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PE Infantry Rework
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Topic: PE Infantry Rework (Read 142534 times)
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: PE Infantry Rework
«
Reply #20 on:
February 01, 2011, 06:33:13 pm »
with this change i wont be able to put a munitions halftrack in my company
so i can only fit in 2 inf squads, ist and 50mm. wow this really does suck
«
Last Edit: February 01, 2011, 06:35:47 pm by Demon767
»
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
Tymathee
Donator
Posts: 9741
Re: PE Infantry Rework
«
Reply #21 on:
February 01, 2011, 06:41:29 pm »
o noes...
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: PE Infantry Rework
«
Reply #22 on:
February 01, 2011, 06:56:12 pm »
does this mean my PGs can actually be used as normal infantry O.O WOW
Logged
I will never forget the rage we enduced together
Quote from: brn4meplz on March 08, 2013, 12:46:54 pm
Ohh Good, AmPm can pay in Doubloons.
3rdCondor
Donator
Posts: 1536
Re: PE Infantry Rework
«
Reply #23 on:
February 01, 2011, 07:14:01 pm »
Quote from: 8thRifleRegiment on February 01, 2011, 06:56:12 pm
does this mean my PGs can actually be used as normal infantry O.O WOW
sort of.
It means they won't die as quickly and that you can't spam as many of them.
Logged
Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
Quote from: Smokaz on August 14, 2012, 04:15:58 pm
fuck the pgren rifle, fucking dogshit weapon
Quote from: TheIcelandicManiac on November 28, 2012, 04:04:22 pm
My beautiful black pussy won
Unkn0wn
No longer retired
Posts: 18379
Re: PE Infantry Rework
«
Reply #24 on:
February 02, 2011, 01:12:52 am »
You can still spam them in your company, just less on the field at the same time. (Which is probably a good thing with gameplay having a tendency towards infantry blobbing anyway)
We'll monitor the support vehicle's pop closely and make adjustments if needed.
Logged
LeoPhone
Honoured Member
Posts: 0
Re: PE Infantry Rework
«
Reply #25 on:
February 02, 2011, 02:42:16 am »
then make assault grens and tankbusters 5 pop. but not the default pgrens. all the upgrades like stickies and lmgs are way better than pgren upgrades.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: PE Infantry Rework
«
Reply #26 on:
February 02, 2011, 10:45:12 am »
How many times do I have to repeat that population does not directly reflect unit performance? Price does.
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nugnugx
Donator
Posts: 4051
Re: PE Infantry Rework
«
Reply #27 on:
February 04, 2011, 04:25:00 am »
Quote from: Unkn0wn on February 02, 2011, 01:12:52 am
. (Which is probably a good thing with gameplay having a tendency towards infantry blobbing anyway)
but allies mainly blob , due to cheaper inf , not axis.
Quote
I suppose Piat sappers would fall in the 'mainline AT infantry' category though, and perhaps we should cnsider giving the piat upgrade +1 pop.
Yes , do that.
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: PE Infantry Rework
«
Reply #28 on:
February 04, 2011, 07:48:47 am »
i just want to add if you guys are thinking about changing Vet seargent i recomend that you guys take a look at Mechanized Support on Tank Hunters new doctrine for it gives vet seargents eather the ability to trow grenades out of houses and HT or Gives them heal of 0.1 each seckond.
«
Last Edit: February 04, 2011, 09:01:36 am by TheIcelandicManiac
»
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Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
AmPM
Community Mapper
Posts: 7978
Re: PE Infantry Rework
«
Reply #29 on:
February 04, 2011, 10:54:28 am »
Quote from: Unkn0wn on February 02, 2011, 10:45:12 am
How many times do I have to repeat that population does not directly reflect unit performance? Price does.
Then why are heavy tanks higher pop than medium tanks if pop does not reflect unit performance? Or the Marder being 6 pop compared to other ATGs being 5? Or mobile arty being more pop heavy than immobile arty?
No matter what you say, Pop is already used to balance unit performance, otherwise a Sherman, P4, Pershing, Church Croc, Panther, Tiger, KT would all be the same pop.
Logged
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8thRifleRegiment
EIR Veteran
Posts: 2210
Re: PE Infantry Rework
«
Reply #30 on:
February 04, 2011, 11:09:45 am »
^ +1
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: PE Infantry Rework
«
Reply #31 on:
February 04, 2011, 11:22:57 am »
Quote from: AmPM on February 04, 2011, 10:54:28 am
Then why are heavy tanks higher pop than medium tanks if pop does not reflect unit performance? Or the Marder being 6 pop compared to other ATGs being 5? Or mobile arty being more pop heavy than immobile arty?
No matter what you say, Pop is already used to balance unit performance, otherwise a Sherman, P4, Pershing, Church Croc, Panther, Tiger, KT would all be the same pop.
I'm talking about infantry. And even for tanks, it's about what field presence they can bring, a 10 pop M10 can beat a 12+ pop tank. So it's only indirectly about performance.
Logged
nugnugx
Donator
Posts: 4051
Re: PE Infantry Rework
«
Reply #32 on:
February 05, 2011, 04:51:26 am »
No +1 piat sappers pop in patch?
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: PE Infantry Rework
«
Reply #33 on:
February 05, 2011, 04:53:29 am »
Probably next patch, need to figure out if we have to create a new unit.
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