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Author Topic: Fuckin Genius  (Read 11821 times)
0 Members and 2 Guests are viewing this topic.
chefarzt Offline
EIR Veteran
Posts: 1906



« on: April 28, 2011, 06:09:48 am »

- Evasive Maneuvres, units will now hold fire during and 5 seconds after using the camouflage

Seriously not firing while in camo is ok but the 5 sec delay is simply retarted.
Logged


This community is full of a bunch of mindless idiots with memories like two year olds.

https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
 he makes shab look like a princess giving food to the poor.
8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #1 on: April 28, 2011, 06:22:44 am »

LMAO did they honestly go ahead and add that in. thats just too funny.  Falls are once again useless
Logged


I will never forget the rage we enduced together

Ohh Good, AmPm can pay in Doubloons.
chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #2 on: April 28, 2011, 06:25:09 am »

Especially as noone ever complained about it. But well i had lots of fun yesterday wondering why my guys refuse to fire til i found this.So u get  a t4 that gives u -15s drop time. Nearly as good as the lightning war tree. Rock on.
« Last Edit: April 28, 2011, 06:31:55 am by chefarzt » Logged
8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #3 on: April 28, 2011, 06:28:08 am »

where did you read this change? i dont see it under my doctrine crete veteran
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chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #4 on: April 28, 2011, 06:29:25 am »

http://forums.europeinruins.com/index.php?topic=18792.0
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #5 on: April 28, 2011, 06:32:34 am »

Where does firesparks get his crack from? apparently it works magic on his mind. -_- once again my falls company will be collecting dust as once again my tier four becomes useless becuase it is nerfed for no apparant reason

LEOPHONE already adressed the issue of falls getting ambush bonus everywhere, why the hell did you go ahead and OVERKILL it?

Truly speechless 
« Last Edit: April 28, 2011, 06:36:00 am by 8thRifleRegiment » Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #6 on: April 28, 2011, 06:46:07 am »

Wtf are you talking about, leophone is responsible for that change. And just FYI, it was intended for the falls to get ambush bonus when firing from that camo.
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #7 on: April 28, 2011, 06:47:43 am »

But they cant fire? Or is that the "bonus"?
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #8 on: April 28, 2011, 06:51:38 am »

I don't know, leophone changed it alot. The 5s change was probably put in so he can avoid them getting ambush anywhere, which he didn't know was intended.
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chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #9 on: April 28, 2011, 06:58:20 am »

I think they wouldnt get ambush bonus if u uncloak them so the 5 sec delay is just a brainfart.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #10 on: April 28, 2011, 07:08:20 am »

1..2..3..4..5

aint long.
Logged


Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #11 on: April 28, 2011, 07:14:09 am »

Long enough to get killed. As i said u get a t4 that reduces ur falls drop time by 15 secs. O hell yeah and a fg42 for the ground forces. Weeeeeeeeeeeeeeeee.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #12 on: April 28, 2011, 08:41:20 am »

Hmmm, is anyone surprised at Leo's actions.

Hes way to whiney to let be autonomous
Logged

Yes that's me, the special snowflake.
chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #13 on: April 28, 2011, 09:00:16 am »

I don't know, leophone changed it alot. The 5s change was probably put in so he can avoid them getting ambush anywhere, which he didn't know was intended.

So he changes stuff while not knowing whats goin on? FFS. U unleashed the Kraken. Good Times.
Shit tops his redballz map.
« Last Edit: April 28, 2011, 09:05:49 am by chefarzt » Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #14 on: April 28, 2011, 09:29:56 am »

Calm down, it was a documented change, we'll monitor to see if fine-tuning is required.
I don't give a rat's ass whether Leophone or Billy the kid did the coding, neither should you. So how about you leave our coders out of this, they're only doing what they're told. 5 Seconds may be too long, we'll see.
« Last Edit: April 28, 2011, 09:33:33 am by Unkn0wn » Logged
nugnugx Offline
Donator
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Posts: 4051



« Reply #15 on: April 28, 2011, 09:38:12 am »

First of all i'm currently playing brits and I'm not a falls fan FYI before i make statement on this Tongue

5 s hold fire after ambush brakes the whole point of ambush, it needs to go.

It's like storm schrecks would not be able to fire shrecks after uncloaking.
« Last Edit: April 28, 2011, 09:44:16 am by nugnugx » Logged

Tymathee Offline
Donator
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Posts: 9741



« Reply #16 on: April 28, 2011, 11:42:19 am »

5 seconds is too long if it's needed for some reason, .5, 1 or even 1.5 seconds is long enough, 5 just leaves that squad open for death and also the enemy can get away, so theres no point in it.

Could also make it so there's no ambush bonus if they can cloak anywhere just like ghillie suits.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #17 on: April 28, 2011, 11:45:17 am »

Hey, can we get Commando's that can't fire for 5 seconds after coming out of smoke too!

You know, while we are making units useless.

Shit, Hetzers shouldn't fire for 5 seconds out of Camo either!!

Why is it, that our dev team, literally, has no fucking clue what they are doing when it comes to doctrine abilities or balance.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #18 on: April 28, 2011, 12:21:45 pm »

5 Seconds may be too long, we'll see.

1 second is too long. Its an ambush...

And when you played games with the guy doing the coding where he screamed that Cromwell flank speed was making the tank move slower. Well, hey maybe we got a right to be concerened.
« Last Edit: April 28, 2011, 12:23:24 pm by Spartan_Marine88 » Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #19 on: April 28, 2011, 12:32:41 pm »

1 second is too long. Its an ambush...

And when you played games with the guy doing the coding where he screamed that Cromwell flank speed was making the tank move slower. Well, hey maybe we got a right to be concerened.

that's not even the best Leophone moment

I think buffing the sherman speed to a extra +10% OVER the normal speed because of the obvious extra acceleration from the mineflails (as apparent in this picture) which of course pushes the vehicle past the usual constraints makes 100% perfect sense. The aerodynamic features of the crab flail is its most priced feature as a support tool.

http://upload.wikimedia.org/wikipedia/commons/5/54/Sherman_crab_flail_tank.jpg

 Rotation speed of crab equipped tanks should also get a buff to encourage people to swing their crabs swiftly in case of mines to the left or the right of the tank. It will not in any way encourage people to mincemeat axis infantry like shish kebab at all. There are no problems with this, let us add mineflails on the m10 as wel! (on both sides, for twice the acceleration bonus, make it two slots costing 15 munitions each, i mean its not like its a weapon ).

youre right smokaz, the sherman should go faster in reality, and its better too, becosue you can now attack an enemy with extra speed, and at that time the sherman is fragile to mines, but ofcourse you cant have crabflail on all the time becouse it would be rangers with constant fire up.
conclusion:
the crabflail must increase the shermans speed, be used like fire up(works for some seconds then automatic stops again). sherman must have kind of mine detection when its engaged so you can quickly drive over a mine when you see it.
prive might must go up a bit too.
finaly the crabflail will be used in a lot of ways! and that what it deserved, becouse it was such a great tool in WW2

gotta read the thread, one of the best threads ever.
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