Reporting
>
[Query] US ATG's
Pages: [
1
]
Go Down
Print
Author
Topic: [Query] US ATG's (Read 6779 times)
0 Members and 8 Guests are viewing this topic.
M1d
EIR Veteran
Posts: 101
[Query] US ATG's
«
on:
January 13, 2011, 10:19:44 am »
After reading Mchucky's recent post in the "7.9I Bug Report List" thread about Pak 40's not having the ability to cloak upon being re-manned, I was just wondering if it was the "norm" that US ATG's can't use the AP round/s if they are re-manned by friendly forces? Even if you didn't fire the AP round/s with it's original crew.
Wasn't sure whether it was a bug or whether that is how it is supposed to be. :/
«
Last Edit: January 13, 2011, 10:25:22 am by Unkn0wn
»
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Query: US ATG's
«
Reply #1 on:
January 13, 2011, 10:24:48 am »
I think the AP rounds are considered to come with the crew, not the weapon. Not even sure we could possibly keep track of how many AP uses an ATG should have when it is recrewed.
Logged
Tymathee
Donator
Posts: 9741
Re: [Query] US ATG's
«
Reply #2 on:
January 13, 2011, 01:55:48 pm »
yeah, ap rounds come with the crew not the gun. So, the question is can you make it so all us infantry come with ap rounds? just put them on cooldown (no one uses the t4 anyway) and make it a long cooldown. pak36's can recloak, so can 6pdrs but if u buy ap rounds and get it decrewed ur outta luck.
i think also if u put 'em on cooldown u can put it on the gun, then watch out if axis takes ur at-gun! (could do same for pak36 as well, would love to let them feel what its like to be ambushed)
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
LeoPhone
Honoured Member
Posts: 0
Re: [Query] US ATG's
«
Reply #3 on:
January 13, 2011, 02:01:10 pm »
even if it is on a cooldown it still has to check if the squad bought the upgrade.
the question is can the ability be linked to the gun instead of the crew?
Logged
lionel23
Donator
Posts: 1854
Re: [Query] US ATG's
«
Reply #4 on:
January 13, 2011, 03:14:13 pm »
From what I discussed with a dev guy back before when we were writing the doctrines, it is possible to put the ability on cooldown on the actual gun (ie like how the British ATG retains its cloak when remanned by Americans, for example).
Logged
Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
LeoPhone
Honoured Member
Posts: 0
Re: [Query] US ATG's
«
Reply #5 on:
January 13, 2011, 03:19:43 pm »
it is not like that because you need to UPGRADE AP rounds. cloak is always.
Logged
3rdCondor
Donator
Posts: 1536
Re: [Query] US ATG's
«
Reply #6 on:
January 13, 2011, 03:44:43 pm »
Sorry but I laughed at first because the title of the thread reminded me of HK-47 from KOTOR: <QUERY> "Is there someone you need killed master?"
Logged
Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
Quote from: Smokaz on August 14, 2012, 04:15:58 pm
fuck the pgren rifle, fucking dogshit weapon
Quote from: TheIcelandicManiac on November 28, 2012, 04:04:22 pm
My beautiful black pussy won
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: [Query] US ATG's
«
Reply #7 on:
January 13, 2011, 05:12:23 pm »
<STATEMENT> Did i not tell you to shut down and stay put Master
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
lionel23
Donator
Posts: 1854
Re: [Query] US ATG's
«
Reply #8 on:
January 13, 2011, 06:45:12 pm »
Quote from: LeoPhone on January 13, 2011, 03:19:43 pm
it is not like that because you need to UPGRADE AP rounds. cloak is always.
Not necessarily, well this is how I believe I have spoken to EIRRMOD himself about this months ago.
There would have to be two entities in the database, like how there is an upgun puma and a non-upgun puma. In order to get the ability on the gun, the ATG would have to be seperated like that and of course the always AP round gun would have to be more expensive to represent the cooldown being on the gun regardless of it being decrewed.
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: [Query] US ATG's
«
Reply #9 on:
January 13, 2011, 08:40:11 pm »
AP round ATG remind me of crocodiles, massive bite!
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
AmPM
Community Mapper
Posts: 7978
Re: [Query] US ATG's
«
Reply #10 on:
January 13, 2011, 11:10:34 pm »
Quote from: lionel23 on January 13, 2011, 06:45:12 pm
Not necessarily, well this is how I believe I have spoken to EIRRMOD himself about this months ago.
There would have to be two entities in the database, like how there is an upgun puma and a non-upgun puma. In order to get the ability on the gun, the ATG would have to be seperated like that and of course the always AP round gun would have to be more expensive to represent the cooldown being on the gun regardless of it being decrewed.
Could just include the AP rounds in the stats, then make it more expensive on MU.
Logged
.
.
.
.
.
.
.
.
.
.
.
LeoPhone
Honoured Member
Posts: 0
Re: [Query] US ATG's
«
Reply #11 on:
January 14, 2011, 11:39:36 am »
what would be possible is this:
if you buy AP rounds for any atg, all atgs in your company will be able to use those AP rounds. of course if you use them on one atg you wont be able to use them on the others anymore.
you could also make it so that a single atg squad can never use more than 2(or 3) AP rounds.
Logged
VERTIGGO
EIR Veteran
Posts: 392
Re: [Query] US ATG's
«
Reply #12 on:
January 14, 2011, 12:10:26 pm »
that would be cool, since you sometimes don't use more than 3 in a game, you could choose to buy less and just not use them. However, the price of the gun should mirror that fact, and not be cheaper than a PaK, as AP rounds is no excuse for normalized pricing across the board.
Logged
TOV units = intentionally OP marketing gimmicks
LeoPhone
Honoured Member
Posts: 0
Re: [Query] US ATG's
«
Reply #13 on:
January 14, 2011, 12:33:04 pm »
Quote from: VERTIGGO on January 14, 2011, 12:10:26 pm
that would be cool, since you sometimes don't use more than 3 in a game, you could choose to buy less and just not use them. However, the price of the gun should mirror that fact, and not be cheaper than a PaK, as AP rounds is no excuse for normalized pricing across the board.
what? no. you still have to upgrade the AP rounds on the atg with what i described above.
Logged
VERTIGGO
EIR Veteran
Posts: 392
Re: [Query] US ATG's
«
Reply #14 on:
January 14, 2011, 01:04:48 pm »
exactly Leo, you buy 6 ATGs, but only 3 with AP rounds, as you probably won't have 12 occasions to use them in any given game. You still have 6 chances to use them, whichever guns are on the field at the time.
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: [Query] US ATG's
«
Reply #15 on:
January 14, 2011, 01:09:34 pm »
why do people buy so many atguns?
why dont they just try to keep them alive instead?
Logged
Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
VERTIGGO
EIR Veteran
Posts: 392
Re: [Query] US ATG's
«
Reply #16 on:
January 14, 2011, 01:18:54 pm »
Um... cuz you can't.
Mortar kills crew (2 or 3 hits), P4 kills gun, gone without a chance of running.
Logged
lionel23
Donator
Posts: 1854
Re: [Query] US ATG's
«
Reply #17 on:
January 14, 2011, 01:35:30 pm »
Exactly, the axis support weapons generally are more powerful than their allied counterpart, especially the mortar. Allied ATG gun crews die, got to bring another. With my ranger company I can keep ATGs alive be remanning with rangers for more resistance, but the basic crew is crap.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: [Query] US ATG's
«
Reply #18 on:
January 14, 2011, 01:36:59 pm »
This isn't a balance thread
Logged
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...