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[Feedback] 0.7.9L Patch
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Topic: [Feedback] 0.7.9L Patch (Read 16357 times)
0 Members and 7 Guests are viewing this topic.
BigDick
Guest
Re: [Feedback] 0.7.9L Patch
«
Reply #20 on:
April 03, 2011, 12:58:10 am »
it good that there is some progress made but i don't get the double morale about flamethrower units
now there are new sappers able to purchase a 75 mun flamer (while us and wehr flamers are 55 mun) after some doctrine unlock but they don't even have soldier armor anymore and can't enter brencarriers
the assault flammen are still able to enter halftracks....
i would consider assault flammen on the borderline to be OP...they are not far away from being OP but how could a flamethrower on a far weaker unit like sappers (less hp, no airborne armor, no 3 mp44s) be considered as OP than and assault flammen left alone?
they are only 60% more expensive than the sappers but are at least 3 times as good
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: [Feedback] 0.7.9L Patch
«
Reply #21 on:
April 03, 2011, 01:58:23 am »
Only
60% more expensive? that's quite a jump actually.
I say stick to sappers and stop comparing them to assault flammen. Dont fix whats not broken!
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
BigDick
Guest
Re: [Feedback] 0.7.9L Patch
«
Reply #22 on:
April 03, 2011, 02:01:39 am »
as i said the assault flammen could stay imho but they are at least 3 times better than the sappers
i should reactivate a PE SE account and spam the crap out of assault flammen with sprint and some mortar smoke
i give it 3 days until we got at least one nerf thread
«
Last Edit: April 03, 2011, 02:03:37 am by BigDick
»
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: [Feedback] 0.7.9L Patch
«
Reply #23 on:
April 03, 2011, 03:08:41 am »
best thing would be to disable all PE infantry in halftracks,or atleast if u put them in halftrack,that they cant shoot from inside.
I find clown cars with schrecks too usefull,they can rape callies and shit,it is OP,if you buy 2nd schreck,you shouldn't be allowed to enter halftrack.
and while we are at it,stuka hotch is way OP,with T3,you can get it to vet3 in 2 games,and that is siriously wrong,it's xp tables should be atleast doubled!!!
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: [Feedback] 0.7.9L Patch
«
Reply #24 on:
April 03, 2011, 03:11:14 am »
Quote from: smurfORnot on April 03, 2011, 03:08:41 am
best thing would be to disable all PE infantry in halftracks,or atleast if u put them in halftrack,that they cant shoot from inside.
I find clown cars with schrecks too usefull,they can rape callies and shit,it is OP,if you buy 2nd schreck,you shouldn't be allowed to enter halftrack.
and while we are at it,stuka hotch is way OP,with T3,you can get it to vet3 in 2 games,and that is siriously wrong,it's xp tables should be atleast doubled!!!
With that same mindframe, Bren carriers cannot be used with piats or brens and snipers cant garrison halftracks
Logged
BigDick
Guest
Re: [Feedback] 0.7.9L Patch
«
Reply #25 on:
April 03, 2011, 03:42:45 am »
imho to enter halftracks and to fire out of them is ok but if you remove that ability on some units it shouldn't be a nerf limited to a faction....
the double shreks on other hand are arguable to useful in halftracks
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: [Feedback] 0.7.9L Patch
«
Reply #26 on:
April 03, 2011, 03:53:58 am »
I know, let's make the mod as boring as possible!
Logged
Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: [Feedback] 0.7.9L Patch
«
Reply #27 on:
April 03, 2011, 03:54:08 am »
But the halftrack is weak, 1 atg on it and all its effectiveness is negated instantly.
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RoyalHants
EIR Veteran
Posts: 2109
Re: [Feedback] 0.7.9L Patch
«
Reply #28 on:
April 03, 2011, 04:01:34 am »
Quote from: Demon767 on April 03, 2011, 03:54:08 am
But the halftrack is weak, 1 atg on it and all its effectiveness is negated instantly.
Same with bren carrier
Logged
Quote from: Mysthalin on May 27, 2013, 09:05:15 am
Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.
smurfORnot
EIR Veteran
Posts: 4715
Re: [Feedback] 0.7.9L Patch
«
Reply #29 on:
April 03, 2011, 04:03:08 am »
bren is smaller and moves easier around objects, and can have extra health with T4,right?
Logged
RoyalHants
EIR Veteran
Posts: 2109
Re: [Feedback] 0.7.9L Patch
«
Reply #30 on:
April 03, 2011, 04:10:14 am »
Quote from: smurfORnot on April 03, 2011, 04:03:08 am
bren is smaller and moves easier around objects, and can have extra health with T4,right?
Bren dont have a suppressing mg on the front
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PonySlaystation
EIR Veteran
Posts: 4136
Re: [Feedback] 0.7.9L Patch
«
Reply #31 on:
April 03, 2011, 04:13:20 am »
neither does the PE halftrack.
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: [Feedback] 0.7.9L Patch
«
Reply #32 on:
April 03, 2011, 04:44:37 am »
The point is, leave the damn halftracks.
Logged
RoyalHants
EIR Veteran
Posts: 2109
Re: [Feedback] 0.7.9L Patch
«
Reply #33 on:
April 03, 2011, 04:47:55 am »
Quote from: PonySlaystation on April 03, 2011, 04:13:20 am
neither does the PE halftrack.
yeah it has a suppressing MG
Edit: not a Mg42 team MG but it deos suppress alot better than a bren
«
Last Edit: April 03, 2011, 04:52:01 am by RoyalHants
»
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: [Feedback] 0.7.9L Patch
«
Reply #34 on:
April 03, 2011, 04:53:34 am »
fact is,you use him mainly to zip around battlefield and flank,not to stay at place and supress inf,so most of the time,you dont have such much use of it.
Logged
RoyalHants
EIR Veteran
Posts: 2109
Re: [Feedback] 0.7.9L Patch
«
Reply #35 on:
April 03, 2011, 04:55:51 am »
Quote from: smurfORnot on April 03, 2011, 04:53:34 am
fact is,you use him mainly to zip around battlefield and flank,not to stay at place and supress inf,so most of the time,you dont have such much use of it.
But with flamers in the ht suppressing inf so they cant escape is priceless
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: [Feedback] 0.7.9L Patch
«
Reply #36 on:
April 03, 2011, 05:00:04 am »
you dont need to supress em to kill em with flamers,sappers in brens killed inf very effectivly withouth supressing them
Logged
Malgoroth
Donator
Posts: 960
Re: [Feedback] 0.7.9L Patch
«
Reply #37 on:
April 03, 2011, 05:40:06 am »
170 mp, 75 muni, 4 pop, 6 pool value unit in an open top carrier =/= 280 mp, 120 muni, 5 pop, 8 pool value unit in an open top carrier.
Can people please stop comparing them like they're the same fuckin' unit? "Well duurrrr the PE can do it!1!11!!!"
Worst. Argument. Ever.
Logged
RoyalHants
EIR Veteran
Posts: 2109
Re: [Feedback] 0.7.9L Patch
«
Reply #38 on:
April 03, 2011, 06:32:50 am »
Quote from: smurfORnot on April 03, 2011, 05:00:04 am
you dont need to supress em to kill em with flamers,sappers in brens killed inf very effectivly withouth supressing them
hehe belive me the sapper flamer bolws over time it can take inf down but not usually staright away
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: [Feedback] 0.7.9L Patch
«
Reply #39 on:
April 03, 2011, 06:46:37 am »
Quote from: Malgoroth on April 03, 2011, 05:40:06 am
170 mp, 75 muni, 4 pop, 6 pool value unit in an open top carrier =/= 280 mp, 120 muni, 5 pop, 8 pool value unit in an open top carrier.
Can people please stop comparing them like they're the same fuckin' unit? "Well duurrrr the PE can do it!1!11!!!"
Worst. Argument. Ever.
+1
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