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FINAL st.mere Eglise
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Topic: FINAL st.mere Eglise (Read 41183 times)
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GORKHALI
EIR Veteran
Posts: 1472
FINAL st.mere Eglise
«
on:
February 27, 2011, 07:15:32 am »
«
Last Edit: April 03, 2012, 09:31:28 am by GORKHALI
»
Logged
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: st.mere Eglese
«
Reply #1 on:
February 27, 2011, 07:56:17 am »
Logged
DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
GORKHALI
EIR Veteran
Posts: 1472
Re: st.mere Eglese
«
Reply #2 on:
February 27, 2011, 08:15:45 am »
i see 1 main road that goes through the city and how big and for how many players should i make ,i looked for fotos in the internet but most of them r real fuzzy very difficult to see anything clearly,i did looked at google earth and it seems not too much has changed since the ww2, i will post whne i get the basics
Logged
GORKHALI
EIR Veteran
Posts: 1472
Re: st.mere Eglese
«
Reply #3 on:
February 27, 2011, 08:52:16 am »
«
Last Edit: March 04, 2011, 01:10:39 pm by GORKHALI
»
Logged
AmPM
Community Mapper
Posts: 7978
Re: st.mere Eglese
«
Reply #4 on:
February 27, 2011, 11:27:38 am »
Number 1, do not make the map to scale. Too many buildings and way too big.
Use the layout for the most part, but do the buildings in an abstract way (fewer buildings representing more buildings). Don't get bogged down trying to make it an exact replica.
Logged
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3rdCondor
Donator
Posts: 1536
Re: st.mere Eglese
«
Reply #5 on:
February 27, 2011, 11:32:19 am »
Quote from: AmPM on February 27, 2011, 11:27:38 am
Number 1, do not make the map to scale. Too many buildings and way too big.
Use the layout for the most part, but do the buildings in an abstract way (fewer buildings representing more buildings). Don't get bogged down trying to make it an exact replica.
maybe try to scale it down? That way you can still keep the elements of the town realistic, but without making the map massive.
Logged
Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
Quote from: Smokaz on August 14, 2012, 04:15:58 pm
fuck the pgren rifle, fucking dogshit weapon
Quote from: TheIcelandicManiac on November 28, 2012, 04:04:22 pm
My beautiful black pussy won
GORKHALI
EIR Veteran
Posts: 1472
Re: st.mere Eglese
«
Reply #6 on:
February 27, 2011, 11:34:44 am »
i will try my best, i have collected a lot of fotos as u said i am not gonna put so many buildings and i am thinking about 2v2 or 3v3
first i am gonna start building then i will make the final decision when it is finished, thx for the suggestion tho..
Logged
COHCommando
EIR Veteran
Posts: 274
Re: st.mere Eglese
«
Reply #7 on:
February 27, 2011, 03:30:23 pm »
too many building piff i think it needs more
Logged
cloud234
EIR Veteran
Posts: 363
Re: st.mere Eglese
«
Reply #8 on:
February 27, 2011, 04:21:15 pm »
You will realise that only 2 types of units are good in this map. Artillery and Flamethrowers.
Logged
LeoPhone
Honoured Member
Posts: 0
Re: st.mere Eglese
«
Reply #9 on:
February 27, 2011, 04:54:39 pm »
If u just make it like villers bocage but with MUCH less buildings, wider streets and the fields around the city more open it will work.
Logged
Scotzmen
EIR Veteran
Posts: 2035
Re: st.mere Eglese
«
Reply #10 on:
February 28, 2011, 01:11:19 am »
id say do what you want, another main stream map would make me want to kill you...
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: st.mere Eglese
«
Reply #11 on:
February 28, 2011, 02:02:22 am »
Quote from: Scotzmen on February 28, 2011, 01:11:19 am
id say do what you want, another main stream map would make me want to kill you...
And we all know how that turned out when he first made his 8p normandy map...
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
GORKHALI
EIR Veteran
Posts: 1472
Re: st.mere Eglese
«
Reply #12 on:
February 28, 2011, 02:23:22 am »
u guys doesn't seem to have faith in me ? lol and one more thing there isn't any church like in st.mere Eglese in WB
«
Last Edit: February 28, 2011, 03:02:24 am by GORKHALI
»
Logged
NightRain
EIR Veteran
Posts: 3908
Re: st.mere Eglese
«
Reply #13 on:
February 28, 2011, 03:33:42 am »
Quote from: cloud234 on February 27, 2011, 04:21:15 pm
You will realise that only 2 types of units are good in this map. Artillery and Flamethrowers.
All he has in his PE company
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
tank130
Sugar Daddy
Posts: 8889
Re: st.mere Eglese
«
Reply #14 on:
February 28, 2011, 10:42:17 am »
Most players around here just spam shit.
Just make the map like the lower right corner of your photo ( just above the word Google )
Then put a giant shot blocker in the middle of the map so 88's are not OP.
Everybody will play your map and Unknown will put it in the launcher.
Then next fucking Christmas when the Warmap beta comes out, we can make the whole campaign around your map and all the whiny bitches who can't learn to play with out spamming shit will be happy.
OR
we could make things like they used to be. When attack & defend were the only options and were random. Then everybody had to build companies capable of either situation. eliminating most, if not all, completely gimmick companies.
Make the maps random as well and people will have to learn to play real strategies instead of gimmicks.
OR
Just continue the way it is now. I have lost all interest in playing this mod. Complete lack of development. No communication in regards to promises made. Incomplete doctrine reworks.......
Now we have map instructions that basically tell you to build all maps to look like tante
Seriously, WTF is going on with this mod?
Sorry I hi-jacked your thread.
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
panzerman
EIR Veteran
Posts: 689
Re: st.mere Eglese
«
Reply #15 on:
February 28, 2011, 11:05:54 am »
hmm maybe we should make this thread about....
PONIES!
Logged
AmPM
Community Mapper
Posts: 7978
Re: st.mere Eglese
«
Reply #16 on:
February 28, 2011, 11:14:15 am »
There seems to be confusion here. My thread about map templates, no matter how accurate, was sarcasm. Only 1 of my maps fits that theme, the rest are either not in the launcher because they are too different or they are in and don't get played, because they are different.
Logged
sheffer
EIR Veteran
Posts: 593
Re: st.mere Eglese
«
Reply #17 on:
February 28, 2011, 11:39:50 am »
tank130 +1
clone maps suck. we have alot of maps, but they are just decoration. Really interesting maps like Monte Casino are not popular, because u it too hard to change usual tactics depending from map for most part of players ("sector sistem of monte suck!" you say - no, its just simulates some combat situations).
Logged
Senseless and ruthless.
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: st.mere Eglese
«
Reply #18 on:
February 28, 2011, 03:25:27 pm »
God has spoken
Logged
tank130
Sugar Daddy
Posts: 8889
Re: st.mere Eglese
«
Reply #19 on:
February 28, 2011, 07:17:39 pm »
Quote from: AmPM on February 28, 2011, 11:14:15 am
There seems to be confusion here. My thread about map templates, no matter how accurate, was sarcasm. Only 1 of my maps fits that theme, the rest are either not in the launcher because they are too different or they are in and don't get played, because they are different.
I apologize, I missed the sarcasm. In fact, I really should have known better coming from you.
Unfortunately, the truth is, only the maps that fit your sarcasm are played or receive support; but it's not really the maps or the map makers fault. It's the way the game is played that creates the core issues.
But my issues with this mod really belong in a different thread.
Logged
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