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Author Topic: Scenario One Axis Companies  (Read 2319 times)
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Mister Schmidt Offline
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Posts: 5006



« on: April 16, 2011, 03:52:19 pm »

Since everyone is bullying me, I'm gonna post the companies for both teams.

DEFENSIVE DOCTRINE COMPANY

CORE = 23 Pop

Pak 38
HMG
HMG
Flak 88
Pioneers with Bunker, Medic Bunker and x2 mines
Pioneers with Bunker, and x2 mines

ASSAULT

Flammenwerfer Halftrack & Puma = 11 Pop
Bike = 3 Pop

INFANTRY

2x Grenadiers with 2x LMG42 = 10 Pop
2x Grenadiers with 2x LMG42 = 10 Pop
2x Grenadiers with Panzershreck = 10 Pop
2x Volks with Panzerfausts = 10 Pop
2x Volks with Panzerfausts = 10 Pop
2x Volks with Panzerfausts = 10 Pop
Pioneers = 2 Pop

ARMOUR

StuG with MG42, Side Skirts & Repair = 10 Pop
StuG with MG42, Side Skirts & Repair = 10 Pop
StuG with Side Skirts & Repair = 10 Pop

ANTI-TANK

Flak 88 = 8 Pop
Pak = 5 pop

SUPPORT

HMG = 3 Pop
HMG = 3 Pop
Mortar = 4 Pop
Walking Stuka = 8 Pop
Neberlwerfer = 7 Pop
----------------------------------------------------

TERROR DOCTRINE COMPANY

CORE = 25 Pop

Geschutzwagen with Repair & Rapid Fire
Geschutzwagen with Repair & Rapid Fire
Ambulance
KCH Oak Leaves with Panzerfaust

ASSAULT

2x Flammenwerfer Halftracks = 10 Pop
2x Flammenwerfer Halftracks = 10 Pop

INFANTRY

2x KCH Oak Leaves = 12 Pop
2x Volks with MP40s = 10 Pop
2x Volks with Panzerfausts = 10 Pop
2x Grenadiers with Panzershrecks = 10 Pop
2x Pioneers with Flamethrowers = 4 Pop
Grenadiers with Panzershreck = 5 Pop
Sniper = 7 Pop

ARMOUR

King Tiger with Repair = 18 Pop

ANTI-TANK

Pak = 5 Pop
Pak = 5 Pop
Pak = 5 Pop

SUPPORT

Nebelwerfer = 7 Pop
HMG = 3 Pop
HMG = 3 Pop
Pioneer Minesweeper = 1 Pop
----------------------------------------------------

SCORCHED EARTH DOCTRINE COMPANY

CORE = 25 Pop

2x HMG42 Support Grenadiers
Infantry Halftrack
Assault Grenadiers with Vet Sergeant
Support Grenadiers with Vet Sergeant
2x Kettengrad with Firecracker Mines
2x Munitions Halftrack with Saturation Minefield

ASSAULT

Infantry Halftrack and Tankbusters with Vet Sergeant = 8 Pop
Infantry Halftrack and Tankbusters with Vet Sergeant = 8 Pop
Infantry Halftrack and Assault Grenadiers with Vet Sergeant = 8 Pop
2x Armoured Car = 12 Pop

INFANTRY

Assault Grenadiers with Vet Sergeant and Panzer Grenadiers with G43 & Vet Sergeant = 10 Pop
Assault Grenadiers with Vet Sergeant and Panzer Grenadiers with G43 & Vet Sergeant = 10 Pop
Assault Grenadiers with Vet Sergeant and Panzer Grenadiers with G43 & Vet Sergeant = 10 Pop
2x Panzer Pioneers with Firecracker Mines = 10 Pop
2x Panzer Pioneers = 10 Pop

ARMOUR

Panzer IV IST with MG42, Side Skirts & Repair = 10 Pop
Panzer IV IST with MG42, Side Skirts & Repair = 10 Pop

ANTI-TANK

Light Anti Tank Halftrack with Treadbreaker = 3 Pop
Light Anti Tank Halftrack with Treadbreaker = 3 Pop
Light Anti Tank Halftrack = 3 Pop

SUPPORT

Hummel with Repair = 10 Pop
Support Scout Car = 3 Pop
Logged

and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
Malgoroth Offline
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Posts: 960


« Reply #1 on: April 16, 2011, 05:03:08 pm »

Minor corrections;

The defensive company had no LMGs on the grens. It was all panzerschrecks.

And the support tab only had one MG.
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #2 on: April 16, 2011, 05:05:16 pm »

Ugh, well I fucked up, I get it.
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Tymathee Offline
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Posts: 9741



« Reply #3 on: April 16, 2011, 05:11:13 pm »

so is that what it was SUPPOSED to be?
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #4 on: April 16, 2011, 05:12:01 pm »

Yeah, but evidently I did it wrong..
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Malgoroth Offline
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Posts: 960


« Reply #5 on: April 16, 2011, 05:26:52 pm »

whatev. like I said; minor corrections.

In all honesty... It's a shame I wasn't attacking. Defending leaves the initiative to the other team. You don't want the other team to have the initiative.  Kiss
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Tymathee Offline
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Posts: 9741



« Reply #6 on: April 16, 2011, 06:08:17 pm »

well, axis are best at defending, stagnant allied defense usually gets rolled over pretty fast and it turns into a moving defense
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #7 on: April 16, 2011, 06:09:43 pm »

Ugh, well I fucked up, I get it.

Im actually pretty sure you didn't. As those shreks would have been a major counter to my tets if they had been brought on earlier
Logged

Yes that's me, the special snowflake.
Malgoroth Offline
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Posts: 960


« Reply #8 on: April 16, 2011, 06:10:40 pm »

defending in an EIR environment is a death sentence unless you're up against retards (which you guys unfortunately weren't...). Axis may be better at it, but that doesn't say much.
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