*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 26, 2024, 11:38:12 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 [2]   Go Down
  Print  
Author Topic: [PE] Flame Assault  (Read 9213 times)
0 Members and 5 Guests are viewing this topic.
RikiRude Offline
Donator
*
Posts: 4376



« Reply #20 on: April 03, 2011, 09:52:33 am »

considering no one else is complaining, i do think this is a l2p complaint. i use assault nades all the time on my KCH and rarely do I see my kch get too screwed over from the times they run into their own nades, you know why? because i pick my targets, i make sure they are at a distance to where if they start coming towards me i wont hurt myself with them. sure some times i get damaged, but hey, this is an ability that breaks suppression so you have to take the good with the bad. or just limit yourself to using them on weapon crews/units in buildings.
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
nugnugx Offline
Donator
*
Posts: 4051



« Reply #21 on: April 03, 2011, 09:54:51 am »

considering no one else is complaining, i do think this is a l2p complaint
because they are useless and no one is using them !!

.
Quote
i use assault nades all the time on my KCH

assault nades is NOT flame assault


assault nades explode like normal nades dealing damage,   flame assault makes no damage at explosion but only when they burn , and someone needs to stand in them to get damage, add to that , that the allies use this to walk on you , and make your own troops get killed  and you have a crap ability.


again  there is absolutely NO comparison in assault nades and flame assault, while assault nades work OK , flame assault is broken.
Logged

RikiRude Offline
Donator
*
Posts: 4376



« Reply #22 on: April 03, 2011, 09:55:45 am »

why don't you just post a replay? probably make this whole thing much easier.
Logged
nugnugx Offline
Donator
*
Posts: 4051



« Reply #23 on: April 03, 2011, 09:56:35 am »

why don't you just post a replay? probably make this whole thing much easier.

rofl , there are no words for this community


no words at all
Logged
puddin Offline
EIR Veteran
Posts: 1701



« Reply #24 on: April 03, 2011, 09:56:51 am »

Flames are 3-4 per guys and they BURN and you WALK INTO THEM or stand in them.

so hard to understand ? do i need to draw it for you ?

imo flame assault nades should not make damage to your own troops. Enemy is using this to run into your own troops and they burn in the fire, and if you move them , the assault is cancelled - so a ability is rendered useless.

and even when you manage to slow and throw flame nades, the damage and aoe of flame assault nade is not enough to kill enemy inf by the time they will walk out of it. You need a noob to stand there and get killed by flame assault.

Don't try to counter those arguments because you can't , and whatever you will come up with will be just another BS.

So in the first quote here, You say you WALK and maybe STAND in the flame nade causing enough dmg to kill your units.  

Then you say Well My own troops are "Forced" into the flames or they move into them and it causes YOUR troops damage.

Then YOU say that The AOE and DMG is NOT ENOUGH to kill enemy troops and They Walk out of it just fine.  

So in your own words, You called yourself a Noob, HAve admitted to Not being able to Force the enemy into the flame to do enough Dmg, And have in fact argued against your own point in this Very thread.  

I have to ask why you continue to post?

Because as i look here, I didn;t argue, or make any points... You did... IN your won words...

So how do you justify arguing with yourself, Against the very reason you started this thread?
Logged

Puddin' spamtm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.

Puddin' spamtm is soulcrushing... what's hard to understand about that?
nugnugx Offline
Donator
*
Posts: 4051



« Reply #25 on: April 03, 2011, 09:57:48 am »

Quote
So in the first quote here, You say you WALK and maybe STAND in the flame nade causing enough dmg to kill your units.  

I'm gonna type it as one two three specially for you

1) You attack enemy inf with flame assault

2) They run away

3) Flame assault nades hit the ground and start to burn , enemy inf is running away

4) Your inf is automaticaly following to throw more assault flame nades and they walk over the burning ground hurting themselves  (if you move manualy you cancel the flame assault and 50 mu goes the drain )


Quote
Then you say Well My own troops are "Forced" into the flames or they move into them and it causes YOUR troops damage.

1) You attack enemy inf with flame assault

2) Enemy inf runs on you

3) Flame assault thrown on enemy inf hits ground where you stand, enemy inf runs away and you stand in there taking damage - enemy inf is still in range , so they are throwing flame assault without moving automaticaly ( if you move manualy, flame assault is canceled loosing 50 mu , )



Quote
Then YOU say that The AOE and DMG is NOT ENOUGH to kill enemy troops and They Walk out of it just fine.  

Yes, even when enemy is slowed,  1 flame assault will bring inf squad to about 2/3 hp before they will move away. (keep in mind that 1 whole assault nade salvo  which hits,  leaves usualy 1 allied man out of whole squad standing )
« Last Edit: April 03, 2011, 10:07:35 am by nugnugx » Logged
nugnugx Offline
Donator
*
Posts: 4051



« Reply #26 on: April 03, 2011, 10:38:56 am »

Average usage of flame assault looks like this:

You use ability, enemy runs away, and you take damage from fire because when they are on auto move they follow the path to the burning ground.
At worst enemy runs into you and you burn in your own fire.

You pay 50 mu to kill your own troops. At best it does not damage you if you manualy move to avoid fire (canceling the assault and wasting 50mu )
Logged
RikiRude Offline
Donator
*
Posts: 4376



« Reply #27 on: April 03, 2011, 11:36:36 am »

Average usage of flame assault looks like this:

You use ability, enemy runs away, and you take damage from fire because when they are on auto move they follow the path to the burning ground.
At worst enemy runs into you and you burn in your own fire.

You pay 50 mu to kill your own troops. At best it does not damage you if you manualy move to avoid fire (canceling the assault and wasting 50mu )

Why do you keep using them then? You are asking for a change to an ability because YOU don't know how to use them. DON'T use them on enemy troops that are already moving. They seem to work pretty decent on weapons crew (having people used them on me) and usually kill/decrew the weapon if you aren't paying attention.
Logged
BigDick
Guest
« Reply #28 on: April 03, 2011, 11:41:30 am »

if you want to decrew weapons where people are not paying attention you can use 25 mun (half price) incendiary nades that got 2 (double) uses and does not require a doc unlock

IA is ok to scare away rangerblobs but most time its useless
Logged
puddin Offline
EIR Veteran
Posts: 1701



« Reply #29 on: April 03, 2011, 12:39:10 pm »

ok nugs... Who else here uses them and thinks it is broken...  anyone?  Anyone?  Bueler.... Anyone?
Logged
RikiRude Offline
Donator
*
Posts: 4376



« Reply #30 on: April 03, 2011, 01:42:53 pm »

if you want to decrew weapons where people are not paying attention you can use 25 mun (half price) incendiary nades that got 2 (double) uses and does not require a doc unlock

IA is ok to scare away rangerblobs but most time its useless

it breaks suppression though.
Logged
BigDick
Guest
« Reply #31 on: April 03, 2011, 01:50:33 pm »

is that needed? people argue in other threads that you can sprint through all kind of suppression even bars
Logged
RikiRude Offline
Donator
*
Posts: 4376



« Reply #32 on: April 03, 2011, 01:59:47 pm »

hmm, that is the question, so you either spend the 25 mu and 25 mp and get the regular nades, or the 50mu for assault. but i do believe sprint doesnt break it, so you'd just have to use it before, so either way it does sound like it would be much more cost effective to do nades and sprint.
Logged
SX23 Offline
EIR Veteran
Posts: 356


« Reply #33 on: April 03, 2011, 02:21:59 pm »

Even tough they're little link with the above, I'd like to point out that the assault is cancelled when someone get in/out of a building, leading to easy exploit/avoid for the allies.

Also, the incendiary assault blocks the at nades button.
Logged

With Courage shall we Rise,
With Might shall we Fight,
With Glory shall we Stand,
With Honor shall we Falter,
For the Fatherland shall we Prevail.
nugnugx Offline
Donator
*
Posts: 4051



« Reply #34 on: April 03, 2011, 11:31:41 pm »

I'd like to point out that the assault is cancelled when someone get in/out of a building, leading to easy exploit/avoid for the allies.

Yea the inc assault could have hit the building atleast even when somone leaves house so he cannot instantly re-enter it.
Logged
Pages: 1 [2]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.063 seconds with 35 queries.