*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 12, 2024, 05:29:52 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1] 2 3   Go Down
  Print  
Author Topic: 0.7.9N  (Read 15504 times)
0 Members and 1 Guest are viewing this topic.
Firesparks Offline
Honoured Member
*
Posts: 1209



« on: April 19, 2011, 03:01:46 pm »

American
- US Inf Triage is now fixed  
- M18 ambush doctrine bonuses removed until we can configure a method that actually works.
- M10 HVAP Pen. fix
- AB Medic no longer heals himself
- AB Sniper Fire-up now cancels cloak

Commonwealth
- 17 pdr Penetration changes.
- 17 pdr apds change: x5 pen, x1.25 dmg, x1.25 acc, +5 range
- FOO used in Garrison has been removed to fix the exploit
- Priest Vet 2, Top MG Range fixed.
- Priest now has Medium crush
- Lancaster sound changed and recharge was altered to match the V1 Rocket
- Commando Smoke now plays a speech sound

Wehrmacht
- WM Medic Bunker now has a Range indicator
- Tiger Commander toggle UI Issue
- Keep it Moving Hotkey is now (M)
- Def. Officer Supervise fixed for Artillery Experts
- Removed King Tiger coaxial mg since it doesn't have one on the model

Panzer Elite
- 50mm hotchkiss now receives +15% accuracy from Infrarot
- Quick Response icons will now only show when Overdrive is purchased and in Friendly territory
- Infantry Halftrack will now use it's own Critical Icon instead of the Mortar Halftracks
- Pen. of Light Vehicle guns vs Jagd reduced from 0.38 to 0.1
- Pen. of lv guns vs Hetzer changed from 0.038 to same vs Stug (0.3-0.2)
- Evasive Maneuvres, units will now hold fire during and 5 seconds after using the camouflage
- Fixed bug where Panzer IV IST Top Mg would grant 25% dmg bonus to all weapons
- Added hull and coaxial mg to Panzer IV IST
- Fixed tracers of Scout car/Armored car

General
- Various Occlusion fixes
- Various Critical Icon upgrade additions
« Last Edit: April 23, 2011, 03:52:09 pm by brn4meplz » Logged


With sufficient thrust, pigs fly just fine. However, this is not necessarily a good idea. It is hard to be sure where they are going to land, and it could be dangerous sitting under them as they fly overhead. -- RFC 1925
Firesparks Offline
Honoured Member
*
Posts: 1209



« Reply #1 on: April 23, 2011, 01:44:08 pm »

bump
Logged
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
*
Posts: 6294


« Reply #2 on: April 23, 2011, 01:44:55 pm »

Wait when did this come out?
Logged

Quote from: Grundwaffe
Soon™
gj icelandic i am proud of u  Smiley
Sometimes its like PQ doesnt carrot all.

Work Harder
nugnugx Offline
Donator
*
Posts: 4051



« Reply #3 on: April 23, 2011, 01:48:26 pm »

Wait when did this come out?

now
Logged

lionel23 Offline
Donator
*
Posts: 1854


« Reply #4 on: April 23, 2011, 02:02:59 pm »

Question, does that reduced pen reduce effectiveness of Tets now?
Logged

Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)

LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #5 on: April 23, 2011, 02:08:38 pm »

Question, does that reduced pen reduce effectiveness of Tets now?

tetrach is now better at penetrating hetzer front armor and with the adapter it has still a penetration of 0.3 vs jagdpanther front. rear armor will always be penetrated.
Logged
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #6 on: April 23, 2011, 02:10:48 pm »

Why would you make an ATG that can snipe other ATGs from outside their range?
Logged


.
.
.
.
.
.
.
.
.
.
.
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
*
Posts: 6294


« Reply #7 on: April 23, 2011, 02:11:16 pm »

pen. of lv guns vs hetzer changed from 0.038 to same vs stug (0.3-0.2)

Is this an good thing or a bad thing?
For me ofcourse
Logged
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #8 on: April 23, 2011, 02:18:38 pm »

Why would you make an ATG that can snipe other ATGs from outside their range?

yea that seems incredibly stupid.  Nothing else in the mod gets a range buff, why is the 17pdr special?
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #9 on: April 23, 2011, 02:20:13 pm »

APDS rounds gets the buff, not the base ATG. And I doubt that +5 range buff is staying anyway.
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #10 on: April 23, 2011, 02:22:52 pm »

APDS rounds gets the buff, not the base ATG. And I doubt that +5 range buff is staying anyway.

All I know, is that I am abusing the hell out of it until it changes.
Logged
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #11 on: April 23, 2011, 02:24:07 pm »

thats like saying the old TH t4 got the buff, not the base unit, so don't whine about the +10 range for everything.
Logged
Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #12 on: April 23, 2011, 02:25:36 pm »

Doubt it, you'll need quite a lot of "timing" to activate the APDS at max range, it's good to take an extra shot vs tanks though.
Logged
lionel23 Offline
Donator
*
Posts: 1854


« Reply #13 on: April 23, 2011, 02:25:42 pm »

I think the 17lber is just fine, it has a narrow arc and costs 200 MU for that ATG
Logged
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #14 on: April 23, 2011, 02:28:43 pm »

really? how hard is it to move up a spotter unit, and then attack move with the 17pdr, and soon as it stops click the ap button?
Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #15 on: April 23, 2011, 03:58:17 pm »

omg a range increase..
Logged


Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #16 on: April 23, 2011, 04:20:34 pm »

OMG a range increase, please put the TH t4 in again that gave all AT vehicles +10 range since range increases dont matter right?
Logged
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #17 on: April 23, 2011, 04:29:27 pm »

seriously, i don't think I ever lost with that t4.
Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #18 on: April 23, 2011, 04:35:55 pm »

Improved rounds plox
Logged
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #19 on: April 23, 2011, 04:37:17 pm »

Panzer Aces t3

Same as current

All STuGs, Panzer IV, Panthers, and Tigers gain Tank Marksmen Shot

+10 range, +50% accuracy on 120 second cooldown.
Logged
Pages: [1] 2 3   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.078 seconds with 37 queries.