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Author Topic: ttttt  (Read 20864 times)
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #60 on: January 18, 2011, 07:31:23 am »

Jesus.. the map is Huge.. i know i did this on my first Map, but when your picking dimensions, even tho it looks small to you. angoville is 256 by 256 and its not too small. so aim around x2.5 of that size for a 3v3 or 4v4.
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I will never forget the rage we enduced together

Ohh Good, AmPm can pay in Doubloons.
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #61 on: January 18, 2011, 07:36:17 am »

 Roll Eyes Roll Eyes
« Last Edit: March 04, 2011, 01:38:50 pm by GORKHALI » Logged

LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #62 on: January 18, 2011, 07:57:32 am »

holy shit dude, nice work.

but watch out! i see you are placing all those buildings now but it are way too much. take a look at abbeville. it has a nice balance of nature and buildings.

 i suggest removing a lot of the buildings and start placing groves and hedges first.
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #63 on: January 18, 2011, 09:32:42 am »

Im not, good luck!
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Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #64 on: January 18, 2011, 02:20:15 pm »

Sry Royal, that did not fit here.

Is not amused.

--

Nice work gorkhali! ,is amused. Cheesy
« Last Edit: January 18, 2011, 02:21:46 pm by Grundwaffe » Logged

SublimeHauken - Back from the dead - Since 2007'
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #65 on: January 18, 2011, 05:38:16 pm »

 ; Grin Grin
« Last Edit: March 04, 2011, 01:39:11 pm by GORKHALI » Logged
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #66 on: January 19, 2011, 06:25:52 am »

 Huh Angry Grin
« Last Edit: January 27, 2011, 01:54:44 pm by GORKHALI » Logged
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #67 on: January 19, 2011, 06:26:31 am »

 ;)3
« Last Edit: January 27, 2011, 01:55:02 pm by GORKHALI » Logged
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #68 on: January 19, 2011, 06:27:22 am »

 Grin
« Last Edit: January 27, 2011, 01:55:17 pm by GORKHALI » Logged
8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #69 on: January 19, 2011, 07:17:04 am »

see the little gaps between the hedge rows, and easy way to cover them is just to duplicate the spline and place it so it covers the holes. or just use the OBJ placement and fill them in
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #70 on: January 19, 2011, 07:28:10 am »

or you could decrese the spacing in the spline which is easier and less time consuming....
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #71 on: January 19, 2011, 08:48:21 am »

or you could decrese the spacing in the spline which is easier and less time consuming....

yes, do this.

everything is also a bit too close together. you need more open spacing like on abbeville. it looks epic though.
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #72 on: January 20, 2011, 10:17:12 am »

 Grin
« Last Edit: January 27, 2011, 01:55:31 pm by GORKHALI » Logged
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #73 on: January 20, 2011, 10:17:48 am »

 Shocked Sad Grin
« Last Edit: January 27, 2011, 01:55:58 pm by GORKHALI » Logged
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #74 on: January 20, 2011, 10:21:14 am »

  Grin Grin Grin Grin Grin Grin
« Last Edit: January 27, 2011, 01:56:10 pm by GORKHALI » Logged
Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #75 on: January 20, 2011, 11:02:06 am »

Your a quick learner Gork, if i was new i would try make a 1v1 or 2v2 but you make a 4v4 lolol.
It's getting in shape.
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #76 on: January 21, 2011, 04:30:55 am »

 Cheesy Cheesy Cheesy Cheesy
« Last Edit: January 27, 2011, 01:56:42 pm by GORKHALI » Logged
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #77 on: January 21, 2011, 04:31:26 am »

 Smiley Smiley Smiley Smiley
« Last Edit: January 27, 2011, 01:56:32 pm by GORKHALI » Logged
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #78 on: January 21, 2011, 04:35:23 am »

very nice, very nice.

you should decide what you want to do with the trenches: can vehicles get past or not? can they drive in it or not? there is this tool in the WB that leths u test any pathfinding of any unit. the puma is horrible. only needs two spots to move trough :/
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #79 on: January 21, 2011, 04:39:04 am »

Looking good, needs a lot more splats and splines though.
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