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FINAL st.mere Eglise
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Topic: FINAL st.mere Eglise (Read 41313 times)
0 Members and 2 Guests are viewing this topic.
LeoPhone
Honoured Member
Posts: 0
Re: st.mere Eglise
«
Reply #60 on:
March 08, 2011, 11:54:24 am »
use this small mod i made (dont mind the name, lol) to extract the files.
http://www.gamefront.com/files/20075403/for+gork.zip
load the module in corsix, extract files in fx_ambient.
then go to C:\Program Files (x86)\THQ\Company of Heroes\Retards\Data
and cut the art folder.
then paste the art folder in C:\Users\username\Documents\My Games\Company of Heroes\ww2\data
Logged
GORKHALI
EIR Veteran
Posts: 1472
Re: st.mere Eglise
«
Reply #61 on:
March 08, 2011, 01:11:28 pm »
Quote from: LeoPhone on March 08, 2011, 11:54:24 am
use this small mod i made (dont mind the name, lol) to extract the files.
http://www.gamefront.com/files/20075403/for+gork.zip
load the module in corsix, extract files in fx_ambient.
then go to C:\Program Files (x86)\THQ\Company of Heroes\Retards\Data
and cut the art folder.
then paste the art folder in C:\Users\username\Documents\My Games\Company of Heroes\ww2\data
thx for the help but the file doesn't seem s to work for me either and i couldn,t find retards inside programfiles/thq/coh ,i am sry that my english is not so good , when i put the files in C:\Users\username\Documents\My Games\Company of Heroes\ww2\data my WB crashes evertime whenever i open the file
Logged
LeoPhone
Honoured Member
Posts: 0
Re: st.mere Eglise
«
Reply #62 on:
March 08, 2011, 03:21:40 pm »
srsly gork. what are you talking about?
what do you mean with
doesnt work for me either
? you are the only one having trouble
i couldn,t find retards inside programfiles/thq/coh
because you didnt put them in there yet?
how can you put the files in
C:\Users\username\Documents\My Games\Company of Heroes\ww2\data
if you're saying you cant even extract the files?
Logged
GORKHALI
EIR Veteran
Posts: 1472
Re: st.mere Eglise
«
Reply #63 on:
March 09, 2011, 08:25:27 am »
sry Leo , i didn't ment to offend u there, i did extract the files and put it in C:\Users\username\Documents\My Games\Company of Heroes\ww2\data then my Wb started crashing evertime i start , so according to u i should first put that files in C:\Program Files \THQ\Company of Heroes\Retards\Data after that in C:\Users\username\Documents\My Games\Company of Heroes\ww2\data ....is this what u mean , i am sry i am a bit dumb it takes time for me to understand ..
Logged
GORKHALI
EIR Veteran
Posts: 1472
Re: st.mere Eglise
«
Reply #64 on:
March 10, 2011, 04:09:52 pm »
can anyone help me i am getting this constant error as i open WB since i upgraded my computer from vista ultimate to windows 7 ultimater ...i get error saying=
23:00:53.17 Error: DXGI_ERROR_DEVICE_REMOVED
Desc: Device removed.
Code: 5, Facility: 2170, Severity: 1
Call: [pTex->Map((UINT)subSrcResourceIdx, mapType, 0, &lockedData)]
23:00:53.17 DB -- Unable to load symbols.
23:00:53.17 DB -- Unable to load symbols.
d3d10 -- Display device has been removed. Please check for newer display drivers.
-- FATAL EXIT --
dx10error.c/63:!
--stack trace--
Logged
LeoPhone
Honoured Member
Posts: 0
Re: st.mere Eglise
«
Reply #65 on:
March 10, 2011, 04:18:48 pm »
when you upgrade you need to reinstall all programs.
Logged
GORKHALI
EIR Veteran
Posts: 1472
Re: st.mere Eglise
«
Reply #66 on:
March 10, 2011, 05:12:59 pm »
but befor i upgrade i first formatted the drive then i installed vista then win7 coz i couldn't install win7
automatically from the reboot ,coz it doesnot ask to start from cd but this is only happining to win7 cd but i can install vista from reboot automatically , and one more thing i can open stmere eglise file map with out problem , the only problem i am having is with Normandy map so any suggestions
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: st.mere Eglise
«
Reply #67 on:
March 10, 2011, 05:20:32 pm »
Corrupt map file?
Logged
Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
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Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
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GORKHALI
EIR Veteran
Posts: 1472
Re: st.mere Eglise
«
Reply #68 on:
March 11, 2011, 07:04:37 am »
ok i fixed it myself and it is working fine
«
Last Edit: March 11, 2011, 10:03:11 am by GORKHALI
»
Logged
GORKHALI
EIR Veteran
Posts: 1472
Re: st.mere Eglise
«
Reply #69 on:
March 29, 2011, 10:26:56 am »
i got a bit of problem i wanted to make this map for 3v3 but i totally shoot out the 3v3 size so it got a bit bigger then i thought and now i don't really know what to do,this happend coz i first made on a big platrom then i wanted to stamp later on but it seems this map is goona be like 4v4 again and 4v4 kinda sucks and on the other hand there r too many 3v3 maps and 4v4 in little numbers ...
Map size is 544x480 and i didn't expeted it to be so big but wat the hell..
if u want to look at the picture look at the first page for more info
«
Last Edit: March 29, 2011, 10:53:02 am by GORKHALI
»
Logged
GORKHALI
EIR Veteran
Posts: 1472
Re: st.mere Eglise
«
Reply #70 on:
April 02, 2011, 03:12:42 am »
doing randomly, making the map a bit replica of st mere Eglise but still making it playable for EIR and added extra features like the water turbine and canal which is not in real , i thought this map would be easy build and fast but , i think not.. i am hoping to finish it soon though but tons of work to be done, ....if u guys can find a good view of st.mere eglise could u pls post here i would really use one of them coz most of the aerial view fotos r not clear and difficult to recognize...
«
Last Edit: April 02, 2011, 03:15:02 am by GORKHALI
»
Logged
GORKHALI
EIR Veteran
Posts: 1472
Re: st.mere Eglise
«
Reply #71 on:
April 14, 2011, 04:50:38 am »
Test map out, he he finally ...enjoy , link is in the first page
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: st.mere Eglise
«
Reply #72 on:
April 14, 2011, 05:35:43 am »
gork, this map actually looks really good.
Logged
Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
Unkn0wn
No longer retired
Posts: 18379
Re: st.mere Eglise
«
Reply #73 on:
April 14, 2011, 05:36:46 am »
Need some close up shots
Logged
GORKHALI
EIR Veteran
Posts: 1472
Re: FINAL st.mere Eglise
«
Reply #74 on:
April 14, 2011, 05:40:03 am »
«
Last Edit: April 14, 2011, 06:12:11 am by GORKHALI
»
Logged
GORKHALI
EIR Veteran
Posts: 1472
Re: FINAL st.mere Eglise
«
Reply #75 on:
April 14, 2011, 06:13:19 am »
ok fixed,the final map file can be downloaded from the 1st page ...let me know what u think of
Logged
nugnugx
Donator
Posts: 4051
Re: FINAL st.mere Eglise
«
Reply #76 on:
April 14, 2011, 06:22:54 am »
Gorkhali still in EIR?
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: FINAL st.mere Eglise
«
Reply #77 on:
April 14, 2011, 06:24:18 am »
looks great from pics
Logged
GORKHALI
EIR Veteran
Posts: 1472
Re: FINAL st.mere Eglise
«
Reply #78 on:
April 14, 2011, 12:07:42 pm »
Has no one tried it yet? look for more info fotos at page 1
«
Last Edit: April 14, 2011, 12:12:38 pm by GORKHALI
»
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: FINAL st.mere Eglise
«
Reply #79 on:
April 14, 2011, 12:09:51 pm »
When did you release this?
never noticed.
Logged
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