Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 06, 2024, 07:30:30 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 4
Battles in progress:
Battles waiting:
Download the mod from Steam
Join our Discord server
Recent posts
RINDEX YANDEX DISK RINDEX...
by
JRodriguez17
[
Today
at 05:29:25 am]
Hello, New guy in the mod
by
JRodriguez17
[
Today
at 05:28:38 am]
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
News & Introductions
>
Updates & Announcements
>
7.9J Changelog
Pages:
1
2
[
3
]
4
5
...
10
Go Down
Print
Author
Topic: 7.9J Changelog (Read 51424 times)
0 Members and 14 Guests are viewing this topic.
smurfORnot
EIR Veteran
Posts: 4715
Re: 7.9J Changelog
«
Reply #40 on:
February 05, 2011, 05:07:23 am »
I have one idea,lets make fausts 90mun,but give them 6 uses,wouldnt that be AWESOME!
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: 7.9J Changelog
«
Reply #41 on:
February 05, 2011, 05:09:06 am »
Quote
actually i forgot that and yes that makes them much more worse then grenadiers since you still would have a 3 men regular grensquad as AI and additional they can't get regular medkits
Honestly, the k98s on a Schreck squad is not what you use the unit for, now is it? Although a small difference, like 230 MP could be considered.
Logged
nugnugx
Donator
Posts: 4051
Re: 7.9J Changelog
«
Reply #42 on:
February 05, 2011, 05:12:06 am »
Quote from: smurfORnot on February 05, 2011, 05:07:23 am
I have one idea,lets make fausts 90mun,but give them 6 uses,wouldnt that be AWESOME!
no more faust spamming for you
Logged
BigDick
Guest
Re: 7.9J Changelog
«
Reply #43 on:
February 05, 2011, 05:14:21 am »
no but as eir gameplay is all men with 2 arms who can hold a weapon will use it when being attacked
and when you make a push or getting overwhelmed all additional damage output will help you
since this game is about pop and having AT and AI together it makes a difference to run around with 2xschreckgrens+2xregular gerns = 2 schrecks + 14men with grenadier K98 instead of the shit PE karabiner
«
Last Edit: February 05, 2011, 05:23:33 am by BigDick
»
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: 7.9J Changelog
«
Reply #44 on:
February 05, 2011, 05:19:05 am »
Quote from: nugnugx on February 05, 2011, 05:12:06 am
no more faust spamming for you
I will just go to brits and spam churchils now... there is no fear of schrecks,since there is no point in faust,rather have pak for cost of 2 fausts...
and brits didnt get any nerf and are good enough,so just gotta see will I go for arty or church spam...
Logged
cloud234
EIR Veteran
Posts: 363
Re: 7.9J Changelog
«
Reply #45 on:
February 05, 2011, 05:19:21 am »
Quote from: Unkn0wn on February 05, 2011, 04:51:50 am
The firing animation dodge is also a reason why you could be happy with 3 uses. Getting 3 fausts off may be hard, but it's certainly not going to be impossible. (You used to get 3 uses with vet 2, now you get them at base). It's an experimental change, see how it plays out, else we'll have to take a little more drastic course in regards to the panzerfaust.
Well, its only useful for people who don't know how to use it. Players who know how to use it will always cite lower cost.
Volks get killed so fast, they rarely get off a second shot and if they do, I would be pretty satisfied with it. To fire off ur first faust, probably cost 2-3 guys usually.
Quote from: Unkn0wn on February 05, 2011, 04:51:50 am
It's brought in line with the StuH, that's not necessarily a bad thing. But it's price and pool is now probably off for what it does. Easy fix
That will be great. Pop needs fix as well because its highly vulnerable. I wouldn't sink so much pop into an anti-inf killer. I rather have 2 MG42s than a single one of these. Remember it is a T3 unlock as well. I rather take a better T3.
Quote from: Unkn0wn on February 05, 2011, 04:51:50 am
1. There's also upgrades, TBs and Assault grenadiers.
2. There's no reason to justify panzergrenadiers being 4 pop when all other mainline infantry in the game (including the 'terrible' ones) are 5 pop.
3. Did you see the survivability buff? They're now basically grenadiers with mp44s... So no, that's really not excessive.
4. Base PE are not getting a price increase, because their weapon is so terrible so increasing them towards 240 MP (Gren price) wouldn't be justified at all. HOWEVER Tankbusters and Assault grens need to go to 240MP at least, since their weapon is a panzerschreck and mp44s respectively. Or are you going to tell me that Tankbusters (which are now practically a grenadier copy, except for the k98 on the other 3 guys) are in any way significantly worse than the Grenadiers with panzerschrecks?
1. & 3. & 4. Arguably those are to cost munitions aren't they? And not MP right? Do you pay more MP when u put thompsons on rangers? Definitely not. Thats a muni based upgrade. I can understand increasing the MP44 price to match KCH and Storm's MP44 upg but MP? Really?
Not trying to start an argument with you here but shouldn't there be some pricing consistency?
2. The only reason is they play out differently from all the other factions. They are 1pop/man which is the same as volks, tommys and what not. Now you're making them out to be like "wehr grens" without the kar98k rifles. Once u fixed the popcap and prices, PE PzGren will be terrible!
Logged
nugnugx
Donator
Posts: 4051
Re: 7.9J Changelog
«
Reply #46 on:
February 05, 2011, 05:20:49 am »
Quote from: smurfORnot on February 05, 2011, 05:19:05 am
I will just go to brits and spam churchils now... there is no fear of schrecks,since there is no point in faust,rather have pak for cost of 2 fausts...
and brits didnt get any nerf and are good enough,so just gotta see will I go for arty or church spam...
sure spam a unit with 12 pop that cannot damage tanks and fail 25pdr , good luck
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: 7.9J Changelog
«
Reply #47 on:
February 05, 2011, 05:24:10 am »
regular churchil is 10pop,but okay,seems u know things better...
Logged
nugnugx
Donator
Posts: 4051
Re: 7.9J Changelog
«
Reply #48 on:
February 05, 2011, 05:25:29 am »
Quote from: smurfORnot on February 05, 2011, 05:24:10 am
regular churchil is 10pop,but okay,seems u know things better...
I just checked and it's 12 pop , seems i know better.
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: 7.9J Changelog
«
Reply #49 on:
February 05, 2011, 05:26:32 am »
I have fucking launcher in front of me,and it shows 10pop,I will print screen it for u if u dont believe...
Logged
nugnugx
Donator
Posts: 4051
Re: 7.9J Changelog
«
Reply #50 on:
February 05, 2011, 05:26:53 am »
Quote from: smurfORnot on February 05, 2011, 05:26:32 am
I have fucking launcher in front of me,and it shows 10pop,I will print screen it for u if u dont believe...
ok do it
Logged
cloud234
EIR Veteran
Posts: 363
Re: 7.9J Changelog
«
Reply #51 on:
February 05, 2011, 05:27:00 am »
Quote from: nugnugx on February 05, 2011, 05:25:29 am
I just checked and it's 12 pop , seems i know better.
10 pop = normal churchie
12 pop = sherman gun churchie
15 pop (or is it 16?) = croc churchie
Logged
nugnugx
Donator
Posts: 4051
Re: 7.9J Changelog
«
Reply #52 on:
February 05, 2011, 05:28:04 am »
meh 'normal' for me was the 12 pop one , next time say IV or VI
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: 7.9J Changelog
«
Reply #53 on:
February 05, 2011, 05:29:27 am »
why use VI when IV performs just as good,and it's cheaper? I hardly saw VI used,but I did whole bunch of IV's
Logged
RoyalHants
EIR Veteran
Posts: 2109
Re: 7.9J Changelog
«
Reply #54 on:
February 05, 2011, 05:32:48 am »
mk 4 is **** it misses more often is worse agianst inf and tanks and since tank shock was made uselesss theres no point in having one
Logged
Quote from: Mysthalin on May 27, 2013, 09:05:15 am
Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: 7.9J Changelog
«
Reply #55 on:
February 05, 2011, 05:37:22 am »
No tank hunters?
DAMMIT!¨!!!
Logged
Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
Tymathee
Donator
Posts: 9741
Re: 7.9J Changelog
«
Reply #56 on:
February 05, 2011, 05:39:20 am »
Quote from: cloud234 on February 05, 2011, 05:19:21 am
Well, its only useful for people who don't know how to use it. Players who know how to use it will always cite lower cost.
Volks get killed so fast, they rarely get off a second shot and if they do, I would be pretty satisfied with it. To fire off ur first faust, probably cost 2-3 guys usually.
you do know that most of the time, stickies go unused on rifle squads right? so oh noes, u can only fire off one and its 50 mu, much better than no use and wasting 60 mu.
Also, PE now can survive longer, i dont see what the problem is. maybe TB's need to be a lil cheaper cuz of a weaker gun but now u can actually use 'em and survive some hits just like real grenadiers.
also assault grens will be pretty much like storms without the cloak that have mp44's, and they come at a cheaper price mu wise quite useful.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
cloud234
EIR Veteran
Posts: 363
Re: 7.9J Changelog
«
Reply #57 on:
February 05, 2011, 05:42:36 am »
Quote from: Tymathee on February 05, 2011, 05:39:20 am
you do know that most of the time, stickies go unused on rifle squads right? so oh noes, u can only fire off one and its 50 mu, much better than no use and wasting 60 mu.
Also, PE now can survive longer, i dont see what the problem is. maybe TB's need to be a lil cheaper cuz of a weaker gun but now u can actually use 'em and survive some hits just like real grenadiers.
also assault grens will be pretty much like storms without the cloak that have mp44's, and they come at a cheaper price mu wise quite useful.
play PE. Assault Grens =/= storms because they don't have elite armour or insanely high HP. Obviously u just pulled ur comments out of ur arse because you said "use 'em and survive some hits just like real grenadiers". Kar98k is PzGren kar98k. It deals 7 damage per shot. Use them like grenadiers.... RIGHHHHTT. L2P, kthxbye.
Wehr fausts don't get used most of the time as well! Surprise surprise.
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: 7.9J Changelog
«
Reply #58 on:
February 05, 2011, 05:43:45 am »
Is LUFT mg34 cloacking fixed?
do flame pgrens also get health buff?
Logged
Smokaz
Honoured Member
Posts: 11418
Re: 7.9J Changelog
«
Reply #59 on:
February 05, 2011, 05:44:47 am »
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Pages:
1
2
[
3
]
4
5
...
10
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...