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Author Topic: [CW] Demo Charges OP?  (Read 11812 times)
0 Members and 17 Guests are viewing this topic.
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #20 on: January 16, 2011, 06:08:37 am »

Well the way I see it the demo charge should be either more geared towards AT duty (less splash, same damage)
AI duty (keep splash, reduce damage vs tanks)

It's conveniently priced considering its both AI and AT and can be triggered at will against both..
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #21 on: January 16, 2011, 06:21:39 am »

i liked my demos they were only OP when invincible but lost there value when they were autotargetable so i swiched to snipers (best decison ever)
NO nerfing further you shoulda seen tem when i was using em
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #22 on: January 16, 2011, 06:22:55 am »

we did.
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DarkSoldierX Offline
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Posts: 3015



« Reply #23 on: January 16, 2011, 09:39:31 am »

My IST never autotargeted it. And a goliath has nowhere near the splash damage a democharge has, it is somewhat easier to target things, but it cost alot more.

I am proposing that democharge looses 20% of its splash range, and 50% of its splash damage, A goliath has to be basicly touching to do its massive damage, a democharge can be denonated only somewhat near the target and do more damage that goliath did while touching the intended tank.
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #24 on: January 16, 2011, 09:44:55 am »

My IST never autotargeted it. And a goliath has nowhere near the splash damage a democharge has, it is somewhat easier to target things, but it cost alot more.

I am proposing that democharge looses 20% of its splash range, and 50% of its splash damage, A goliath has to be basicly touching to do its massive damage, a democharge can be denonated only somewhat near the target and do more damage that goliath did while touching the intended tank.
ok i aint used em for a while till now so i knew nothing about no autotargeting (no patch notes about it)

but 20% might mean that in some buidings it barely kills evetyone in it 50% of damage hmmmmmm again less likely you gonna kill anything with it a goliath can move to get closer to its target you spot a demo its gone its the ww2 ied it should be placed under viechles it makes it so more usefull
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #25 on: January 16, 2011, 10:13:56 am »

My IST never autotargeted it. And a goliath has nowhere near the splash damage a democharge has, it is somewhat easier to target things, but it cost alot more.

I am proposing that democharge looses 20% of its splash range, and 50% of its splash damage, A goliath has to be basicly touching to do its massive damage, a democharge can be denonated only somewhat near the target and do more damage that goliath did while touching the intended tank.

Give facts and figures as to what the explosion strenghts are for the current goliath and democharge before you propose stuff like "demo should lose20% of it's splash range and 50% of it's damage".

Right now your entire argument lies on conjecture and theorycrafts.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #26 on: January 16, 2011, 10:16:40 am »

Quote
A goliath has to be basicly touching to do its massive damage, a democharge can be denonated only somewhat near the target and do more damage that goliath did while touching the intended tank.

Just a heads up but this is incorrect, a goliath deals 375 damage where as Commando demo charges deal only 200. (Engineer demo charges deal 300 damage but can only be placed in buildings)
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #27 on: January 16, 2011, 10:32:28 am »

Then how did that democharge do that much damage to my IST, which is supposed to be taking 0.85 recieved damage as shown in the replay?

He had full hp. Then down to 25%-

*Edit* I am unable to find democharge stats. Please direct me to them.
« Last Edit: January 16, 2011, 10:36:20 am by DarkSoldierX » Logged
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #28 on: January 16, 2011, 10:38:14 am »

dude i have used Goliaths to allmost kill pershings.
the only thing you have to do is to have a spotter and drive on the roads and boom the pershing is allmost useless.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #29 on: January 16, 2011, 10:42:26 am »

Then how did that democharge do that much damage to my IST, which is supposed to be taking 0.85 recieved damage as shown in the replay?

He had full hp. Then down to 25%-

*Edit* I am unable to find democharge stats. Please direct me to them.

it was a vetted democharge

attrib\attrib\weapon\allies\ballistic_weapon\grenade\demolitions_commando.rgd
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #30 on: January 16, 2011, 10:51:53 am »

I don't think upgrades are affected by veterancy
And even if it was, that'd be 20% more damage, 240 damage instead of 200. A PzIV IST has 600 hp (and it had vet) Maybe you got shot by something in the process, creating the illusion that it was just the democharge.
« Last Edit: January 16, 2011, 10:55:19 am by Unkn0wn » Logged
cloud234 Offline
EIR Veteran
Posts: 363


« Reply #31 on: January 16, 2011, 10:56:23 am »

Edit: Nvm, I take that back.
« Last Edit: January 16, 2011, 10:58:20 am by cloud234 » Logged
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #32 on: January 16, 2011, 11:19:34 am »

I don't think upgrades are affected by veterancy
And even if it was, that'd be 20% more damage, 240 damage instead of 200. A PzIV IST has 600 hp (and it had vet) Maybe you got shot by something in the process, creating the illusion that it was just the democharge.

Maybe a crit?

but fact is demo and goliath are not op

(goliaths are like Raptors, they will fuck you up in the long grass)
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Yes that's me, the special snowflake.
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #33 on: January 16, 2011, 11:44:11 am »

I watched the replay recently and I did not see anything else fire at it. Just KABOOSH. Will check my replay again later >.<
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #34 on: January 17, 2011, 12:43:53 pm »

Something is wrong, I the devs gave them wrong demo because I just played a game, a demo charge took away 80-85% off my IST's health (vet 0).
 IST's have 600 hp, a vetted democharge should do around 240 damage right? The IST died in 1 firefly hit. If democharges are supposed to be doing 200 damage then something is wrong.
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #35 on: January 17, 2011, 12:50:11 pm »

pic/replay or it didnt happen + how do you keep mising these demos
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #36 on: January 17, 2011, 12:53:25 pm »

First post of this has replay, and also says the time, if you want me to post a replay of the game I just played, I will upload it for you. Both replays have the same effect. It doesnt appear to be two demo charges stacked on eachother because its only 1 explosion, and how would he click that fast to make them both blow like that, and how would he get them both directly ontop of eachother?
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #37 on: January 17, 2011, 12:57:45 pm »

play useing demos then say there OP

then i can take you more seriously k
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Tymathee Offline
Donator
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Posts: 9741



« Reply #38 on: January 17, 2011, 01:02:26 pm »

Exactly.

http://forums.europeinruins.com/index.php?topic=17702.0

If you have never played with the unit, you can't legitimately call it OP.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Malgoroth Offline
Donator
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Posts: 960


« Reply #39 on: January 17, 2011, 01:12:00 pm »

People didn't NEED to play with falls and fall medkits to know they were OP.
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