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3v3 Road to Tobruk
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Topic: 3v3 Road to Tobruk (Read 27007 times)
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nugnugx
Donator
Posts: 4051
Re: 3v3 Road to Tobruk
«
Reply #60 on:
April 18, 2011, 01:57:51 am »
Watch your KTs because KT rape squad can lurk out of a dune from nowhere ;/D .
I've lost a vet 3 priest due to ninja panther
«
Last Edit: April 18, 2011, 02:02:56 am by nugnugx
»
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nugnugx
Donator
Posts: 4051
Re: 3v3 Road to Tobruk
«
Reply #61 on:
April 20, 2011, 04:00:15 am »
Overhead shot from gameplays camera perspective , final version.
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8thRifleRegiment
EIR Veteran
Posts: 2210
Re: 3v3 Road to Tobruk
«
Reply #62 on:
April 20, 2011, 06:39:18 am »
i like
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I will never forget the rage we enduced together
Quote from: brn4meplz on March 08, 2013, 12:46:54 pm
Ohh Good, AmPm can pay in Doubloons.
tank130
Sugar Daddy
Posts: 8889
Re: 3v3 Road to Tobruk
«
Reply #63 on:
April 20, 2011, 07:35:35 am »
The rock faces planted along the dunes look a little too copy/past for my liking.
Is it possible to reshape those dunes to look a little more realistic?
Like this
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Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
nugnugx
Donator
Posts: 4051
Re: 3v3 Road to Tobruk
«
Reply #64 on:
April 20, 2011, 08:19:15 am »
lol there are no faces, the camera is far away and the level of detail is small.
If you talk about 2 big, these are not dunes but hills, hence the rock.
«
Last Edit: April 20, 2011, 08:27:45 am by nugnugx
»
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tank130
Sugar Daddy
Posts: 8889
Re: 3v3 Road to Tobruk
«
Reply #65 on:
April 20, 2011, 05:51:35 pm »
OK, I guess it is the hills that look too pasted. Everything else blends really well and looks great. I just find the hills & rock don't blend. They just look stuck there.
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nugnugx
Donator
Posts: 4051
Re: 3v3 Road to Tobruk
«
Reply #66 on:
April 21, 2011, 12:26:47 am »
Quote from: tank130 on April 20, 2011, 05:51:35 pm
OK, I guess it is the hills that look too pasted. Everything else blends really well and looks great. I just find the hills & rock don't blend. They just look stuck there.
here is a game camera shot
«
Last Edit: April 21, 2011, 12:31:45 am by nugnugx
»
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tank130
Sugar Daddy
Posts: 8889
Re: 3v3 Road to Tobruk
«
Reply #67 on:
April 21, 2011, 07:23:18 am »
It still looks odd to me. The rocks should be embedded more into the hill.
If I am the only person who has the issue, then fuck it!!! Carry on.....lol
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nugnugx
Donator
Posts: 4051
Re: 3v3 Road to Tobruk
«
Reply #68 on:
April 21, 2011, 07:34:33 am »
Quote from: tank130 on April 21, 2011, 07:23:18 am
The rocks should be embedded more into the hill.
I could do it, but i don't want to make pathing issues - more rocks = less space to micro, right now there is enough space so tanks and inf can move freely.
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: 3v3 Road to Tobruk
«
Reply #69 on:
May 09, 2011, 05:01:08 pm »
Nug, Im going to go ahead and darken the preview, Minimap and slot screens for you.
...and maybe copy some of the trenches you have so it's not so much of an open sand dune, if that's ok.
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nugnugx
Donator
Posts: 4051
Re: 3v3 Road to Tobruk
«
Reply #70 on:
May 10, 2011, 12:29:35 am »
Quote from: Groundfire on May 09, 2011, 05:01:08 pm
Nug, Im going to go ahead and darken the preview, Minimap and slot screens for you.
Ok
Quote
...and maybe copy some of the trenches you have so it's not so much of an open sand dune, if that's ok.
Well i left it like this on purpose , right side with trenches and left a little more opened so there's lot space to flank. The trenches are indestructible and tanks cannot go through them so i wanted to have some space for them to move, having trenches everywhere could create pathing frustration.I think there is enough trenches already.
Depends on where people will go and fight and who will push which side where, if it's equal the fight usualy take places around center trench area , and when one side gets pushed back then they can go and flank the guys at center.
«
Last Edit: May 10, 2011, 12:40:02 am by nugnugx
»
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Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: 3v3 Road to Tobruk
«
Reply #71 on:
May 10, 2011, 10:05:48 am »
nice map
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Quote from: TheWindCriesMary on April 08, 2013, 11:10:04 am
I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Quote from: Hicks58 on May 04, 2013, 01:59:39 pm
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
MittinsKittens
Donator
Posts: 916
Re: 3v3 Road to Tobruk
«
Reply #72 on:
May 11, 2011, 06:40:35 am »
It's an alright map. Just needs to be less open (which sounds like its been done). Also, the Clock Tower(s?) in the middle of the map need to be moved. It just completely and utter blocks your view for NO good reason. If you REALLY need the clocks in the map. Move it to the top of the map so it doesn't block your view of anything important
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EiRNames:- MittinsKittens & FlutterShyPegasus
panzerman
EIR Veteran
Posts: 689
Re: 3v3 Road to Tobruk
«
Reply #73 on:
May 11, 2011, 07:53:29 am »
nothing wrong with the map tbh... got a side for flanking, buildings and trenches that will mess with your tank micro!
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