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Author Topic: New Arty Vet  (Read 3629 times)
0 Members and 3 Guests are viewing this topic.
Tymathee Offline
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« on: April 25, 2011, 11:04:18 am »

105m/25pdr veterancy reworked:
vet1: .75 received accuracy
vet2: +25 meter barrage range, .85 weapon reload (less time between individual shell)
vet3: .85 weapon reload, +15% weapon damage.

nebelwerfer:
vet1 .80 received accuracy
vet2: + 15% weapon suppression, + 25 barrage range
vet3: + 15% weapon suppression, + 15% weapon damage

Hummel/priest:
vet1: .75 received damage
vet2: + 25m barrage range, 1.25 max speed, 1.20 acceleration and deceleration
vet3: .85 weapon reload, 1.15 weapon damage.
(I will be doing similar changes to the rest of the artillery later)

Hotchkiss stuka:
vet1: .80 received damage
vet2: + 25m barrage range, 1.25 max speed, 1.20 acceleration and deceleration
vet3: 1.20 main gun damage, 1.15 barrage weapon damage.

halftrack stuka
vet1: .80 received damage
vet2: + 25m barrage range, 1.25 max speed, 1.20 acceleration and deceleration
vet3: 1.20 hp, 1.15 barrage weapon damage.

Just wanted to talk about it and put it up for wider discussion.

25 Pdr, since it's an emplacement pretty much receives 100% acc from anything even with the buff, so i think a received damage at vet 1 or something else needs to be there unless you're planning on making it a non emplacement in the future. Maybe an HP increase like the STuka.

Nebel - A Max speed buff would be nice or at least a pack up time, acceleration somewhere in there. It already suppresses very well and I have seen nothing different. Maybe a spread reduction at vet 3 would make more sense so you can barrage on target especially with the +25 range, it just makes no sense to fire that far, you'll rarely hit what u want.

Stuka - kinda same as nebel, feel a spread reduction or even a weapon aoe increase would be a much better vet addition
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Tymathee Offline
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« Reply #1 on: October 01, 2011, 11:05:01 pm »

Lol had this up for a long time and no on'es commented on it but i have it bookmarked just for the levels. Anybody think arty vet is kinda underwhelming?
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DarkSoldierX Offline
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Posts: 3015



« Reply #2 on: October 01, 2011, 11:10:50 pm »

Id rather not have better spread on a nebel. Who the hell wants to kill 1 rifleman squad when you can suppress 3 then kill them all with support?

And some of the vet is a bit underwhelming.
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Spartan_Marine88 Offline
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Posts: 4838



« Reply #3 on: October 01, 2011, 11:18:19 pm »

Id rather not have better spread on a nebel. Who the hell wants to kill 1 rifleman squad when you can suppress 3 then kill them all with support?

Most axis don't realize the mass suppression is why its such an amazing arty piece (not to mention it shreds light vehicles and if it gets a direct hit on a squad rapes)
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RikiRude Offline
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« Reply #4 on: October 02, 2011, 12:28:29 am »

i like these much better than current vet.
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Malgoroth Offline
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« Reply #5 on: October 02, 2011, 02:33:35 am »

Arty doesn't need buffs.
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deadbolt Offline
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« Reply #6 on: October 02, 2011, 05:52:31 am »

nebel doesnt need more supression buffs.
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Shabtajus Offline
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Posts: 2564


The very best player of one of the four factions.

« Reply #7 on: October 02, 2011, 06:24:42 am »

this is suggestion or it will be done in next patch?
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3rdCondor Offline
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« Reply #8 on: October 02, 2011, 08:08:57 am »

nebel doesnt need more supression buffs.

+1
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #9 on: October 02, 2011, 08:32:27 am »

Epic fail.

This vet has been in for a  looong loong time. What you read in launcher hasn't been updated.
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Tymathee Offline
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« Reply #10 on: October 02, 2011, 08:43:30 am »

i like these much better than current vet.

this is the vet. The launcher descriptions are outdated.
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