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7.9J Changelog
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Topic: 7.9J Changelog (Read 51571 times)
0 Members and 26 Guests are viewing this topic.
Heartmann
Officer of Kindness
Posts: 1776
Re: 7.9J Changelog
«
Reply #160 on:
February 05, 2011, 01:39:06 pm »
GRAET FJS JUST GOT NERFED AGIAN!!! WHOOHOOOO!!!!!!! god dammit
You would think that ppl could accept faust thourgh objects, since they cost more?
Come one, FING STICKIES CAN BE THORWN THROUGHT HEDGES!!!! SOOO BSSSS
Sorry, but this does relly feel bs! Anyway ill try it out, hope it dont make things worse.
Logged
Quote from: EIRRMod on December 24, 2012, 04:19:41 pm
In the basement getting drunk.
Quote from: tank130 on March 31, 2013, 08:55:36 am
It's not really creepy until I show up.............
- I've heard of being an animal in bed but...
- The phallic principle of the Navy
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: 7.9J Changelog
«
Reply #161 on:
February 05, 2011, 02:08:47 pm »
Quote from: Heartmann on February 05, 2011, 01:39:06 pm
GRAET FJS JUST GOT NERFED AGIAN!!! WHOOHOOOO!!!!!!! god dammit
You would think that ppl could accept faust thourgh objects, since they cost more?
Come one, FING STICKIES CAN BE THORWN THROUGHT HEDGES!!!! SOOO BSSSS
Sorry, but this does relly feel bs! Anyway ill try it out, hope it dont make things worse.
Heartman that was a bug. If you'd like for fausts to shoot through hedges tho, we'd gladly change the range to match the sticky.
For the most part, you wont notice a thing. I dont think anything in your company has been touched aside from the faust.
On the bright side tho, your pgrens wont be insta gibbed by tanks anymore (woohoo?!)
Logged
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NightRain
EIR Veteran
Posts: 3908
Re: 7.9J Changelog
«
Reply #162 on:
February 05, 2011, 03:03:01 pm »
Quote from: Groundfire on February 05, 2011, 02:08:47 pm
Heartman that was a bug. If you'd like for fausts to shoot through hedges tho, we'd gladly change the range to match the sticky.
For the most part, you wont notice a thing. I dont think anything in your company has been touched aside from the faust.
On the bright side tho, your pgrens wont be insta gibbed by tanks anymore (woohoo?!)
I didn't see any difference when my grens were insta gibbed by tanks :p
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: 7.9J Changelog
«
Reply #163 on:
February 05, 2011, 03:07:27 pm »
Quote from: PonySlaystation on February 05, 2011, 12:56:03 pm
You can get two with a commando T4.
it reads, Now on a 120s cooldown, implying the removal of uses
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: 7.9J Changelog
«
Reply #164 on:
February 05, 2011, 03:25:25 pm »
Quote from: Groundfire on February 05, 2011, 02:08:47 pm
On the bright side tho, your pgrens wont be insta gibbed by tanks anymore (woohoo?!)
now they just get instant gibbed by a fucking bar squad.
Logged
Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
lionel23
Donator
Posts: 1854
Re: 7.9J Changelog
«
Reply #165 on:
February 05, 2011, 03:27:19 pm »
Quote from: TheIcelandicManiac on February 05, 2011, 03:25:25 pm
now they just get instant gibbed by a fucking bar squad.
Which I think is a bad change. Revert their armor back, tanks are limited by fuel, but since much of allied play focuses on infantry hoardes... you just made the squads even more vulnerable to the most plentiful unit type in the game.. no one sees a problem with this?
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: 7.9J Changelog
«
Reply #166 on:
February 05, 2011, 03:30:16 pm »
Quote from: lionel23 on February 05, 2011, 03:27:19 pm
Which I think is a bad change. Revert their armor back, tanks are limited by fuel, but since much of allied play focuses on infantry hoardes... you just made the squads even more vulnerable to the most plentiful unit type in the game.. no one sees a problem with this?
they wont listen to you, they dont listen to anyone anymore.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: 7.9J Changelog
«
Reply #167 on:
February 05, 2011, 03:30:36 pm »
Quote from: lionel23 on February 05, 2011, 03:27:19 pm
Which I think is a bad change. Revert their armor back, tanks are limited by fuel, but since much of allied play focuses on infantry hoardes... you just made the squads even more vulnerable to the most plentiful unit type in the game.. no one sees a problem with this?
Problem? :p
Logged
lionel23
Donator
Posts: 1854
Re: 7.9J Changelog
«
Reply #168 on:
February 05, 2011, 03:32:01 pm »
lol
Logged
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: 7.9J Changelog
«
Reply #169 on:
February 05, 2011, 04:20:43 pm »
Quote from: TheIcelandicManiac on February 05, 2011, 03:25:25 pm
now they just get instant gibbed by a fucking bar squad.
No more so than a grenadier squad. Grens do fine against BARs.
Soldier armor is just bad. It was designed to give PE a chance vs. Early US BARs and allow Brits to push into new territory because they walk slow. It only gave benefits vs. specific small arms, did not protect vs. armor and allowed the counters to be focused upon cheap flamethrowers and grenades.
Quite simply, soldier armor does not work on low HP, low squad member units. I.E. Pgrens.
Tommies are fine because of the squad size, but panzer elite units suffer. If you guys just play with the changes, you'll see that the benefits outweigh the negatives. (BAR effectiveness, etc. )
Logged
CafeMilani
Aloha
Posts: 2994
Re: 7.9J Changelog
«
Reply #170 on:
February 05, 2011, 05:22:35 pm »
you all shut up. skaffa is right
Logged
Tymathee
Donator
Posts: 9741
Re: 7.9J Changelog
«
Reply #171 on:
February 06, 2011, 12:34:08 am »
i like the new pz grens. they last a lot longer.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
BigDick
Guest
Re: 7.9J Changelog
«
Reply #172 on:
February 06, 2011, 04:31:35 am »
Quote from: Tymathee on February 06, 2011, 12:34:08 am
i like the new pz grens. they last a lot longer.
nerf proved!
when tym likes a change on an axis unit it must be get nerf slapped pretty hard
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: 7.9J Changelog
«
Reply #173 on:
February 06, 2011, 11:29:02 am »
Quote from: Groundfire on February 05, 2011, 04:20:43 pm
No more so than a grenadier squad. Grens do fine against BARs.
Soldier armor is just bad. It was designed to give PE a chance vs. Early US BARs and allow Brits to push into new territory because they walk slow. It only gave benefits vs. specific small arms, did not protect vs. armor and allowed the counters to be focused upon cheap flamethrowers and grenades.
Quite simply, soldier armor does not work on low HP, low squad member units. I.E. Pgrens.
Tommies are fine because of the squad size, but panzer elite units suffer. If you guys just play with the changes, you'll see that the benefits outweigh the negatives. (BAR effectiveness, etc. )
and the pop and price increase outweigh the positives, but still get rapped by simple bars.
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
AmPM
Community Mapper
Posts: 7978
Re: 7.9J Changelog
«
Reply #174 on:
February 06, 2011, 11:50:56 am »
Quote from: BigDick on February 06, 2011, 04:31:35 am
nerf proved!
when tym likes a change on an axis unit it must be get nerf slapped pretty hard
Truth, because Tym is the biggest allied fanboi ever.
Logged
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nugnugx
Donator
Posts: 4051
Re: 7.9J Changelog
«
Reply #175 on:
February 06, 2011, 11:54:46 am »
And Bigdick and AmPm biggest axis fanbois , so when they say that it's a nerf when Tym said it's ok it means it's balanced.
«
Last Edit: February 06, 2011, 11:56:18 am by nugnugx
»
Logged
Tymathee
Donator
Posts: 9741
Re: 7.9J Changelog
«
Reply #176 on:
February 06, 2011, 12:07:20 pm »
so funny i'm so not an allied fanboy, i play both sides, I'm doing PE right now.
I defend both sides because I play both. When the Stag was changed, i didn't compalin even though I used quite a few of them because i knew it was still very strong.
when the t-17 was changed I whooped because it was OP
I constantly rallied against AB being OP last war
i didn't voice one complaint when the tallboy was changed because i knew it was OP.
so ampm, bd speak not on what u don't understand. All i see the both of you do is fight against any axis nerf and always rally against anything allied, so spare me.
Logged
Tymathee
Donator
Posts: 9741
Re: 7.9J Changelog
«
Reply #177 on:
February 06, 2011, 12:08:43 pm »
Quote from: BigDick on February 06, 2011, 04:31:35 am
nerf proved!
when tym likes a change on an axis unit it must be get nerf slapped pretty hard
i'm playing PE right now right b4 the change and after and they do last longer. just cuz they take more damage vs bars and brens changes nothing, against everything else,
especially
light vehicles, they do much much better.
Logged
Tymathee
Donator
Posts: 9741
Re: 7.9J Changelog
«
Reply #178 on:
February 12, 2011, 09:16:15 pm »
just a caveat to the mine deploying nerfs, should also be applied to pz grens, one man being able to deploy a teller mine under fire shouldn't happen
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: 7.9J Changelog
«
Reply #179 on:
February 14, 2011, 10:14:03 am »
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