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[Feedback] Map Pack 1
Poll
Question:
If you could remove one of these maps, which would it be?
Ardennes Village
Abbotsford
Downtown
Villers-Bocage
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Topic: [Feedback] Map Pack 1 (Read 10015 times)
0 Members and 5 Guests are viewing this topic.
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
[Feedback] Map Pack 1
«
on:
March 20, 2011, 01:00:01 pm »
Hey guys,
We've had the new map pack in for about 2 weeks. Now's the time to leave your feedback so we can go in and change some things.
The maps that are open for discussion are:
6p Ardennes Village
6p Brest (downtown, i guess)
6p Abbotsford
6p Falise
6/8p Villers-Bocage
Were not gonna discuss 6p Germany because the module change wasnt correctly made, so no one played it and Graveyard was just a general fix.
Things that have already been done:
(therefore, leave it out of discussion)
Ardennes Village:
-New atmospheric settings added to remove snow
-Improved pathfinding in center forests
Falise:
-Removed all force fields from map
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nugnugx
Donator
Posts: 4051
Re: [Feedback] Map Pack 1
«
Reply #1 on:
March 20, 2011, 01:06:16 pm »
Abbotsford is heavy on buildings making tank vehicle movement pretty bad and also rendering atg fire useless , it's pretty much an inf / mortar map.
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LeoPhone
Honoured Member
Posts: 0
Re: [Feedback] Map Pack 1
«
Reply #2 on:
March 20, 2011, 01:20:31 pm »
6p Ardennes Village
nice looking original map. not the best map ever but since it's original i'd say keep it.
6p Brest (downtown, i guess)
map looks like a joke. doesn't meet eir standards imo and we have enough similar maps.
6p Abbotsford
a map similar to st. lambert but with more buildings. too much buildings.
some people like st. lambert so it can stay but there is no need for another one.
6p Falaise
Paris version 2? I don't know much of this map. there is no overview image available on the forums.
anyway it looks like paris version 2 so I would suggest put this in and remove paris.
also, moar bloom.
6/8p Villers-Bocage
nice map, similar to carentan. we can use some more 4v4s. I suggest to put the new version in with slightly less buildings. I will finish it once I get the word that this map will go in.
Logged
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: [Feedback] Map Pack 1
«
Reply #3 on:
March 20, 2011, 01:20:36 pm »
Villers Bocage is lovely. Finally an EiR map with some realistic looking urban settings.
Ardennes village has a very manufactured appearance. It doesn't look like a world war 2 battleground so much as an arena with world war 2 thematic elements in it. The symmetrical quad forest in the middle is the main contributor to this effect. Asymmetry tends to lend itself to good, atmospheric maps a bit more. Overall it's not a bad map though, and considering some of the other junk we have it actually is pretty good in comparison.
Downtown is bland, completely ugly and ultimately unimaginative. It also has terrible pathing and absurdity around the central square. It looks like a lego map that was built in 4 minutes with a formula (field + city grid = win map!). This map is the EiR map equivelent to Rebecca Black's "Friday".
Abbotsford seems unfinished and unpolished as if it were rushed out to production instead of getting the extensive detailing and layout planning it needed. The south side can easily push the north side to their spawn and then camp along the awkwardly placed horizontal line of buildings keeping them penned in. It's way too easy to do. On top of that the map looks really unpolished in terms of splats, tiles and objects. It was made too quickly without extensive blending and texturing that a good map needs. Its buildings sit awkwardly on flat ground that has a weird green colour, and roads and textures just jut out without any touching up. This map does more harm than good by being in the launcher at such an unfinished state.
Falaise: Needs to not look like a nuclear bomb went off (radiation bloom). Other than that not much can be said because it had forcefields on it that made it unplayable. It is way better than paris though.
«
Last Edit: March 20, 2011, 01:23:38 pm by TheWindCriesMary
»
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Quote from: EIRRMod on April 30, 2012, 07:08:25 pm
Vermillion Hawk: Do you ever make a post that doesnt make you come across as an extreme douchebag?
Just sayin'
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: [Feedback] Map Pack 1
«
Reply #4 on:
March 20, 2011, 01:47:13 pm »
Added poll to top, if you could remove one of these maps from circulation, which one would it be?
I did not include Falise because it's bug was too crippling for proper testing .
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deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: [Feedback] Map Pack 1
«
Reply #5 on:
March 20, 2011, 02:11:44 pm »
y u b trollin ma map 4
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DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
RoyalHants
EIR Veteran
Posts: 2109
Re: [Feedback] Map Pack 1
«
Reply #6 on:
March 20, 2011, 02:12:49 pm »
Roflmao
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Quote from: Mysthalin on May 27, 2013, 09:05:15 am
Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.
Uglysori
EIR Veteran
Posts: 301
The very best player of one of the four factions.
Re: [Feedback] Map Pack 1
«
Reply #7 on:
March 20, 2011, 02:18:20 pm »
Quote from: TheWindCriesMary on March 20, 2011, 01:20:36 pm
Ardennes village has a very manufactured appearance. It doesn't look like a world war 2 battleground so much as an arena with world war 2 thematic elements in it. The symmetrical quad forest in the middle is the main contributor to this effect. Asymmetry tends to lend itself to good, atmospheric maps a bit more. Overall it's not a bad map though, and considering some of the other junk we have it actually is pretty good in comparison.
Abbotsford seems unfinished and unpolished as if it were rushed out to production instead of getting the extensive detailing and layout planning it needed. The south side can easily push the north side to their spawn and then camp along the awkwardly placed horizontal line of buildings keeping them penned in. It's way too easy to do. On top of that the map looks really unpolished in terms of splats, tiles and objects. It was made too quickly without extensive blending and texturing that a good map needs. Its buildings sit awkwardly on flat ground that has a weird green colour, and roads and textures just jut out without any touching up. This map does more harm than good by being in the launcher at such an unfinished state.
I have to agree with Wind on Abbotsford. It's far too easy to push the north into their spawn and then it becomes an attrition, slow cap out as the north is stuck in holding 1/3 of the map.
Besides the issues involving lag with the snow fall in Ardennes I disliked how so many large clumps of trees were not actually shotblocks. So basically either side could set up an atg or mg behind a clump of trees that served as a natural movement and pathing barrier but were free to fire as they pleased making it a much more campy map imo.
«
Last Edit: March 20, 2011, 02:22:07 pm by Uglysori
»
Logged
nugnugx
Donator
Posts: 4051
Re: [Feedback] Map Pack 1
«
Reply #8 on:
March 20, 2011, 02:25:32 pm »
Need mapmakers names near maps so i know which map i should vote to delete
«
Last Edit: March 20, 2011, 02:27:56 pm by nugnugx
»
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Sachaztan
EIR Veteran
Posts: 2667
Re: [Feedback] Map Pack 1
«
Reply #9 on:
March 20, 2011, 02:26:42 pm »
I voted Ardennes because of the snow.
Bad, bad idea.
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Quote from: Tymathee on March 01, 2012, 03:10:58 pm
Demon posession is real and it's not funny, it's the creepiest thing you will ever experience.
Quote from: Jodomar on October 18, 2012, 09:45:42 am
I would also like to add I watch fox news everyday all day and will continue to watch it while being proud of that fact. I'm sure you enjoy your communist news network just as much.
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: [Feedback] Map Pack 1
«
Reply #10 on:
March 20, 2011, 02:31:36 pm »
Quote from: Uglysori on March 20, 2011, 02:18:20 pm
Besides the issues involving lag with the snow fall in Ardennes I disliked how so many large clumps of trees were not actually shotblocks. So basically either side could set up an atg or mg behind a clump of trees that served as a natural movement and pathing barrier but were free to fire as they pleased making it a much more campy map imo.
Im just going to let ya know right now that I had this in mind when I was modifying the map and is intended to be that way.
It gives the feeling of clostrophobia but in reality you can move anywhere you want. 2/3 of the trees in those forests are crushable presenting almost no problems for any kind of medium tank, but it allows infantry and AT to skirt through the forests to hit unguarded flanks and weak points.
Both sides can do this. To a player with aggression in mind, there's really no such thing as a campy map that doesnt involve choke point bridges and water. My map has neither.
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PonySlaystation
EIR Veteran
Posts: 4136
Re: [Feedback] Map Pack 1
«
Reply #11 on:
March 20, 2011, 03:51:23 pm »
A good map needs two things, one side with houses and one side with fields. A map that only has one of these things sucks. Really bad for gameplay. Villers-Bocage is an example of this.
Can't see why you hate downtown so much, sure it's not perfect but at least it has options.
«
Last Edit: March 20, 2011, 03:54:10 pm by PonySlaystation
»
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
CommieKiller
EIR Veteran
Posts: 144
Re: [Feedback] Map Pack 1
«
Reply #12 on:
March 20, 2011, 04:47:50 pm »
Ardennes
: terrible lag caused by snow
-infantries and ATGs in forest are almost untouchable by tanks and mgs because of abundance of heavy cover
-flanking maneuvers with vehicles practically impossible with only couple routes
Villers-Bocage
: needs considerable amount of buildings removed
-too little open ground
-map favors brits too much with rifle granades and piats
-ATGs are useless, while handheld AT roflstomps vehicles.
it's pretty much infantry in building vs infantry in building.
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NightRain
EIR Veteran
Posts: 3908
Re: [Feedback] Map Pack 1
«
Reply #13 on:
March 20, 2011, 04:53:05 pm »
Quote from: CommieKiller on March 20, 2011, 04:47:50 pm
Ardennes
: terrible lag caused by snow
-infantries and ATGs in forest are almost untouchable by tanks and mgs because of abundance of heavy cover
-flanking maneuvers with vehicles practically impossible with only couple routes
Villers-Bocage
: needs considerable amount of buildings removed
-too little open ground
-map favors brits too much with rifle granades and piats
-ATGs are useless, while handheld AT roflstomps vehicles.
it's pretty much infantry in building vs infantry in building.
Word: Urban combat
The Brest, totally horrible map, be gone from the maplist forever.
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
BigDick
Guest
Re: [Feedback] Map Pack 1
«
Reply #14 on:
March 20, 2011, 04:56:26 pm »
abbotsford is a great map it got open areas and very urban areas very nice unique map
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CommieKiller
EIR Veteran
Posts: 144
Re: [Feedback] Map Pack 1
«
Reply #15 on:
March 20, 2011, 05:06:29 pm »
the thing is, coh/eir is not really fit for tight urban combat enviroment
the game engine really limits building combats and so forth
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TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: [Feedback] Map Pack 1
«
Reply #16 on:
March 20, 2011, 06:10:40 pm »
COH/EIR is fit for tight urban combat environment just fine.
The problem is, COH/EiR players don't seem to be fit for tight urban combat. It seems to troll them immensely.
-Wind
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puddin
EIR Veteran
Posts: 1701
Re: [Feedback] Map Pack 1
«
Reply #17 on:
March 20, 2011, 06:50:39 pm »
maps with more creative sectors would be nice....
Look at cross roads... The sectors actually ment something and where not blocks... its fun tho play that map because its a 2v2 yet you have to hold 5-6 sectors across it and each one had a different flavor....
I would like more creativce sectoring in maps forcing better game play then " Oh i hold this corner i win!!!
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Puddin' spam
tm
Quote from: aeroblade56 on September 03, 2012, 04:46:14 pm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.
Quote from: nikomas on September 04, 2012, 03:59:27 am
Puddin' spam
tm
is soulcrushing... what's hard to understand about that?
Uglysori
EIR Veteran
Posts: 301
The very best player of one of the four factions.
Re: [Feedback] Map Pack 1
«
Reply #18 on:
March 20, 2011, 07:58:18 pm »
Quote from: Groundfire on March 20, 2011, 02:31:36 pm
Im just going to let ya know right now that I had this in mind when I was modifying the map and is intended to be that way.
It gives the feeling of clostrophobia but in reality you can move anywhere you want. 2/3 of the trees in those forests are crushable presenting almost no problems for any kind of medium tank, but it allows infantry and AT to skirt through the forests to hit unguarded flanks and weak points.
Both sides can do this. To a player with aggression in mind, there's really no such thing as a campy map that doesnt involve choke point bridges and water. My map has neither.
I guess when the only tank I normally use that can knock down trees is the IST those clumps seem like a bigger obstacle than for most other companies lol. The area is kinda ridiculous for halftracks. In the end though, the snow really was the worst part of that map which I believe you've added an option for it not to snow.
«
Last Edit: March 20, 2011, 08:00:09 pm by Uglysori
»
Logged
Killer344
The Inquisitor
Posts: 6904
Re: [Feedback] Map Pack 1
«
Reply #19 on:
March 20, 2011, 08:07:12 pm »
+1 to more creative sectoring, it's crazy how much it can affect the way games are played.
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Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
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