Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 27, 2024, 05:49:31 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
General Discussion
>
Tripple Nerfs - The Churchill Croc
Pages: [
1
]
2
3
4
Go Down
Print
Author
Topic: Tripple Nerfs - The Churchill Croc (Read 19267 times)
0 Members and 1 Guest are viewing this topic.
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Tripple Nerfs - The Churchill Croc
«
on:
January 30, 2011, 12:52:57 am »
Listen up looney toons, especially you woefully underqualified troglodytes in the secret balance advisors forum.
The Churchill croc has gone up 70mp, 60 fuel, and 1 pop.
You know this already.
Be ashamed of yourselves for this knee-jerk, whine-fest reactionary response.
This is a classic example of how secret whisperings in high powered ears from an out of touch and unrealistic shadow council can put too much power in the wrong hands.
Shame on you all.
Down with the clown council! People who are actually good players should be the exclusive members of all balance discussions, not sappy yes men who toe the line and don't have a clue what objectivity, impartiality, and jurisprudence mean.
Shame!
Moderated, controlled, and gradual nerfs are the stuff of proper balance. Not gleeful sabotage of opposing armies not currently in favour of the nearsighted buffoons.
Woe be upon reason, for it has suffered a tremendous blow at the hands of these villainous usurpers.
-Wind
«
Last Edit: January 30, 2011, 12:59:58 am by TheWindCriesMary
»
Logged
Quote from: EIRRMod on April 30, 2012, 07:08:25 pm
Vermillion Hawk: Do you ever make a post that doesnt make you come across as an extreme douchebag?
Just sayin'
panzerman
EIR Veteran
Posts: 689
Re: Tripple Nerfs - The Churchill Croc
«
Reply #1 on:
January 30, 2011, 01:00:52 am »
so if churchil was not OP
what is in your eyes wind?
Logged
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: Tripple Nerfs - The Churchill Croc
«
Reply #2 on:
January 30, 2011, 01:06:21 am »
Quote from: panzerman on January 30, 2011, 01:00:52 am
so if churchil was not OP
what is in your eyes wind?
Read the post properly before commenting you scandalous scallywag!
"Moderated, controlled, and gradual nerfs are the stuff of proper balance."
Reading a thread and making up your own interpretation (Ie. that someone is saying the Croc didn't need ANY buffs) is strictly forbidden. You are banned from existence in this world. You're life is forfeit.
-Wind
«
Last Edit: January 30, 2011, 01:10:18 am by TheWindCriesMary
»
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Tripple Nerfs - The Churchill Croc
«
Reply #3 on:
January 30, 2011, 01:17:33 am »
Quote from: TheWindCriesMary on January 30, 2011, 01:06:21 am
"Moderated, controlled, and gradual nerfs are the stuff of proper balance."
So, multiple small nerfs instead of one? *shrug*
If its too much, we'll reduce it again, but a smaller amount - sort of like when people play 'guess a number between 1 and 100' - you would be retarded to choose 90 OR 10, even if that was close to the number.
If that makes sense.
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
spinn72
EIR Veteran
Posts: 1802
Re: Tripple Nerfs - The Churchill Croc
«
Reply #4 on:
January 30, 2011, 01:21:00 am »
Shame on you for using them well, Wind.
Shame on you!
Logged
Tymathee
Donator
Posts: 9741
Re: Tripple Nerfs - The Churchill Croc
«
Reply #5 on:
January 30, 2011, 01:21:44 am »
you're only 3 weeks late noticing this...
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: Tripple Nerfs - The Churchill Croc
«
Reply #6 on:
January 30, 2011, 01:24:07 am »
Quote from: EIRRMod on January 30, 2011, 01:17:33 am
So, multiple small nerfs instead of one? *shrug*
If its too much, we'll reduce it again, but a smaller amount - sort of like when people play 'guess a number between 1 and 100' - you would be retarded to choose 90 OR 10, even if that was close to the number.
If that makes sense.
You don't adjust a scale by sliding the weight from one extreme to another. You do it gradually and carefully. You move the weight up a few ounces, see how it works out, and then if need by you slide it up a bit more. You don't throw on 5 pounds, and then work down from there.
Throwing it around like some kind of shockput just exasperates the issue.
All patient, objective balancing and jurisprudence gets thrown out the window when unqualified lobbyists get access to the secret balance forum without any kind of checks and balances system.
Proper intelligent balance discussions should be a practice of restraint and moderation, otherwise it's just a shamwow extravaganza.
-Wind
Logged
Firesparks
Honoured Member
Posts: 1209
Re: Tripple Nerfs - The Churchill Croc
«
Reply #7 on:
January 30, 2011, 01:25:08 am »
The royal engineer doctrine is not even in yet. We will probably end up changing the price or pop again.
Logged
With sufficient thrust, pigs fly just fine. However, this is not necessarily a good idea. It is hard to be sure where they are going to land, and it could be dangerous sitting under them as they fly overhead. -- RFC 1925
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: Tripple Nerfs - The Churchill Croc
«
Reply #8 on:
January 30, 2011, 01:28:30 am »
Quote from: Tymathee on January 30, 2011, 01:21:44 am
you're only 3 weeks late noticing this...
You may well be right sir!
I came back after a hiatus and played a game with my Wehr army and then my brit one. I lost some crocs in the second game, and when I went to replace it I found I could no longer come anywhere close to having the same force! What treachery!
It seems while I was away the most effective counter to a well-built army ever devised was cleverly used: the classic shadow balance advisor forum manipulation strategy KO punch known as the tripple nerf.
This strategy is especially effective because you don't have to be a good player to use it, and you don't have to worry about anyone calling you out on biased shenanigans. Also, it is far easier than having to change your force composition to incorporate proper counters as a good player/wise tactician would.
Why adapt to fight something properly when you can get it wtfnerfpwned instead? It's smarter that way!
All hail the balance advisor circus!
-Wind
«
Last Edit: January 30, 2011, 01:30:06 am by TheWindCriesMary
»
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: Tripple Nerfs - The Churchill Croc
«
Reply #9 on:
January 30, 2011, 01:30:37 am »
Someone touched my precious Churchills! ack. Given certain players and enough time most any unit can seem woefully cheap. Just the Churchill fitting itself back into the balance cycle again. I wouldn't be too concerned about it's price bouncing around
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
Malgoroth
Donator
Posts: 960
Re: Tripple Nerfs - The Churchill Croc
«
Reply #10 on:
January 30, 2011, 01:31:47 am »
So how many crocs can you fit on your army now?
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Tripple Nerfs - The Churchill Croc
«
Reply #11 on:
January 30, 2011, 01:32:33 am »
Quote from: TheWindCriesMary on January 30, 2011, 01:24:07 am
You don't adjust a scale by sliding the weight from one extreme to another. You do it gradually and carefully. You move the weight up a few ounces, see how it works out, and then if need by you slide it up a bit more. You don't throw on 5 pounds, and then work down from there.
Throwing it around like some kind of shockput just exasperates the issue.
All patient, objective balancing and jurisprudence gets thrown out the window when unqualified lobbyists get access to the secret balance forum without any kind of checks and balances system.
Proper intelligent balance discussions should be a practice of restraint and moderation, otherwise it's just a shamwow extravaganza.
-Wind
In otherwords, you would choose 10.
We chose 50.
Logged
Firesparks
Honoured Member
Posts: 1209
Re: Tripple Nerfs - The Churchill Croc
«
Reply #12 on:
January 30, 2011, 01:33:50 am »
things changed since you've been gone. This isn't the same meta game as the old doctrine line up. If you base your opinion of a price change base on one instance who's having the knee jerk reaction?
In any case we will probably end up fine tuning the price of the croc when the royal engineer doctrine is in the game and all the (inevitable) bonus got squared out.
«
Last Edit: January 30, 2011, 01:35:52 am by Firesparks
»
Logged
panzerman
EIR Veteran
Posts: 689
Re: Tripple Nerfs - The Churchill Croc
«
Reply #13 on:
January 30, 2011, 01:36:12 am »
Quote from: Malgoroth on January 30, 2011, 01:31:47 am
So how many crocs can you fit on your army now?
he still has atleast 3 i think...
Logged
Malgoroth
Donator
Posts: 960
Re: Tripple Nerfs - The Churchill Croc
«
Reply #14 on:
January 30, 2011, 01:36:38 am »
3 crocs... how is that not enough?
Logged
panzerman
EIR Veteran
Posts: 689
Re: Tripple Nerfs - The Churchill Croc
«
Reply #15 on:
January 30, 2011, 01:39:43 am »
u need to be able to spam enough to counter the hordes of volks i guess lol
Logged
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: Tripple Nerfs - The Churchill Croc
«
Reply #16 on:
January 30, 2011, 01:41:58 am »
Quote from: EIRRMod on January 30, 2011, 01:32:33 am
In otherwords, you would choose 10.
We chose 50.
No I wouldn't, because that analogy isn't even remotely applicable.
Balance isn't about a guessing game between 1 and 100. Because that is an absolute wherein there are 99 wrong answers and 1 correct one.
Balance on the other hand is about equillibrium. If something seems disproportionate you gradually adjust it, monitoring each change over a period of time to make sure nothing gets overdone. You start small because it's way easier to go bigger than it is to backtrack after the fact. Otherwise you make more work for yourself (by having to undo what has been done rather than just adjusting responsibly) and you confuse the batshit out of players. Not to mention frustrate them.
Quote from: Malgoroth on January 30, 2011, 01:31:47 am
So how many crocs can you fit on your army now?
You can fit 3. Whiners and incompetent players all over the world are rejoicing, and none of them use Churchill crocs in their army. See a problem with that scenario?
You can't put the henhouse under the supervision of foxes.
Quote from: Firesparks on January 30, 2011, 01:33:50 am
things changed since you've been gone. This isn't the same meta game as the old doctrine line up. If you base your opinion of a price change base on one instance who's having the knee jerk reaction?
In any case we will probably end up fine tuning the price of the croc when the royal engineer doctrine is in the game and all the (inevitable) bonus got squared out.
I wasn't away since any change in the meta game Firesparks. It's still the same, which is what makes this croc nerf so hilariously baffling. Until decent players with a half-decent grasp on objectivity are the ones whispering in the ears of the balance devs, stupid missteps like this are going to keep happening.
The only safe armies and doctrines are the popular ones.
-Wind
«
Last Edit: January 30, 2011, 01:46:07 am by TheWindCriesMary
»
Logged
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: Tripple Nerfs - The Churchill Croc
«
Reply #17 on:
January 30, 2011, 01:45:00 am »
Also keep in mind you mangy cats: I play all four armies in the mod.
With that being said, what kind of sense does it make to nerf an army that has no doctrine abilities and is playing against rank 9's with all kinds of tasty treats?
God forbid a guy using RE with only Churchill crocs as a doctrine bonus gets them at a decent price against t4 fully decked out companies?
SAY IT AINT SO SCOTTY! WE BETTER TRIPPLE NERF THAT ASAP!
-Wind
Ps. Look at all those vet 3 churchill crocs on the leaderboards. Thank god someone put a stop to the spam now!
«
Last Edit: January 30, 2011, 01:46:54 am by TheWindCriesMary
»
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: Tripple Nerfs - The Churchill Croc
«
Reply #18 on:
January 30, 2011, 01:46:51 am »
Still fits 3 and depending on advantages a few odds and ends vehicles. Given responsible play you can still roast upwards of 100 enemy infantry on that.
Like I said it'll bounce around(it was pretty cheap before-I ran 4 and only ever used 2 [3 in tough games])
Could be OMG stupid, they had it at 720 for a while.
It'll get it's doctrine eventually. I play all 4 also and RE has consistently been one of the top doctrines
Logged
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: Tripple Nerfs - The Churchill Croc
«
Reply #19 on:
January 30, 2011, 01:50:22 am »
Quote from: brn4meplz on January 30, 2011, 01:46:51 am
Still fits 3 and depending on advantages a few odds and ends vehicles. Given responsible play you can still roast upwards of 100 enemy infantry on that.
Like I said it'll bounce around(it was pretty cheap before-I ran 4 and only ever used 2 [3 in tough games])
Could be OMG stupid, they had it at 720 for a while.
It'll get it's doctrine eventually. I play all 4 also and RE has consistently been one of the top doctrines
The fact that it has no doctrine right now makes it a completely nonsensical candidate for tripple nerfing. If a player is crazy enough to play against fully decked out rank 9 companies with full doctrines with just crocs as a doctrine bonus, then it's irresponsible, illogical, and nonsensical to also limit them to an absurd 3.
Also you're not really a good case study of any units or army in general - especially as it applies to optimum balance in the highest level of play. Balancing on the dichotomy between your actual abillities and your perception of your abilities is a recipe for disaster.
-Wind
«
Last Edit: January 30, 2011, 01:52:52 am by TheWindCriesMary
»
Logged
Pages: [
1
]
2
3
4
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...