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[CW] Demo Charges OP?
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Topic: [CW] Demo Charges OP? (Read 11810 times)
0 Members and 17 Guests are viewing this topic.
Smokaz
Honoured Member
Posts: 11418
Re: [CW] Demo Charges OP?
«
Reply #20 on:
January 16, 2011, 06:08:37 am »
Well the way I see it the demo charge should be either more geared towards AT duty (less splash, same damage)
AI duty (keep splash, reduce damage vs tanks)
It's conveniently priced considering its both AI and AT and can be triggered at will against both..
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
RoyalHants
EIR Veteran
Posts: 2109
Re: [CW] Demo Charges OP?
«
Reply #21 on:
January 16, 2011, 06:21:39 am »
i liked my demos they were only OP when invincible but lost there value when they were autotargetable so i swiched to snipers (best decison ever)
NO nerfing further you shoulda seen tem when i was using em
Logged
Quote from: Mysthalin on May 27, 2013, 09:05:15 am
Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: [CW] Demo Charges OP?
«
Reply #22 on:
January 16, 2011, 06:22:55 am »
we did.
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Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
DarkSoldierX
EIR Veteran
Posts: 3015
Re: [CW] Demo Charges OP?
«
Reply #23 on:
January 16, 2011, 09:39:31 am »
My IST never autotargeted it. And a goliath has nowhere near the splash damage a democharge has, it is somewhat easier to target things, but it cost alot more.
I am proposing that democharge looses 20% of its splash range, and 50% of its splash damage, A goliath has to be basicly touching to do its massive damage, a democharge can be denonated only somewhat near the target and do more damage that goliath did while touching the intended tank.
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Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
RoyalHants
EIR Veteran
Posts: 2109
Re: [CW] Demo Charges OP?
«
Reply #24 on:
January 16, 2011, 09:44:55 am »
Quote from: DarkSoldierX on January 16, 2011, 09:39:31 am
My IST never autotargeted it. And a goliath has nowhere near the splash damage a democharge has, it is somewhat easier to target things, but it cost alot more.
I am proposing that democharge looses 20% of its splash range, and 50% of its splash damage, A goliath has to be basicly touching to do its massive damage, a democharge can be denonated only somewhat near the target and do more damage that goliath did while touching the intended tank.
ok i aint used em for a while till now so i knew nothing about no autotargeting (no patch notes about it)
but 20% might mean that in some buidings it barely kills evetyone in it 50% of damage hmmmmmm again less likely you gonna kill anything with it a goliath can move to get closer to its target you spot a demo its gone its the ww2 ied it should be placed under viechles it makes it so more usefull
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Mysthalin
Tired King of Stats
Posts: 9028
Re: [CW] Demo Charges OP?
«
Reply #25 on:
January 16, 2011, 10:13:56 am »
Quote from: DarkSoldierX on January 16, 2011, 09:39:31 am
My IST never autotargeted it. And a goliath has nowhere near the splash damage a democharge has, it is somewhat easier to target things, but it cost alot more.
I am proposing that democharge looses 20% of its splash range, and 50% of its splash damage, A goliath has to be basicly touching to do its massive damage, a democharge can be denonated only somewhat near the target and do more damage that goliath did while touching the intended tank.
Give facts and figures as to what the explosion strenghts are for the current goliath and democharge before you propose stuff like "demo should lose20% of it's splash range and 50% of it's damage".
Right now your entire argument lies on conjecture and theorycrafts.
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Unkn0wn
No longer retired
Posts: 18379
Re: [CW] Demo Charges OP?
«
Reply #26 on:
January 16, 2011, 10:16:40 am »
Quote
A goliath has to be basicly touching to do its massive damage, a democharge can be denonated only somewhat near the target and do more damage that goliath did while touching the intended tank.
Just a heads up but this is incorrect, a goliath deals 375 damage where as Commando demo charges deal only 200. (Engineer demo charges deal 300 damage but can only be placed in buildings)
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DarkSoldierX
EIR Veteran
Posts: 3015
Re: [CW] Demo Charges OP?
«
Reply #27 on:
January 16, 2011, 10:32:28 am »
Then how did that democharge do that much damage to my IST, which is supposed to be taking 0.85 recieved damage as shown in the replay?
He had full hp. Then down to 25%-
*Edit* I am unable to find democharge stats. Please direct me to them.
«
Last Edit: January 16, 2011, 10:36:20 am by DarkSoldierX
»
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: [CW] Demo Charges OP?
«
Reply #28 on:
January 16, 2011, 10:38:14 am »
dude i have used Goliaths to allmost kill pershings.
the only thing you have to do is to have a spotter and drive on the roads and boom the pershing is allmost useless.
Logged
LeoPhone
Honoured Member
Posts: 0
Re: [CW] Demo Charges OP?
«
Reply #29 on:
January 16, 2011, 10:42:26 am »
Quote from: DarkSoldierX on January 16, 2011, 10:32:28 am
Then how did that democharge do that much damage to my IST, which is supposed to be taking 0.85 recieved damage as shown in the replay?
He had full hp. Then down to 25%-
*Edit* I am unable to find democharge stats. Please direct me to them.
it was a vetted democharge
attrib\attrib\weapon\allies\ballistic_weapon\grenade\demolitions_commando.rgd
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Unkn0wn
No longer retired
Posts: 18379
Re: [CW] Demo Charges OP?
«
Reply #30 on:
January 16, 2011, 10:51:53 am »
I don't think upgrades are affected by veterancy
And even if it was, that'd be 20% more damage, 240 damage instead of 200. A PzIV IST has 600 hp (and it had vet) Maybe you got shot by something in the process, creating the illusion that it was just the democharge.
«
Last Edit: January 16, 2011, 10:55:19 am by Unkn0wn
»
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cloud234
EIR Veteran
Posts: 363
Re: [CW] Demo Charges OP?
«
Reply #31 on:
January 16, 2011, 10:56:23 am »
Edit: Nvm, I take that back.
«
Last Edit: January 16, 2011, 10:58:20 am by cloud234
»
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: [CW] Demo Charges OP?
«
Reply #32 on:
January 16, 2011, 11:19:34 am »
Quote from: Unkn0wn on January 16, 2011, 10:51:53 am
I don't think upgrades are affected by veterancy
And even if it was, that'd be 20% more damage, 240 damage instead of 200. A PzIV IST has 600 hp (and it had vet) Maybe you got shot by something in the process, creating the illusion that it was just the democharge.
Maybe a crit?
but fact is demo and goliath are not op
(goliaths are like Raptors, they will fuck you up in the long grass)
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Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
DarkSoldierX
EIR Veteran
Posts: 3015
Re: [CW] Demo Charges OP?
«
Reply #33 on:
January 16, 2011, 11:44:11 am »
I watched the replay recently and I did not see anything else fire at it. Just KABOOSH. Will check my replay again later >.<
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: [CW] Demo Charges OP?
«
Reply #34 on:
January 17, 2011, 12:43:53 pm »
Something is wrong, I the devs gave them wrong demo because I just played a game, a demo charge took away 80-85% off my IST's health (vet 0).
IST's have 600 hp, a vetted democharge should do around 240 damage right? The IST died in 1 firefly hit. If democharges are supposed to be doing 200 damage then something is wrong.
Logged
RoyalHants
EIR Veteran
Posts: 2109
Re: [CW] Demo Charges OP?
«
Reply #35 on:
January 17, 2011, 12:50:11 pm »
pic/replay or it didnt happen + how do you keep mising these demos
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: [CW] Demo Charges OP?
«
Reply #36 on:
January 17, 2011, 12:53:25 pm »
First post of this has replay, and also says the time, if you want me to post a replay of the game I just played, I will upload it for you. Both replays have the same effect. It doesnt appear to be two demo charges stacked on eachother because its only 1 explosion, and how would he click that fast to make them both blow like that, and how would he get them both directly ontop of eachother?
Logged
RoyalHants
EIR Veteran
Posts: 2109
Re: [CW] Demo Charges OP?
«
Reply #37 on:
January 17, 2011, 12:57:45 pm »
play useing demos then say there OP
then i can take you more seriously k
Logged
Tymathee
Donator
Posts: 9741
Re: [CW] Demo Charges OP?
«
Reply #38 on:
January 17, 2011, 01:02:26 pm »
Exactly.
http://forums.europeinruins.com/index.php?topic=17702.0
If you have never played with the unit, you can't legitimately call it OP.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Malgoroth
Donator
Posts: 960
Re: [CW] Demo Charges OP?
«
Reply #39 on:
January 17, 2011, 01:12:00 pm »
People didn't NEED to play with falls and fall medkits to know they were OP.
Logged
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