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Author Topic: 3v3 Road to Tobruk  (Read 27004 times)
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nugnugx Offline
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« Reply #60 on: April 18, 2011, 01:57:51 am »

Watch your KTs  because KT rape squad can lurk out of a dune from nowhere ;/D  .

I've lost a vet 3 priest due to ninja panther  Cry
« Last Edit: April 18, 2011, 02:02:56 am by nugnugx » Logged

nugnugx Offline
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« Reply #61 on: April 20, 2011, 04:00:15 am »

Overhead shot from gameplays camera perspective , final version.


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8thRifleRegiment Offline
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« Reply #62 on: April 20, 2011, 06:39:18 am »

i like Tongue
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tank130 Offline
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« Reply #63 on: April 20, 2011, 07:35:35 am »

The rock faces planted along the dunes look a little too copy/past for my liking.
Is it possible to reshape those dunes to look a little more realistic?

Like this

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nugnugx Offline
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« Reply #64 on: April 20, 2011, 08:19:15 am »

lol there are no faces, the camera is far away and the level of detail is small.









If you talk about 2 big, these are not dunes but hills, hence the rock.
« Last Edit: April 20, 2011, 08:27:45 am by nugnugx » Logged
tank130 Offline
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« Reply #65 on: April 20, 2011, 05:51:35 pm »

OK, I guess it is the hills that look too pasted. Everything else blends really well and looks great. I just find the hills & rock don't blend. They just look stuck there.
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nugnugx Offline
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« Reply #66 on: April 21, 2011, 12:26:47 am »

OK, I guess it is the hills that look too pasted. Everything else blends really well and looks great. I just find the hills & rock don't blend. They just look stuck there.

here is a game camera shot





« Last Edit: April 21, 2011, 12:31:45 am by nugnugx » Logged
tank130 Offline
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« Reply #67 on: April 21, 2011, 07:23:18 am »

It still looks odd to me. The rocks should be embedded more into the hill.
If I am the only person who has the issue, then fuck it!!! Carry on.....lol
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nugnugx Offline
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« Reply #68 on: April 21, 2011, 07:34:33 am »

The rocks should be embedded more into the hill.

I could do it, but i don't want to make pathing issues - more rocks = less space to micro, right now there is enough space so tanks and inf can move freely.
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Groundfire Offline
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« Reply #69 on: May 09, 2011, 05:01:08 pm »

Nug, Im going to go ahead and darken the preview, Minimap and slot screens for you.

...and maybe copy some of the trenches you have so it's not so much of an open sand dune, if that's ok.
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nugnugx Offline
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« Reply #70 on: May 10, 2011, 12:29:35 am »

Nug, Im going to go ahead and darken the preview, Minimap and slot screens for you.

Ok


Quote
...and maybe copy some of the trenches you have so it's not so much of an open sand dune, if that's ok.

Well i left it like this on purpose , right side with trenches and left a little more opened so there's lot space to flank. The trenches are indestructible and tanks cannot go through them so i wanted to have some space for them to move,  having trenches everywhere could create pathing frustration.I think there is enough trenches already.

Depends on where people will go and fight and who will push which side where, if it's equal the fight usualy take places around center trench area , and when one side gets pushed back then they can go and flank the guys at center.
« Last Edit: May 10, 2011, 12:40:02 am by nugnugx » Logged
Shabtajus Offline
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The very best player of one of the four factions.

« Reply #71 on: May 10, 2011, 10:05:48 am »

nice map
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MittinsKittens Offline
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« Reply #72 on: May 11, 2011, 06:40:35 am »

It's an alright map. Just needs to be less open (which sounds like its been done). Also, the Clock Tower(s?) in the middle of the map need to be moved. It just completely and utter blocks your view for NO good reason. If you REALLY need the clocks in the map. Move it to the top of the map so it doesn't block your view of anything important Smiley
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panzerman Offline
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« Reply #73 on: May 11, 2011, 07:53:29 am »

nothing wrong with the map tbh... got a side for flanking, buildings and trenches that will mess with your tank micro!
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