Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 24, 2024, 05:17:42 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Tactics & Strategy
>
Blitzkrieg - Infantry Guide
Pages: [
1
]
Go Down
Print
Author
Topic: Blitzkrieg - Infantry Guide (Read 10892 times)
0 Members and 2 Guests are viewing this topic.
poyrazthewicked
EIR Veteran
Posts: 163
Blitzkrieg - Infantry Guide
«
on:
January 16, 2011, 03:40:31 pm »
Hey guys it's wick...
Now I have some free time and asked for my company build so I decided to write a guide about it. I hope it will be usefull for new players and who don't use this type of coy...
Introduction
Our main goal is achieving this doctrine:
(doctine pic is on attachments)
As we are starting a new coy at level 5 u can unlock some t1's and t3's but other than
assault nades
and
keep it moving
no needed for start...
Pick this two doctrine skills and go to
Advantage
tab...
Because our coy will be infantry based coy forget about the fuel and take
2 Manpower
and
2 Munition advantage
(after u reached lvl 8 u will pick 3rd Munition)
Now we have advantages and some doctrine skills go to
Company
tab...
First Company (BT - Before Tiger)
Until u get tigers the tank choice is important, U can go for double Panther or one Panther and P4's or Ostwinds...
If u go for 2 Panthers which means u have enough Anti Tank, u should pick at most 3 paks, otherwise pick 4 paks...
-My recommend is buying 2 Panthers but if u feel comfartable with them. Take repair and side skirts no need for mg we can use them on our assault nades.
-Now add 8 Gren Squad (4x2) all with them assault nades and med kits.
-Add 2 more Gren (2x1) with dual lmg and med kits
-Add 2 more Gren (2x1) with shreck and med kits
Now U have enough Anti Infantry and a little sitituatinal Anti tank (shrecks), it's time to add some little Anti -INF/Tank
-Add 6 Volks (2x3) with Faust and med kits
-Add 2 Paks no med kits
-one Ostwind
U should spend all of ur precious resources now U should have some Man Power and a little Fuel
-Go and add as many as Volks (empty) and 1 or 2 bikes
Your Start Call-IN
Ur core is (Pak + Gren(Shrek medkit) + Gren(Assault medkit))
now critical choice;
if there are so many inf and little AT around call Ostwind
otherwise call one of 2 Volks with faust...
Early Strategy
As u noticed we don't have support units which means we should attack all time always ask for team mate to help and start and assault with ur tank (Keep It Moving) and drive ur infantry to enemy fields don't forget to put ur units in green cover or in buildings and if it s needed press medkits while they are fighting (use it with shreck or double lmgs squads) take out atgs mgs mortars with assault nade (Cause they cannot dodge from assault nade)...
With ur partner's infantry U can burn everything now it's time to recover and protect area...
Try to be aggresive all the time and get used assaultnades till u unlock Tiger...
Raise of Blitzkrieg (AT - After Tiger)
Now u have one of the most versalite tank in your company Tigers can kills infs,tanks and everthing in its way. But u should be always aware that it is so slow can take engine damage only with one stickies and has a bad accuracy at long range...
Support ur Tiger so that it can be a beast or leave alone it and watch how allies will rape it...
Leave ur old cruel Panthers and take Tigers...
Hints!!! Always try to take out ATs while u are assaulting with Tiger, it can deal with the rest...
Our Next Goal is BATTLE HARDENED
Now u should discover immortality for ur gren squad. Unlock the Battle Hardened and ur gren will wear elite armor...
They are immortal now but cursed at the same time
Be carfull
-Now ur shinny armours is very sensitive against flame attack don't even think they are just engineers run as fast as u can even use
Keep It Moving
to run away try to block engineers with ur tank ask help from ur partner beg the engineers. DO WHATEVER U CAN TO AVOID FROM FLAMERS...
HINT!!! FLAME SQUADS WİLL HAVE DAMAGE REDUCTION ON RED COVER SO TRY TO GO OUT RED COVER IF THERE IS A WATER AROUND ORDER UR GRENS TO SWIM A LITTLE
Grens :"Aren't we fighting???"
Final Comment
after did our goals try to take others u can make little changes cause Battle Hardened will give u extra faust and bundle granade...
I will help to anyone who has a question about the company esspecially new guys...
-wickY26
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Blitzkrieg - Infantry Guide
«
Reply #1 on:
January 16, 2011, 03:49:35 pm »
Quote
HINT!!! FLAME SQUADS WİLL HAVE DAMAGE REDUCTION ON RED COVER SO TRY TO GO OUT RED COVER IF THERE IS A WATER AROUND ORDER UR GRENS TO SWIM A LITTLE
I'd advice against this because of the speed penalty which will allow the engineers to catch up with you. But you should definitely stay OUT of cover against flamers at all time. (And not engage them with your grens like you said)
Logged
LeoPhone
Honoured Member
Posts: 0
Re: Blitzkrieg - Infantry Guide
«
Reply #2 on:
January 16, 2011, 04:49:54 pm »
move on roads.
Logged
AlterFrax
EIR Veteran
Posts: 92
Re: Blitzkrieg - Infantry Guide
«
Reply #3 on:
January 16, 2011, 10:17:57 pm »
Excellent guide! Keep it up!
Logged
rifle87654
EIR Veteran
Posts: 1107
Re: Blitzkrieg - Infantry Guide
«
Reply #4 on:
January 26, 2011, 02:46:21 am »
Quote from: poyrazthewicked on January 16, 2011, 03:40:31 pm
Raise of Blitzkrieg (PT - Post Tiger or Possesion of Tiger)
Will that be better?
Logged
Quote from: TheIcelandicManiac on July 13, 2011, 09:33:42 am
hahahahahahahahahahahahahahahhahahahaha
hahahahahahahahahahhahahahahahahahahaha
hahahahah
hahahahahahahahahahahahahahahhahahahaha
hahahahahahahahahahhahahahahahahahahaha
hahahahah
Does he have a problem?
Anyway he's hilarious.
NightRain
EIR Veteran
Posts: 3908
Re: Blitzkrieg - Infantry Guide
«
Reply #5 on:
January 30, 2011, 08:10:56 am »
If you really want a infantry focused Blitzkrieg company- forget heavy tanks. Heavy tanks are no ideal units for blitzkrieging- no they aren't no matter what ya think of it. Tiger is too slow to become a effective Blitzkrieg unit. It might work as a infantry support tank but as there are no longer a thing that buffs infantry next to tanks there is no point having one.
If you want good, fast, cheap and reliable: Buy and learn to use StuGs. Add in Keep it Moving and smoke. You get yourself a unit worth of effort and time. Lose the Stug, who cares, call in another one
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Smokaz
Honoured Member
Posts: 11418
Re: Blitzkrieg - Infantry Guide
«
Reply #6 on:
January 30, 2011, 08:24:29 am »
My only issue with stugs over p4s is that their lower health often ends up with the stug dying before it can expend its repair
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
BigDick
Guest
Re: Blitzkrieg - Infantry Guide
«
Reply #7 on:
January 30, 2011, 09:59:44 am »
Quote from: NightRain on January 30, 2011, 08:10:56 am
If you really want a infantry focused Blitzkrieg company- forget heavy tanks. Heavy tanks are no ideal units for blitzkrieging- no they aren't no matter what ya think of it.
i agree on that tiger is actually a shit tank for offensive companies without support weapons
Quote from: Smokaz on January 30, 2011, 08:24:29 am
My only issue with stugs over p4s is that their lower health often ends up with the stug dying before it can expend its repair
p4 and stugs are both crap for a infantry blitz company the reason why people are taking the shit tigers is because they save munitions and menpower compared to stugs/P4s with skirts/mg gunner
what probably would work better is 1 or 2 panther and a the remaining fuel into ostwinds/upgunned pumas
but there is still the question if you take the mg gunner on panthers or not
«
Last Edit: January 30, 2011, 10:02:06 am by BigDick
»
Logged
lionel23
Donator
Posts: 1854
Re: Blitzkrieg - Infantry Guide
«
Reply #8 on:
January 30, 2011, 04:33:13 pm »
lol Condor, that was good.
Logged
Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
poyrazthewicked
EIR Veteran
Posts: 163
Re: Blitzkrieg - Infantry Guide
«
Reply #9 on:
February 01, 2011, 07:35:54 pm »
Quote from: NightRain on January 30, 2011, 08:10:56 am
If you really want a infantry focused Blitzkrieg company- forget heavy tanks. Heavy tanks are no ideal units for blitzkrieging- no they aren't no matter what ya think of it. Tiger is too slow to become a effective Blitzkrieg unit. It might work as a infantry support tank but as there are no longer a thing that buffs infantry next to tanks there is no point having one.
If you want good, fast, cheap and reliable: Buy and learn to use StuGs. Add in Keep it Moving and smoke. You get yourself a unit worth of effort and time. Lose the Stug, who cares, call in another one
no mate stugs are not that as cheap as u think... without skirts mg and repairs they are just crap... on the other hand tigers only need munition for repair and u can only buy two tigers so u can save a lot of munition which is needed for my assault nades...
and I dont aggree with u again that tigers are not offensive tank they can take some shoots from ats and battle hardened grens can kill ats in a sec with a inf sprint...
stugs are good and solid tanks but not for this company...
-wickY26
Logged
spinn72
EIR Veteran
Posts: 1802
Re: Blitzkrieg - Infantry Guide
«
Reply #10 on:
February 01, 2011, 07:52:46 pm »
StuG's are a massive munitions sink as well as fuel. They're not worth the effort unless you build your entire company around them. Two Tigers allows you to save all your mu for infantry, such as storms or volks with zooks + assault grenades. Tigers thrive when supported by a sniper or shrek storms.
«
Last Edit: February 01, 2011, 07:54:57 pm by spinn72
»
Logged
chefarzt
EIR Veteran
Posts: 1906
Re: Blitzkrieg - Infantry Guide
«
Reply #11 on:
February 01, 2011, 07:57:09 pm »
Actually BD is pretty much right with what he said. If u go for mass p4s/ stugs u wont have enough mun left to make ur infantry useful. Also trying to replace ur paks with stugs for example will just end up with u being fucked up by atg spam or fireflies. Oh and p4s fail anyway.
«
Last Edit: February 01, 2011, 08:42:00 pm by chefarzt
»
Logged
Quote from: tank130 on April 22, 2014, 06:20:09 pm
This community is full of a bunch of mindless idiots with memories like two year olds.
https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
he makes shab look like a princess giving food to the poor.
NightRain
EIR Veteran
Posts: 3908
Re: Blitzkrieg - Infantry Guide
«
Reply #12 on:
February 02, 2011, 01:20:21 am »
'Huge fuel sink'
StuG costs as much fuel as a Marder: 140 fuel.
It will chew up 130 Munition per tank which means 10 stugs is 1300 munitions. Add in all the possible munition advantages and you'll have around 900 munition left for your infantry. The StuG's only weakness is Anti tank guns and long ranged Firefly and PIATs. Anything else it can shrug off and crush off with a proper infantry support and somtimes without. Remember: StuG is a Assault Gun, not a tank, do not treat it like a tank cause it is NOT a tank. It is a assault gun. Move infantry to its sides and you can see the profit. With keep it moving and with handgrenades/Fausts whtasoever you can sprint the oppositions atg before it can do any serious damage.
People underestimate StuGs: This is often their downfall. You see M10? Sherman Upgun? Any tank? You can handle it. Your StuG can actually fight off any tank in the game and if you kill it or chase it off your stug paid itself back. If you kill a ATG your stug paid itself pretty much back mp and munwise. If you kill a Sherman your StuG paid itself back double. It is cheap for a reason. 400 health, awsome frontal armor and a good gun. Pair it with HEAT rounds and you get yourself a solid long range Anti tank and a assault tank. Tigers are what you can call fuel sinks. Plus: If you are good with StuGs, you outrattion every Armor player with your StuGs- cause its a tank- that just keeps rolling out.
Tips: Pair StuGs with keep it moving with Stormies with dual shrecks. You can see the profit in it. Invisible sprint go!
Pair StuGs with Faust Volksgrenadier army. If you have assault unlocked, give it to few Volks and see how well they work together. ( If you face ATGs from 2 different players, where is your team mate? Ask him to attack WITH you do not go alone. )
Learn to use StuG's tactic of Reverse: It can take a small bounding from any tank but reverse to a road and watch them cry as they no longer can circle strafe it.
StuG is only 8 pop. As much as most light vehicles, use this to your advantage and try using them in pairs if enemy has gone armor heavy.
StuG's MG is one of the best MGs in the game. It suppresses very fast and can use crush. Are you afraid of stickies? You shouldn't. Drive over the sticky squads and kill them. Ignore the sticky, after destruction drive to safety. Repair kit is generous, only 30 mun opposed to 120 mun worth of stickies you just chased off and back on the field soldier!
StuG is a good tank in tight places with no room to flank. Especially tanteville streets. Park a stug there and watch it pound the enemy that fights it front vs front. If you were to lose vs a sherman or such, it is alright. pull back and watch the sherman limp away.
PIATs: You'll fear these things. They penetrate 80% of the time and always hit your rear armor. If you catch them in the open with infantry support, chase the buggers off. You'll win yourself 120 munition away from the enemy reserve and one less anti tank unit to fight vs.
Anti tank Guns: The general axis problem is this: "I decrewed the gun, atg no problem" no it is a problem. It is there, and can be recrewed. Destroy the damn thing or capture it, the faster enemy runs out of anti tank guns the better it is for your StuGs. Armor vs Armor is your thing. Anti tank gun vs Armor is not.
«
Last Edit: February 02, 2011, 01:23:17 am by NightRain
»
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: Blitzkrieg - Infantry Guide
«
Reply #13 on:
February 02, 2011, 02:45:02 am »
Thats Almost identicle to my Blitz company. And my old Tank hunters was pretty similar with Hetzer Ambush overload
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: Blitzkrieg - Infantry Guide
«
Reply #14 on:
February 02, 2011, 03:02:46 am »
FUCK YEA STUGS
AND HETZERS
Logged
Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
smurfORnot
EIR Veteran
Posts: 4715
Re: Blitzkrieg - Infantry Guide
«
Reply #15 on:
February 02, 2011, 03:30:55 am »
REPLAYS!!!!
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Blitzkrieg - Infantry Guide
«
Reply #16 on:
February 02, 2011, 04:50:18 am »
Quote from: smurfORnot on February 02, 2011, 03:30:55 am
REPLAYS!!!!
Soon(tm)
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Blitzkrieg - Infantry Guide
«
Reply #17 on:
February 03, 2011, 07:11:43 pm »
Cleaned out useless images, keep on topic.
Logged
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...