Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 27, 2024, 09:57:59 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
[CW] Stuart
Pages: [
1
]
2
3
Go Down
Print
Author
Topic: [CW] Stuart (Read 13452 times)
0 Members and 6 Guests are viewing this topic.
Tymathee
Donator
Posts: 9741
[CW] Stuart
«
on:
January 18, 2011, 12:22:55 am »
As of now, the Stuart and Stag serve a kinda similar purpose. Yes the stuart gets more penetration and has damage modifiers but those are mainly against PE vehicles and I don't want to have to switch out stag's for stuart's just cuz i'm playin PE. Right now the main gun is exactly similar the prices for the units are similar so when you go to make a decision, who's going to go with the stuart over a stag?
So, I propose making it a better anti vehicle weapon and really differentiating it from the staghound.
Range 40 to 45 - It ensures getting off a first shot, helps in kiting vehicles and it's not that big of a buff that it will break anything, just make it more useful.
Lower Scatter Angle - It will ensure more hits even if it's not rolled. Also making it different than the stag.
Lower Acc vs Infantry - Let the stag be the infantry killer and the stuart the vehicle killer.
Reload? - right now its 6 max 5 min. Maybe make it 5.5 flat. Stag is 6.5
That's all I can think of. I think with these changes, it will change it's role a little more but not break anything so that if you choose a Stuart over a Stag, you feel like you're actually getting a different unit.
«
Last Edit: January 18, 2011, 12:26:22 am by Tymathee
»
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: [CW] Stuart
«
Reply #1 on:
January 18, 2011, 12:29:35 am »
um.. cromwell?
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: [CW] Stuart
«
Reply #2 on:
January 18, 2011, 12:35:46 am »
to be honest i like the stuart fine the way it is
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
AmPM
Community Mapper
Posts: 7978
Re: [CW] Stuart
«
Reply #3 on:
January 18, 2011, 12:49:32 am »
Quote from: Tymathee on January 18, 2011, 12:22:55 am
As of now, the Stuart and Stag serve a kinda similar purpose. Yes the stuart gets more penetration and has damage modifiers but those are mainly against PE vehicles and I don't want to have to switch out stag's for stuart's just cuz i'm playin PE. Right now the main gun is exactly similar the prices for the units are similar so when you go to make a decision, who's going to go with the stuart over a stag?
So, I propose making it a better anti vehicle weapon and really differentiating it from the staghound.
Range 40 to 45 - It ensures getting off a first shot, helps in kiting vehicles and it's not that big of a buff that it will break anything, just make it more useful.
Lower Scatter Angle - It will ensure more hits even if it's not rolled. Also making it different than the stag.
Lower Acc vs Infantry - Let the stag be the infantry killer and the stuart the vehicle killer.
Reload? - right now its 6 max 5 min. Maybe make it 5.5 flat. Stag is 6.5
That's all I can think of. I think with these changes, it will change it's role a little more but not break anything so that if you choose a Stuart over a Stag, you feel like you're actually getting a different unit.
Why would you make it 45 range? Thats longer than the STuG. It currently has the SAME gun as the 50mm Upgun Puma, why should it get a better one?
Logged
.
.
.
.
.
.
.
.
.
.
.
Tymathee
Donator
Posts: 9741
Re: [CW] Stuart
«
Reply #4 on:
January 18, 2011, 02:13:22 am »
Quote from: AmPM on January 18, 2011, 12:49:32 am
Why would you make it 45 range? Thats longer than the STuG. It currently has the SAME gun as the 50mm Upgun Puma, why should it get a better one?
to make it different dude, thats the whole point. Who wants mirror units, it'd be the only vehicle of its type to have that type of range and it doesn't break anything just ensures a first shot.
Then the Puma is faster and has phase armor making it really hard to hit.
It's also not the same gun as the 50mm puma, puma does 2.75 more damage, and same penetration. Could've sworn I've seen you argue against mirror units before, so if this is basically the same gun as the 50mm Puma, why wouldn't you want to see it different?
Quote from: Demon767 on January 18, 2011, 12:29:35 am
um.. cromwell?
that's a medium tank, read the post i am proposing changes so it's not the same type of vehicle as the stag but basically a stag without a .50cal and more penetration. I never ever seen Stuarts being used
Quote from: Spartan_Marine88 on January 18, 2011, 12:35:46 am
to be honest i like the stuart fine the way it is
you use 'em?
Logged
AmPM
Community Mapper
Posts: 7978
Re: [CW] Stuart
«
Reply #5 on:
January 18, 2011, 02:44:01 am »
Because a gun that penetrates reliably, does ok damage and outranges medium tanks is going to be broken?
I mean do you want 45 range Puma's or Hotchkiss upguns?
Logged
kwiatekkek
okultysta, mistyk, szachista i alpinista.
Posts: 702
Re: [CW] Stuart
«
Reply #6 on:
January 18, 2011, 02:50:48 am »
iirc upped hotch has a range of 45.
Logged
Quote from: Smokaz on November 22, 2011, 04:36:05 am
"L2P" is like a Auswitcz tattoo on your arm, a mark of the survivor.
Quote from: EIRRMod on October 17, 2011, 05:40:08 pm
*cough* Team Lead is Allied bias, just FYI
BigDick
Guest
Re: [CW] Stuart
«
Reply #7 on:
January 18, 2011, 03:36:05 am »
Quote from: Tymathee on January 18, 2011, 02:13:22 am
to make it different dude, thats the whole point.
ok change the range of stuart to 35 problem solved
next one pl0x
Logged
NightRain
EIR Veteran
Posts: 3908
Re: [CW] Stuart
«
Reply #8 on:
January 18, 2011, 03:40:37 am »
45 ranged Stuarts rofl. They outrange every regular tank with 40 range ahaha. I'd snipe P4s and kill them without them being able to touch my stuarts
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
nugnugx
Donator
Posts: 4051
Re: [CW] Stuart
«
Reply #9 on:
January 18, 2011, 04:05:32 am »
yes buff stuart to 45 range and give it free canister plox
happyface
Logged
Tymathee
Donator
Posts: 9741
Re: [CW] Stuart
«
Reply #10 on:
January 18, 2011, 05:16:33 am »
you guys do realize m10s and m18s have 45 range, do you out range tanks wwith those and not get hit? its merely a first shot range buff not a o noes u can't hit me buff if i wanted that i'd say 50
Quote from: AmPM on January 18, 2011, 02:44:01 am
Because a gun that penetrates reliably, does ok damage and outranges medium tanks is going to be broken?
I mean do you want 45 range Puma's or Hotchkiss upguns?
hotch has 45, has faster rof and is faster than a stuart. my proposal would make it less reliable against infantry and still have a slower rof but a little faster than the puma.
the only doc i see using the stuart now is commandos with canister shot otherwise rca wont use em nor will engineers unless it gets an ability as well.
«
Last Edit: January 18, 2011, 05:18:25 am by Tymathee
»
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: [CW] Stuart
«
Reply #11 on:
January 18, 2011, 05:17:49 am »
Quote
you guys do realize m10s and m18s have 45 range, do you out range tanks wwith those and not get hit?
Do I really have to explain to you how I had 7 vet 3 M10s?
Logged
Tymathee
Donator
Posts: 9741
Re: [CW] Stuart
«
Reply #12 on:
January 18, 2011, 05:18:46 am »
Quote from: Mysthalin on January 18, 2011, 05:17:49 am
Do I really have to explain to you how I had 7 vet 3 M10s?
infantry crush. i've seen you use your m10 company.
the stuart also has half the damage and less health. 45 range would not break it. like i said, hotch upgun has 45 range i dont see them kiting tanks.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: [CW] Stuart
«
Reply #13 on:
January 18, 2011, 06:00:35 am »
Quote from: Tymathee on January 18, 2011, 05:18:46 am
infantry crush. i've seen you use your m10 company.
the stuart also has half the damage and less health. 45 range would not break it. like i said, hotch upgun has 45 range i dont see them kiting tanks.
He actually rofl'd every possible axis tank with 40 range that wasn't a panther with his m10s.
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: [CW] Stuart
«
Reply #14 on:
January 18, 2011, 06:26:56 am »
Commandos can have two canister shots, stags are pretty good but with the recent changes you might as well use cromwells.
They are still balanced units and do not need a buff. They are still better than upgunned puma, stug and hotchkiss.
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
nugnugx
Donator
Posts: 4051
Re: [CW] Stuart
«
Reply #15 on:
January 18, 2011, 06:41:04 am »
Quote from: PonySlaystation on January 18, 2011, 06:26:56 am
Commandos can have two canister shots
2nd is t4
Quote
They are still balanced units and do not need a buff. They are still better than
upgunned puma, stug and hotchkiss.
haha
«
Last Edit: January 18, 2011, 06:44:02 am by nugnugx
»
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: [CW] Stuart
«
Reply #16 on:
January 18, 2011, 07:14:18 am »
They are, those units will always stand in the hall of shame of coh, the units that nobody ever used because they sucked so badly.
Logged
nugnugx
Donator
Posts: 4051
Re: [CW] Stuart
«
Reply #17 on:
January 18, 2011, 08:29:40 am »
upgun puma will win with stuart because thanks to pumas armor stuart will miss 1 or 2 shots and puma will kill it.
stug wins, more hp , better gun, better armor, you just kite stuart.
hotch has longer range and faster firing gun , it will out dps stuart making 2-3 more shots and kill it.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: [CW] Stuart
«
Reply #18 on:
January 18, 2011, 09:21:03 am »
And knowledge of Myst's company usage award goes to none other than speedy today.
If you get hit by an enemy tank while using an M10 without specifically wanting to engage him at shorter range (be it due to lack of a spotter, shitty pathing or just not being bothered), or it being a Panther - you fail.
Logged
Tymathee
Donator
Posts: 9741
Re: [CW] Stuart
«
Reply #19 on:
January 18, 2011, 01:37:51 pm »
But this is a 65 dmg light tank that will penetrate a lot not a 150 dmg tank destroyer that's going to penetrate most shots, you still have to get rear and side shots with the stuart. atm having 40 range doesn't help it, you may as well have it at 35 cuz the way its used is still as a flaking unit vs tanks. 45 would make it a very good light vehicle killer but anyway.
Logged
Pages: [
1
]
2
3
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...