Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
May 09, 2025, 09:45:02 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Salutations, EIRR of 2024
by
Olazaika1
[March 22, 2025, 02:00:47 pm]
Anyone here still alive?
by
Draken
[December 20, 2024, 02:52:42 am]
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Projects & Mapping
>
Map suggestion thread
Pages: [
1
]
2
Go Down
Print
Author
Topic: Map suggestion thread (Read 16960 times)
0 Members and 1 Guest are viewing this topic.
Unkn0wn
No longer retired
Posts: 18379
Map suggestion thread
«
on:
March 05, 2007, 11:48:10 am »
Since some mappers might have the skills but lack inspiration... and some players might have the inspiration but lack the skills... This thread could be an interesting way of aiding both types of community members.
Post your crazy ideas on maps for Europe in Ruins here, it can be historically correct or just completely made up.
Just remember that these maps must make sense
(so no crazy outer space)
and must fit into the mod's context
.
(Western European based maps only!)
Also, the more information you can give relating your idea, the more likely it is any mapper might use your ideas for a potentially great map.
Shoot!
Logged
Raddish
The one who wasnt what was
EIR Veteran
Posts: 193
Re: Map suggestion thread
«
Reply #1 on:
March 05, 2007, 12:51:46 pm »
this is such a cool idea, i cant think of anything to make a map of most of the time. the more suggestions the better.
Logged
http://raddish.myminicity.com/
<--- Click Please
Rez
EIR Regular
Posts: 19
Re: Map suggestion thread
«
Reply #2 on:
March 05, 2007, 01:56:44 pm »
Here are the kinds of things I'd personally like to see in maps, if only for variety, though I realized not all will work well in EiR. Some of these ideas I've taken from maps in first-person shooters I enjoy:
Footbridges: have a map where the main portion of the map is accessible by footbridge only, so that vehicles cannot effectively participate.
Heavily wooded/bocage: again, a map where vehicles will struggle to participate in.
Natural defences: lots of cliffs or hills that the defender can take advantage of.
Map with few sectors: for example, a 1v1 map with only 6 sectors total, so that taking any one sector from the opponent results in their loss. Bonus points for making defenders spread their forces out a lot to hold their three sectors.
Trench warfare: have a map with open field (red X cover) in the middle, but with trenches (green cover) on either side.
Defend a structure: a structure on the map must be defended by one side, and destroyed by another. Artillery might give the attacker an unfair advantage here...
Logged
Sgt So and So
EIR Regular
Posts: 14
Re: Map suggestion thread
«
Reply #3 on:
March 06, 2007, 06:25:02 am »
We also need some setpiece battles- IE battles over areas that took place that give major resources to either side, like Cherbourg, Carentan, St Mere Eglise, or Caen. Since Cherbourg and Carentan are already done, I'd like to try making a Caen map, since I am personally interested in the battle. Also, we might want to have Omaha, Utah, Gold, Sword, and Juno beaches.
Logged
_____________________
17th Defensive Comapnie
Harry Palms
EIR Veteran
Posts: 129
Re: Map suggestion thread
«
Reply #4 on:
March 06, 2007, 07:15:40 am »
Try to focus more on general type maps to be used all over the strategic battlefield. The vanilla COH maps are quite specific already. Once we get rolling a bit further we should concentrate on every major city and area.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Map suggestion thread
«
Reply #5 on:
March 06, 2007, 02:21:59 pm »
I'm probably going to commence construction of a new map soon, might use some of the ideas that get posted here.
So keep it coming!
Oh and it doesn't have to be an entire map idea, you could just simply suggest neat things that could be used for the maps, themes, locations, whatever.
Logged
Dasfubar
EIR Regular
Posts: 49
Re: Map suggestion thread
«
Reply #6 on:
March 06, 2007, 08:48:58 pm »
This would be more for the low countries, but one or two maps with large fields seperated by steep dikes with roads ontop would be nice.
Logged
http://i20.photobucket.com/albums/b218/Ro-Man-Man/DasfubarWW2/EiRItaleri-jpeg.jpg
I'm Back... but I'm not wearing any black... my jeans are dark though
acker
EIR Veteran
Posts: 2053
Re: Map suggestion thread
«
Reply #7 on:
March 07, 2007, 12:03:33 am »
I'll edit the post as I think about more ideas.
1: A large, sprawling wreck of a city with lots of rubble/collapsed buildings.
2: An enormous factory/installation, plenty of infantry CQB.
3: A POW camp or an ammo dump (style it like the V1 raid of campaign).
4: A nice, open countryside, with fields full of dead cows, tractors, and smoking tanks.
*edit*
5: Nice, easily-defendable hilly countryside.
6: A ruined/intact suburban area.
7: The Ardennes (Close Combat 4, Grand Campaign)
8: The Rhine (industrial areas and the river)
9: The Seigefried Line (once again, Close Combat 4, Grand Campaign)
10: Anzio (do I need an explanation?)
11: A V1 site (a homage/ripoff).
12: Anything from Operation Market Garden (Arnhem, Oosterbeek, Nijmejen, Son). (See Close Combat 2: A Bridge too Far.)
13: The Winter Line (
http://en.wikipedia.org/wiki/Winter_Line
)
*edit*
14: an airfield, either at the edge of the map or in the center.
15: a U-boat pen
16: A military base
17: Has anyone played Close Combat, especially 4 or 5? The Grand Campaign maps are simply perfect for many of the things listed here, and most, if not all, the maps are historically accurate. Finally, one can buy all 5 games for around 30$ total if you search online.
«
Last Edit: March 12, 2007, 06:34:50 pm by acker
»
Logged
Sgt So and So
EIR Regular
Posts: 14
Re: Map suggestion thread
«
Reply #8 on:
March 07, 2007, 11:14:19 am »
My idea:
A large, rural town. All the small towns are two or three buildings, nothing more, but the soldiers in Normandy on both sides had to clear large towns that had one or even no buildings with more than one story. These places got leveled pretty fast, but they would make maneuvering your troops a heck of a lot more important and critical.
Logged
Ucross
Honoured Member
Posts: 5732
Re: Map suggestion thread
«
Reply #9 on:
March 09, 2007, 12:13:33 pm »
We could use a few maps that are just huge open fields with a road through them or some really barren ones. Maybe the odd hill or something. Should be easy to create.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Map suggestion thread
«
Reply #10 on:
March 09, 2007, 12:41:10 pm »
Yes those would be nice, but since plain fields look horrible, it's really harsh to create a good looking rural map.
Logged
Wolfiefang
EIR Regular
Posts: 14
Re: Map suggestion thread
«
Reply #11 on:
March 11, 2007, 02:28:00 pm »
Quote from: Unkn0wn on March 09, 2007, 12:41:10 pm
Yes those would be nice, but since plain fields look horrible, it's really harsh to create a good looking rural map.
Yea.. It's harsh.
Logged
Snake
1st Frenchman ^^
EIR Veteran
Posts: 114
Re: Map suggestion thread
«
Reply #12 on:
March 14, 2007, 12:46:37 pm »
I might start working on a map based on securing a crossroad. Hopefully i won't screw it all up :|
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Map suggestion thread
«
Reply #13 on:
March 14, 2007, 01:49:30 pm »
If it's your first, don't worry, just start out with a tiny map and mess around, you'll quickly learn the basics and get better.
But don't expect your first maps to really look great, unless you're a natural talent
.
Logged
Raddish
The one who wasnt what was
EIR Veteran
Posts: 193
Re: Map suggestion thread
«
Reply #14 on:
March 14, 2007, 05:06:25 pm »
im naturaly talented
either that or i just went into serious mode with my first map and made sure it was almost perfect.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Map suggestion thread
«
Reply #15 on:
April 03, 2007, 04:00:40 am »
About to start on a third map, this time it's going to be a 2vs2.
Any suggestions are very welcome, as long as they're based upon a realistic scenario and France/Holland/Belgium/Germany or a simular West European country.
(And obviously it has to be do-able in the worldbuilder
)
Logged
Ucross
Honoured Member
Posts: 5732
Re: Map suggestion thread
«
Reply #16 on:
April 03, 2007, 12:30:22 pm »
Do a wilderness one - one with a single road, and then lots of trees and hills to block LOS and provide cover, but no obsticles forcing you to walk around areas - in otherwords, you can basically straight line to any areas on the map from any other area. That would be cool.
Logged
Snake
1st Frenchman ^^
EIR Veteran
Posts: 114
Re: Map suggestion thread
«
Reply #17 on:
April 04, 2007, 03:14:33 am »
Try making a train station map. Loads of cover because of wagons and building.
Logged
acker
EIR Veteran
Posts: 2053
Re: Map suggestion thread
«
Reply #18 on:
April 06, 2007, 09:01:46 pm »
A large, 4 vs 4 desert map with nothing but small, rolling hills.
Logged
Skunker
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993
Re: Map suggestion thread
«
Reply #19 on:
April 12, 2007, 01:16:24 pm »
Quote from: Unkn0wn on March 09, 2007, 12:41:10 pm
Yes those would be nice, but since plain fields look horrible, it's really harsh to create a good looking rural map.
Yeah it would be nice if they had tall grass.
I'd like a more open 4vs4 map - we lack those.
«
Last Edit: April 15, 2007, 08:56:59 pm by Skunker
»
Logged
http://iceburgh.myminicity.com/
http://iceburgh.myminicity.com/ind
Pages: [
1
]
2
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...