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PE sniper?
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Topic: PE sniper? (Read 51071 times)
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8thRifleRegiment
EIR Veteran
Posts: 2210
Re: PE sniper?
«
Reply #160 on:
June 14, 2011, 07:35:53 pm »
Quote from: RikiRude on June 14, 2011, 05:54:03 pm
there you go, you can run two of them and they'd be cheaper than a sniper and still less pop, and you couldn't really counter snipe it =)
is that not the same thing as spamming recon sections but... recon sections can double for mainline infantry and a 3 man gerb sqaud could most definalty not replace your mainline infantry. i fail to see your point.
We dont have to ALSO take th exact stats from OMG, we can increasse the MP price to about 240 mp per sqaud of them. and 9 pool value.
There Balanced
Gerishjaegers (Marksman shot 60 seconde recharge) 3 man (2 g43s, 1 leader rifle)
Manpower: 240
Munitions:60 (+20 munition mark target upgrade)
Fuel:0
Pool Value:9
Pop: 5
High pool and Pop value to prevent spamming
«
Last Edit: June 14, 2011, 07:41:40 pm by 8thRifleRegiment
»
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: PE sniper?
«
Reply #161 on:
June 14, 2011, 08:04:16 pm »
8th, PM me and I'll try and stat some G-jagers into my doctrine unlock suggestions. Im sure Schmidt could try an impromptu stat of them too (btw, G43s suck ass @ accuracy, might consider stormie k98s since theyre the best ranged rifle weapon in the game :3)
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DarkSoldierX
EIR Veteran
Posts: 3015
Re: PE sniper?
«
Reply #162 on:
June 14, 2011, 08:16:02 pm »
Quote from: 8thRifleRegiment on June 14, 2011, 07:35:53 pm
is that not the same thing as spamming recon sections but... recon sections can double for mainline infantry and a 3 man gerb sqaud could most definalty not replace your mainline infantry. i fail to see your point.
We dont have to ALSO take th exact stats from OMG, we can increasse the MP price to about 240 mp per sqaud of them. and 9 pool value.
There Balanced
Gerishjaegers (Marksman shot 60 seconde recharge) 3 man (2 g43s, 1 leader rifle)
Manpower: 240
Munitions:60 (+20 munition mark target upgrade)
Fuel:0
Pool Value:9
Pop: 5
High pool and Pop value to prevent spamming
If we go by their stats, the had soldier armour and a low total HP, so the pop should get lower as this is a support unit that can easily get raped if rushed(like a sniper!) So maybe consider 4 pop instead of 5.
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Quote from: nugnugx on June 03, 2011, 11:42:22 am
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8thRifleRegiment
EIR Veteran
Posts: 2210
Re: PE sniper?
«
Reply #163 on:
June 14, 2011, 08:19:11 pm »
Quote from: DarkSoldierX on June 14, 2011, 08:16:02 pm
If we go by their stats,
we dont go by thier stats beccuase in omg you can have more infantry then in here, so everything is cheaper
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DarkSoldierX
EIR Veteran
Posts: 3015
Re: PE sniper?
«
Reply #164 on:
June 14, 2011, 08:22:57 pm »
Quote from: 8thRifleRegiment on June 14, 2011, 08:19:11 pm
we dont go by thier stats beccuase in omg you can have more infantry then in here, so everything is cheaper
But we are saying in general this is a sniper like unit, so therefore it has weak survivability in HP and armour standards.
Like 55 hp per man for 165 hp total with soldier armour(like support grens), or we can go 80 hp per man with 240 hp total with infantry armour.
Thats just two examples of their survivability, relatively we mean to keep it low right? So we should decide.
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smurfORnot
EIR Veteran
Posts: 4715
Re: PE sniper?
«
Reply #165 on:
June 14, 2011, 11:09:28 pm »
Quote from: 8thRifleRegiment on June 14, 2011, 07:35:53 pm
Gerishjaegers (Marksman shot 60 seconde recharge) 3 man (2 g43s, 1 leader rifle)
Manpower: 240
Munitions:60 (+20 munition mark target upgrade)
Fuel:0
Pool Value:9
Pop: 5
High pool and Pop value to prevent spamming
Remind me again,why would I take them?
??
2 of them come close to a sniper cost,and it's like you say take 2 recon tommies,u dont need mando sniper
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: PE sniper?
«
Reply #166 on:
June 15, 2011, 12:26:07 am »
smth like 2 man fall team,1 with fg42? other with sniper,they can cloak in cover,with crete veterans they can move cloaked. This way you have option to have more 'regular' sniper if you choose that T4,or more like mando sniper with other tiers. MAYBE give him sprint upgrade(since now you can buy it on PE units) with longer cooldown,smoke is still better tbh. And you can't put him in inf halftrack.
«
Last Edit: June 15, 2011, 12:29:04 am by smurfORnot
»
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nugnugx
Donator
Posts: 4051
Re: PE sniper?
«
Reply #167 on:
June 15, 2011, 12:37:54 am »
Quote from: smurfORnot on June 15, 2011, 12:26:07 am
smth like 2 man fall team,1 with fg42? other with sniper,they can cloak in cover,with crete veterans they can move cloaked. This way you have option to have more 'regular' sniper if you choose that T4,or more like mando sniper with other tiers. MAYBE give him sprint upgrade(since now you can buy it on PE units) with longer cooldown,smoke is still better tbh. And you can't put him in inf halftrack.
Sounds good, but allies will say OP
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Nijo
EIR Veteran
Posts: 625
Re: PE sniper?
«
Reply #168 on:
June 15, 2011, 01:17:56 am »
What the fuck is a Gerishjaegers??
If you try using German words use them correctly.
Its Gebirgsjäger!
And i don't think pe needs a sniper unit.
They have options to counter a enemy ones and have options to take out singel units with the Same effect like a sniper.
~Nijo~
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Heartmann
Officer of Kindness
Posts: 1776
Re: PE sniper?
«
Reply #169 on:
June 15, 2011, 01:40:50 am »
Quote from: Mister Schmidt on June 14, 2011, 05:59:26 pm
If you have to immediately hardcap a unit in order to prevent it being abused, surely something is wrong there?
Ermmm no? We have hardcap officers as well ? should have done a long time ago tbfh, but so id would not say there is something wrong here.
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Mister Schmidt
Lawmaker
Posts: 5006
Re: PE sniper?
«
Reply #170 on:
June 15, 2011, 01:49:02 am »
Yes, and they were hardcapped because they were op when spammed.
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Heartmann
Officer of Kindness
Posts: 1776
Re: PE sniper?
«
Reply #171 on:
June 15, 2011, 01:57:24 am »
So whats the problem?
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nugnugx
Donator
Posts: 4051
Re: PE sniper?
«
Reply #172 on:
June 15, 2011, 02:01:16 am »
Quote from: Mister Schmidt on June 15, 2011, 01:49:02 am
Yes, and they were hardcapped because they were op when spammed.
They were hardcapped because people spammed offmaps , officers and captains are not OP as a unit
Quote
They have options to counter a enemy ones and have options to take out singel units with the Same effect like a sniper.
Nijo from what i see in launcher you are mainly an allied player
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BigDick
Guest
Re: PE sniper?
«
Reply #173 on:
June 15, 2011, 02:08:55 am »
Quote from: nugnugx on June 15, 2011, 02:01:16 am
They were hardcapped because people spammed offmaps , officers and captains are not OP as a unit
the unit itsself are not op but actually some buffs are op (at least compared what currently T4s give) but most people don't know about that
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Mysthalin
Tired King of Stats
Posts: 9028
Re: PE sniper?
«
Reply #174 on:
June 15, 2011, 03:02:31 am »
Quote from: Heartmann on June 15, 2011, 01:40:50 am
Ermmm no? We have hardcap officers as well ? should have done a long time ago tbfh, but so id would not say there is something wrong here.
Hardcaps are retarded in their essence - and anything that requires a hardcap is OP even on it's own. The hardcap merely serves to hide the OPness of the unit somewhat.
Right now the hardcaps on officers could(and should) be removed, as the officer off-maps have been put on global recharge, they do not destroy entire armies on their own and their auras don't stack.
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Mister Schmidt
Lawmaker
Posts: 5006
Re: PE sniper?
«
Reply #175 on:
June 15, 2011, 03:06:45 am »
Mysth knows what I mean, the proposal to put an immediate hardcap on a unit as it is introduced is just retarded, there is obviously something wrong with it if it needs a hardcap straight away.
Logged
Scotzmen
EIR Veteran
Posts: 2035
Re: PE sniper?
«
Reply #176 on:
June 15, 2011, 03:09:24 am »
But who could possibly need more than 5 lieutenants and 3 captains?
They put a hefty weight on your pool, and there buffs don't stack. Plus you should keep them safe from combat anyway...
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Mysthalin
Tired King of Stats
Posts: 9028
Re: PE sniper?
«
Reply #177 on:
June 15, 2011, 03:13:14 am »
Quote from: Scotzmen on June 15, 2011, 03:09:24 am
But who could possibly need more than 5 lieutenants and 3 captains?
They put a hefty weight on your pool, and there buffs don't stack. Plus you should keep them safe from combat anyway...
Exactly, now they are balanced. A hard-cap isn't needed because the units are only realistically useful to a certain point.
Logged
Scotzmen
EIR Veteran
Posts: 2035
Re: PE sniper?
«
Reply #178 on:
June 15, 2011, 03:25:08 am »
Well whether they have a hard cap or not, it doesn't really seem to matter. But if it's not needed, then there's no need for it.
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: PE sniper?
«
Reply #179 on:
June 15, 2011, 03:51:38 am »
Quote from: Mysthalin on June 15, 2011, 03:13:14 am
Exactly, now they are balanced. A hard-cap isn't needed because the units are only realistically useful to a certain point.
True but the hardcap is also meant as a guideline so that new players don't buy 30 captains.
Anyways, let's get back to topic.
What people need to keep in mind is that
1: A sniper can be added without imbalance or breaking the game
2: A sniper is not the equal of a scout recon, if you have another suggestion then make another thread about it, this thread is about the PE sniper.
3: It's not mirroring to add a unit of the same category, if WM had an HMG and the US didn't then it wouldn't be mirroring to add a variant of the HMG to the US, just look at how different they are ingame.
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