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Author Topic: [US] [Armor] HE rounds  (Read 12378 times)
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Malgoroth Offline
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« Reply #40 on: March 04, 2011, 11:25:22 am »

Like I said, tigers and normal pershings one shotting atgs happens, but not consistently. The HE pershing can consistently one shot atg crews.
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Spartan_Marine88 Offline
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« Reply #41 on: March 04, 2011, 01:28:10 pm »

Like I said, tigers and normal pershings one shotting atgs happens, but not consistently. The HE pershing can consistently one shot atg crews.

so can an ist, and with flame shot it can do it from the front
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Malgoroth Offline
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« Reply #42 on: March 04, 2011, 01:50:34 pm »

Which is why I play as dual t3 SE with the ists that can move. Epic infantry support weapon slaughter.
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8thRifleRegiment Offline
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« Reply #43 on: March 04, 2011, 02:36:33 pm »

yea but pershing has super armor also.. if you didnt notice. so its way more effective, yer argument has no grounds spartan, giving Inc round to the IST just gives it more power to kill infantry which is the only thing its good at, while the pershing with HE can handle anything. thats an issue
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RikiRude Offline
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« Reply #44 on: March 04, 2011, 02:46:32 pm »

I take back everything I said about sherman HE rounds, as long as you constantly switch back and forth they do great, after switching back to normal rounds to take care of units in buildings and vehicles it seems to do fantastic.

Also do HE rounds do more damage to PE light vehicles than normal rounds do?
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Uglysori Offline
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« Reply #45 on: March 04, 2011, 03:32:18 pm »

so can an ist, and with flame shot it can do it from the front

As someone who uses ISTs I have a few issues with this comparison of inc shot.  First of all, inc shot has literally no arc to it.  Anything that has elevation in its flight path can block it.  Ie A fence, the edge of a building, a barrel, etc.  You then couple that with its inherent inaccuracy which is noticeable due to its small AoE.  Then the fact its an on use ability which means u have no ability to micro your tank while trying to use the ability.  In turn since it's on use, god help you if the IST's turret is tracking something else b/c using the ability will not only stop your tank but you have to wait for the turret to slowly swing around and fire.  Lastly unless you spec into long range destruction, the inc shot has a pitiful 30 range, 35 if its a vet 3 IST.  In terms of the argument that HE rounds limit Shermans at least against PE, what is the drawback of using HE rounds since it was a simple toggle and what do 75mm Shermans with HE rounds activated have to fear in terms of standard PE AT?  They do fine against 50mm, Marders, inf hts w/ shreks, panzer shreks.  Only panthers, hetzers and jadgpanthers?
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