*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 23, 2024, 01:19:44 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: Medkits  (Read 2599 times)
0 Members and 1 Guest are viewing this topic.
nugnugx Offline
Donator
*
Posts: 4051



« on: March 17, 2011, 06:16:36 am »

Should axis medkits be without the speed reduce?  I was thinking about this and let's have a scenario

you fight with grens vs allied infantry, you start loosing and normaly without medkits you would run because you'd know that you cannot win, with medkits you pop them, and stay and fight but you still loose because they cannot heal fast enough and you want to run but you die because you are very slow.

With normal speed you could still get away even though you thought you have a chance to run, meaning medkits would not harm you in any way ( i see reducing the movement as a double edged sword of medkits , they heal you , but they reduce your speed leaving you very vulnerable)

So what do you think guys about medkits with normal movement speed?
« Last Edit: March 17, 2011, 06:19:08 am by nugnugx » Logged

Tachibana Offline
NotADev
*
Posts: 1270


« Reply #1 on: March 17, 2011, 07:05:21 am »

Kits are fine imo. If your infantry is in a tight spot, jump for some yellow/green cover and pop the kits. Hopefully, with the extra survivability, you'll have time to rush them some support. If not, they'll still get to dish out some extra damage. Not to mention the value they already have of healing between major engagements.

If you need to just get out fast, sprint would a better option. Which it would be nice if LW allowed buyable sprint for grens/storms.
Logged

It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
americans dont dodge wars.
Quote from: Trapfabricator
Literally, The only thing less likely than this is zombie hitler becoming prime minister of israel
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #2 on: March 17, 2011, 07:05:56 am »

Volks and KCH charging at infantry squad. Pop medkits on run and wipe out the enemy without suffering any losses!
Logged

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #3 on: March 17, 2011, 09:04:35 am »

Not really, Medkits are perfectly balanced I say. I wish my PE grens got medkits Sad .
Logged

two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
nugnugx Offline
Donator
*
Posts: 4051



« Reply #4 on: March 17, 2011, 09:38:35 am »

Volks and KCH charging at infantry squad. Pop medkits on run and wipe out the enemy without suffering any losses!

well yea but medkits are not any super heal that can outheal a damage done by infantry fire.
Logged
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #5 on: March 17, 2011, 09:52:01 am »

I use em on my 4 man kch. When your in combat use them, they can save a man until the riflenubs are dead so I may put them in my ambulance so they can be rapeface again. On all my use so far they have been worth it. Especialy against HE pershings and shermans. the HE rounds will never hit you in the face meaning a man wont die (KCH high HP) So you move em back and heal em wit medkits or I put em in my ambulance.
Logged
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #6 on: April 06, 2011, 12:28:59 am »

Scenario:

A) 2x KCH squad charges, they think it is safe and they pop medkits. Then comes Mr. Sherman and rofls the KCH.

B) Grenadier squad with 2x LMGs sees a massive rofl blob running at them. All vet 2 with BARs and shit. They hop out inside building, pop medkits and watch when the rofls come next door and start spamming bars at the walls. Grenadiers open fire with double LMGs and wipes out the rifles without suffering any losses or loosing just 1 guy

C) Infantry charge, pop medkits and wipes out everyone

D) Infantry remains stationary and fires at rushing rofls. Dies to suppression fire or gets rofled by a sherman or other tank cause they walk slowly away from it!
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.054 seconds with 36 queries.