Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
December 04, 2024, 10:49:49 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
General Discussion
>
[WM] [terror] Marksmen shot
Pages: [
1
]
2
Go Down
Print
Author
Topic: [WM] [terror] Marksmen shot (Read 9065 times)
0 Members and 4 Guests are viewing this topic.
Scotzmen
EIR Veteran
Posts: 2035
[WM] [terror] Marksmen shot
«
on:
March 28, 2011, 12:12:15 am »
Is it a one use ability or is it exactly like the British recon sections?
«
Last Edit: March 28, 2011, 12:17:28 am by Scotzmen
»
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: [WM] [terror] Marksmen shot
«
Reply #1 on:
March 28, 2011, 12:21:24 am »
yea
Logged
Scotzmen
EIR Veteran
Posts: 2035
Re: [WM] [terror] Marksmen shot
«
Reply #2 on:
March 28, 2011, 12:25:09 am »
thanks
Logged
spinn72
EIR Veteran
Posts: 1802
Re: [WM] [terror] Marksmen shot
«
Reply #3 on:
March 28, 2011, 12:33:14 am »
same as Brits d00d
Logged
Scotzmen
EIR Veteran
Posts: 2035
Re: [WM] [terror] Marksmen shot
«
Reply #4 on:
March 28, 2011, 12:37:17 am »
thanks spinn
Logged
Speigass
banzai
EIR Veteran
Posts: 114
Re: [WM] [terror] Marksmen shot
«
Reply #5 on:
March 28, 2011, 02:23:55 am »
In such case 35 mun is too cheap, recon tommies pay 45 mun and are far worse platform combat wise.
Logged
BigDick
Guest
Re: [WM] [terror] Marksmen shot
«
Reply #6 on:
March 28, 2011, 02:37:09 am »
and they get the ability for free where grens need a special doctrine (terror) and a
T3
to make this upgrade available to purchase
and im not sure but i think the gren karabiner marksmenshot kills by damage and not by crit (similar to airborne sniper that need more than one shot to snipe full health units) and not like recon tommies or normal snipers
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: [WM] [terror] Marksmen shot
«
Reply #7 on:
March 28, 2011, 03:03:57 am »
HAHAH BigDick i just noticed your sig of Tym. Winning!
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
Mysthalin
Tired King of Stats
Posts: 9028
Re: [WM] [terror] Marksmen shot
«
Reply #8 on:
March 28, 2011, 03:17:51 am »
More importantly - recon tommies have better sight range than grenadiers do.
Logged
LeoPhone
Honoured Member
Posts: 0
Re: [WM] [terror] Marksmen shot
«
Reply #9 on:
March 28, 2011, 05:38:22 am »
Quote from: Speigass on March 28, 2011, 02:23:55 am
In such case 35 mun is too cheap,
recon tommies pay 45 mun
and are far worse platform combat wise.
Quote from: BigDick on March 28, 2011, 02:37:09 am
and they get the ability for free
where grens need a special doctrine (terror) and a
T3
to make this upgrade available to purchase
and im not sure but i think the gren karabiner marksmenshot kills by damage and not by crit (similar to airborne sniper that need more than one shot to snipe full health units) and not like recon tommies or normal snipers
?
and another thing, grens don't hold a sniper rifle, have a rifle icon above their head or show the sniper tracer when fired. making the ability shit annoying fake to fight against.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: [WM] [terror] Marksmen shot
«
Reply #10 on:
March 28, 2011, 05:56:33 am »
Quote from: Speigass on March 28, 2011, 02:23:55 am
In such case 35 mun is too cheap, recon tommies pay 45 mun and are far worse platform combat wise.
They do not get a sight bonus, they do not get a detection bonus. No recharge reduction with veterancy
«
Last Edit: March 28, 2011, 06:09:05 am by EliteGren
»
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
spinn72
EIR Veteran
Posts: 1802
Re: [WM] [terror] Marksmen shot
«
Reply #11 on:
March 28, 2011, 06:04:08 am »
Quote from: LeoPhone on March 28, 2011, 05:38:22 am
?
and another thing, grens don't hold a sniper rifle, have a rifle icon above their head or show the sniper tracer when fired. making the ability shit annoying fake to fight against.
I don't know whether Pershings have HVAP or HE rounds on them, making them shit annoying to fight against.
You know, I could go on but.. you're just trollin'
Logged
LeoPhone
Honoured Member
Posts: 0
Re: [WM] [terror] Marksmen shot
«
Reply #12 on:
March 28, 2011, 06:13:30 am »
you're right spinn, the pershing not showing any notification that its HVAP is also really annoying. On The HE pershing however you can clearly see when it's shooting HE.
This is completely off topic though. please don't derail the thread.
Logged
spinn72
EIR Veteran
Posts: 1802
Re: [WM] [terror] Marksmen shot
«
Reply #13 on:
March 28, 2011, 06:22:00 am »
Don't you think some things should be left to chance? It's kind of the whole basis of why CoH and EIRR are so appealing. There is no flat out RPS system, compared to games like Starcraft. It's enough to know a Pershing is coming at you, it's not necessary to know whether it has HVAP or HE. Same with grens, if you see a Terror player that is lvl 8, you can presume he either has a KT or marksman, and can prepare to face both, much like you would tailor your company to any other player with any other doctrine.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: [WM] [terror] Marksmen shot
«
Reply #14 on:
March 28, 2011, 06:40:37 am »
Quote from: LeoPhone on March 28, 2011, 05:38:22 am
don't have a rifle icon above their head
Do you see riflemen with sticky icons above their head? Recons have the icon above their head to show that they have a great sight range and act as spotters, grens just have that single one shot kill (with shorter range than recons, by the way).
Logged
Speigass
banzai
EIR Veteran
Posts: 114
Re: [WM] [terror] Marksmen shot
«
Reply #15 on:
March 28, 2011, 06:46:33 am »
People wake up. Marksman shoot is combat ability, so it is much better on more powerfull unit than on scouting unit with very low combat performance. You rarely buy recons for combat (unless spam), you buy them for scouting or sniper hunting.
Although terror grens are mainline infantry with high combat prowess and survivability and are usually bought in bulk. With rather cheap marksman shoot they become uber recon tommies with a bit less sight... and cheaper muni-wise... and cheaper in infantry pop value.
I am not sure how much marksman shoot should cost on grens but 35 is really too cheap... be honest to yourself. Because currently it is no brainz upgrade, esspecialy when so cheap.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: [WM] [terror] Marksmen shot
«
Reply #16 on:
March 28, 2011, 07:00:49 am »
Quote from: Speigass on March 28, 2011, 06:46:33 am
Marksman shoot is combat ability, so it is much better on more powerfull unit than on scouting unit with very low combat performance.
Allied squads are larger. Therefore it is more effective against axis targets, it hurts bad to lose a man in an axis squad. Do not forget that tommies have 1 extra man, which increases the lifespan of the ability drastically since that last guy can still snipe his target and has all the benefits from the recon tommy upgrade, the combat part of the ability doesn't even suffer any kind of damage decrease.
You can snipe and spot and detect with a 1 man squad just as well as with a full 5 man tommy. He, and the squad in general, also have longer range along with more sight and detection, making him an effective sniper hunter.
Quote
you buy them for scouting or sniper hunting.
Exactly, and Grenadiers can do neither of these things with this upgrade (no detection and less members).
Quote
With rather cheap marksman shoot they become uber recon tommies with a bit less sight...
They do not become recon tommies, and (especially) not 'uber' ones. The definition of Uber recon tommies would suggest that they would have even more sight and detection. As said before Grenadiers don't get either of those things, making them worse 'recon tommies', if at all.
«
Last Edit: March 28, 2011, 07:05:17 am by EliteGren
»
Logged
Speigass
banzai
EIR Veteran
Posts: 114
Re: [WM] [terror] Marksmen shot
«
Reply #17 on:
March 28, 2011, 07:28:47 am »
That is why i dont like to discuss in forums... Some people just dont see the world my way
Icant stand it. Anyway I think in the longer run after more people play terror we will see price increase. Some cases just need more testing.
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: [WM] [terror] Marksmen shot
«
Reply #18 on:
March 28, 2011, 07:49:21 am »
it was in before wipeout,and there was no problem with it...
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: [WM] [terror] Marksmen shot
«
Reply #19 on:
March 28, 2011, 09:04:42 am »
Before you could have a grenadier squad with both lmg and marksmen shot, is this still possible?
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Pages: [
1
]
2
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...