april fools
and now for those of you who are still playing attention, the actual patch log.
General:
-m1919a6 visual and audio effects changes
-added a non-emplacement version of 17 pdr.
American:
-US command squad population cost decreased to 2 from 4.
-m1919a6 now deal suppression (previously none)
British:
-2inch mortar accuracy versus airborne armor increased to 1 from .75
-2inch mortar damage modifier against airborne armor increased to 2 from 1
-hulldown now work for cromwell, command tank, firefly, and stuart
-AVRE can purchase mine plow(25 mu)
-Tetrarch suppression break: Tank no longer cloak, spawn sherman smoke cloud.
-vicker machine gun overhauled, and suppression fire removed from common vickers.
-Suppression fire: now only available to regular and commandos vicker with middle t2 commandos/top t2 RCA, -50% reload/cooldown time for 15/25 seconds.
-Royal Engineers:
-Hold the line (RSE top t4)
17 pdr and 6 pdr: + 50 hp.
vickers and 2inch weapon crew: +10 hp.
captain sector health regen now available at vet 0.
Lieutenant : +20% accuracy -15% reload, -15% cooldown to machine gun and mortars
-Ablative armor( t3 unlock)
Purchase 250 extra hp for tanks, 75 hp for vehicles. (same price as normal repair)
Wehrmacht:
-LeIG18 damage against all infantry type increased.
-Gwagon accuracy modifier against infantry changed to match other atg.
Panzer Elite:
-fixed stalingrade veteran with incendiary grenade and at nade.
Quick respond vet sgt bonus now work for luftwaffe ground force and fallshirmjagger
-Pak36 reduced to 60 munitions from 75
terror:
defensive:
Pak38 and pak40 can be supervised by basic officer with no specialization.
tank destroyers -
infrarot scheinwerfer :
stummel, hotchkiss variant, pziv ist more accurate against infantry in cover.
panther, hezter, jagdpanther, 37mm ATHT, 50mm ATHT, marder 3 receive +15% weapon accuracy.
mp44 more accurate against infantry in cover.
105m/25pdr veterancy reworked:
vet1: .75 received accuracy
vet2: +25 meter barrage range, .85 weapon reload (less time between individual shell)
vet3: .85 weapon reload, +15% weapon damage.
nebelwerfer:
vet1 .80 received accuracy
vet2: + 15% weapon suppression, + 25 barrage range
vet3: + 15% weapon suppression, + 15% weapon damage
Hummel/priest:
vet1: .75 received damage
vet2: + 25m barrage range, 1.25 max speed, 1.20 acceleration and deceleration
vet3: .85 weapon reload, 1.15 weapon damage.
(I will be doing similar changes to the rest of the artillery later)
Hotchkiss stuka:
vet1: .80 received damage
vet2: + 25m barrage range, 1.25 max speed, 1.20 acceleration and deceleration
vet3: 1.20 main gun damage, 1.15 barrage weapon damage.
halftrack stuka
vet1: .80 received damage
vet2: + 25m barrage range, 1.25 max speed, 1.20 acceleration and deceleration
vet3: 1.20 hp, 1.15 barrage weapon damage.
PIAT damage against all infantry type lowered to .25
hotchkiss stuka with incendiary warhead dot decreased to match nebelwerfer DOT.
Royal Artillery:
Cromwell accuracy bonus from precision munition lowered from 25% to 20%
Precision munition accuracy bonus for non-cromwell decreased from 25% to 20%.
Cromwell damage bonus from fragmentation lowered from 20 to 15%.
Fragmentation round penetration bonus decreased from 20% to 15%
comet speed decreased to 5.2
Cromwell accuracy against soldier armor decreased to .65 from .75
Cromwell max speed increased to 5.2
cromwell acceleration increased to 2.7, decceleration to 5.
Hellcat max speed increased to 7.2
hell cat acceleration increased to 2.0
Sapper demo kit (1x mine, 1x demo, 1x minesweeper) moved to Royal engineer t2 unlock alongside flamethrower.
Common sapper can purchase 2x mine for 35 mu, 1x minesweeper for 10mu, and/or 1x demo for 60 mu.