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Author Topic: Map review "6p_Germany"  (Read 8077 times)
0 Members and 2 Guests are viewing this topic.
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #20 on: March 31, 2011, 06:11:17 pm »

Last time i checked its got the exact dimensions of titevile + less objects to block your path (and a road in the middle)

So in saying that, i dont know, i dont see the width as any significant plroblem unfortunetely.

Then again, in Tanteville all good players end up with two players fighting exclusively in the open field or on the city side, with the other player holding off side flanks and attacks.

Not that this map should copy Tanteville's style of play which has been acquired over two + years of EIRR gameplay, but I reckon this map has potential to develop in to something that will become a regular map in the rotation Smiley.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #21 on: March 31, 2011, 11:11:55 pm »

You have a good point Spinn. do you guys think in regards to what Spinn said, just to leave it for now, a month or two if it still is played? then decide maybe?

Thanks Spinn i really appreciate your compliment.
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Generalleutnant of The Reichs Wolves

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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #22 on: April 01, 2011, 05:30:55 am »

You have a good point Spinn. do you guys think in regards to what Spinn said, just to leave it for now, a month or two if it still is played? then decide maybe?

Thanks Spinn i really appreciate your compliment.

no u
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He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #23 on: April 01, 2011, 03:16:00 pm »

Bump-

Anymore critiques go right ahead.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #24 on: April 01, 2011, 03:20:28 pm »

The gameplay is good but the map looks a bit fugly (same terrain types etc). So if you want to improve the map you should do so visually and not change core elements.
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #25 on: April 01, 2011, 03:23:17 pm »

The map playes Quite good Exept for the long hedges you have along both sides that go across both sides on the map.
allso it looks Fucking horrible but it playes quite good. Cheesy
you probobly will add some detail later but shit dose not fit in with its surroundings.

well great map as allways.
« Last Edit: April 01, 2011, 03:24:54 pm by TheIcelandicManiac » Logged

Quote from: Grundwaffe
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gj icelandic i am proud of u  Smiley
Sometimes its like PQ doesnt carrot all.

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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #26 on: April 01, 2011, 03:24:02 pm »

has some pathing issues with the buildings outside of town being at a weird distance from groves.

and yeah, entire map looks ridiculous.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #27 on: April 01, 2011, 04:27:59 pm »

I will be whoring up the map soon buttttt i don't have a completion time of that as i'm packed with uni work.
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