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Author Topic: Power of Pervitin Pills (Broken T4, Replay)  (Read 30565 times)
0 Members and 2 Guests are viewing this topic.
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #60 on: May 03, 2011, 02:11:52 pm »

^If you're hyped on Meth you could not fucking stand there and load a gun, much less a bolt action rifle and be able to operate the action Wink. Even a mildy-stressed office worker out on the weekend shooting soda cans with his buddies shakes too much to load a gun in a reasonable amount of time. /endrealismpost.

(P.S, the above has nothing to do with PPills, so trolls: find yo' bridge if my engies havn't demod it yet! Wink   )

No you idiot, you take meth so that you don't shake, it was used a medicine for parkinson. It gives you the illusion of stamina, endurance, energy and strength. It makes you feel powerful, even invincible. It permits you to think you are capable of accomplishing anything. It has nothing to with concentration, you might have a hard time sitting still but you can still operate a rifle just fine.


    * Suppression = 0
    * Received Damage x 0.65
    * Received Accuracy x 0.7
    * Received Suppression x 0.25
    * Maximum Health x 1.15

I would like to see pervitin pills as a one time effect, it makes no sense to lose health when you start using it, it's the after effects that should hurt, so if it's active for a while let's say 2 min after that the squad health should start dropping.
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lionel23 Offline
Donator
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Posts: 1854


« Reply #61 on: May 03, 2011, 02:28:26 pm »

To what someone said earlier about my company, I do not currently run TR US Infantry builds since the major nerf to bazookas (and watched other TR players play with them and take 5+ zook shots just to kill vehicles now due to how bad they are).  I run a strictly anti-inf Ranger company with 5 SMGs per ranger and I have to say I can fight on par with 4-man KCH, but my 'elite' infantry just melt to marksmen hoardes and the pill DPS just destroys them.  Not to mention when rangers Fire-up, they cannot shoot while moving yet the Grens can use their own version of fire-up and chase down the rangers at Fire-up speed and still shoot while they move.

I'm all for either an inspired assault knock-off or many of the good suggestions everyone else has put up would be good (such as PonyPlaystation, Groundfire, Malgaroth, and everyone else's suggestions).
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)

Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #62 on: May 03, 2011, 02:34:51 pm »

First off - bigdick, don't pull a moving goalpost on me. You stated that the T3 increases the DPS of a BAR squad by 50 percent. It doesn't.

The DPS for a squad of BAR riflemen increases by 17-21 percent, depending on range
(17 long, 19 medium, 21 short) - you are free to look up CoH stats for the zaxis DPS table (apply 0.75 damage to BARs due to their inherent modifier vs infantry armour).

Either way it is entirely unrelated to pervitin pills, which - upon being used, increase DPS by 69%.
To put this into perspective :this is what it would do in terms of other weapons with other variables being changed to mimmick the increase of DPS by 69% :

Pershing reload time cut from 6s to 3.55s
RR damage from 62.5 to 105.625
Sherman damage from 87.5 to 147.875
Bazooka damage from 90 to 152.1 (multiply with the bazooka inherent modifier vs P4_skirts of 1.2 for a nice little hit of 182.52 dmg/shot).

Now for Pony :
You're proposing that pills increase the effective health of your troops by a factor of 2.53
Essentially, KCH would go from having 90 HP/man to having 227.7
Grenadiers would go from having 80 HP/man to 202.4
Even the bloody volksgrenadier would gain from 60 HP/man to 151.8

Are you actually serious or are you taking the piss?
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #63 on: May 03, 2011, 02:39:23 pm »

The numbers can be changed, I was just proposing that it should be a defensive buff.
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #64 on: May 03, 2011, 03:01:12 pm »

Something like Inspired Assault with added hurt afterwords. Nothing better then your axis troops getting hooked on the shit and spending 3 minutes or so in withdrawl, bitching, moaning, and being generally ineffective. Maybe not to an extreme extent, but still.
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RikiRude Offline
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Posts: 4376



« Reply #65 on: May 03, 2011, 03:21:59 pm »

The numbers can be changed, I was just proposing that it should be a defensive buff.

it would be in the wrong doctrine then Wink

it needs to go back to an IA style, or a longer cool down, like once every 5-7 minutes. Or a negative end effect, how about for the last 5 seconds you still have speed, but low health and can't fire. That way PP infantry can be counter attacked.
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Tymathee Offline
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Posts: 9741



« Reply #66 on: May 03, 2011, 03:44:26 pm »

how about it gets disabled until it's worked out if it wasn't supposed to be in in the first place.
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"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Malgoroth Offline
Donator
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Posts: 960


« Reply #67 on: May 03, 2011, 06:11:56 pm »

All of those ideas needlessly complicate a very fucking simple balance fix.

- Put it on uses (2) with a 3 minute recharge.
- Add a received accuracy debuff. My suggestion was -15%. Then they'll have to stay in cover unless they have a massive advantage in firepower.

So... no more charging allied tanks and making the little girls cry like fucking bitches. And no more seeing the same gren squad charge in again and again and again all game raping everything. And quit being dramatic Tym. It's not THAT bad. HE Pershings was THAT bad. The stummel is THAT bad. Terror grens... not all that bad.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #68 on: May 03, 2011, 06:16:12 pm »

Wait, making every grenadier in your army a potential sniper squad, or one that has the same DPS as a BAR squad at short range at the press of a button "isn't that bad?"

HE pershing actually seems reasonable compared to that. At least there's just 2 of them, rather than 20 in a company.
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skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #69 on: May 03, 2011, 06:16:51 pm »

Right now, Pills recharge is too fast. The buffs are also a bit too high for grens.

And marksman should be deleted imo.
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #70 on: May 03, 2011, 07:08:16 pm »

Keep marksmen. Put them on a 240 second cooldown timer and give them Volks K98s instead of Wehrmacht_Kar98k_Elite's. Represents a weapon nerf and falls in-line with Recon Tommies. Give them incind nades instead of regular nades. Look, something that works for terror AND is mildly balanced Cheesy Wink.
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panzerman Offline
EIR Veteran
Posts: 689


« Reply #71 on: May 03, 2011, 07:47:08 pm »

Honestly if you nerfed grens it would be a bad idea. Get rid of super happy awesome perviten pills, I like marksmen it's not as effective as recon tommies as squad sizes are smaller for axis than allies. Anyway I am pretty sure terror is going to be reworked when they can get round to it.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #72 on: May 03, 2011, 07:50:08 pm »

Thats actually not a terrible idea volski, but I don't like the part about incendiary nades.  We don't need more mirror ideas like that, leave them to PE please.


 Or for Pony's idea, which was absurd, maybe take what he listed but removed the rcvd damage/accuracy buffs so they are immune to suppression but as a result take much more damage because they would be walking across open ground.  Perhaps with another debuff to further balance the ability.  I don't know.  I'm not a pr0 with stats.
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Malgoroth Offline
Donator
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Posts: 960


« Reply #73 on: May 03, 2011, 09:40:36 pm »

Wait, making every grenadier in your army a potential sniper squad, or one that has the same DPS as a BAR squad at short range at the press of a button "isn't that bad?"

HE pershing actually seems reasonable compared to that. At least there's just 2 of them, rather than 20 in a company.

My changes would have it so only twice for 25 seconds per use would it have the same DPS as a BAR at close range... Where the proposed received accuracy nerf would hurt the worst.
Marksman shot has a 4 minute cool down. I really don't see the problem with it. Nor do I see how being able to snipe something once every 4 minutes with a gren squad counts as having a mini sniper... but that's just me. Call it what you want. I call motorcycles 'unstoppable killing machines', so whatev ya know?

I don't see whats so hard about calling in a fuckin' tank...
« Last Edit: May 03, 2011, 09:43:10 pm by Malgoroth » Logged
Tymathee Offline
Donator
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Posts: 9741



« Reply #74 on: May 03, 2011, 10:58:40 pm »

Keep marksmen. Put them on a 240 second cooldown timer and give them Volks K98s instead of Wehrmacht_Kar98k_Elite's. Represents a weapon nerf and falls in-line with Recon Tommies. Give them incind nades instead of regular nades. Look, something that works for terror AND is mildly balanced Cheesy Wink.

sounds good except for the incin nades but if you buy marksman shot you get volks k98's instead of gren k98's makes a lot of sense. You're not bad for a nub
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #75 on: May 03, 2011, 11:51:09 pm »

TR will never be reimplemented.
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Malgoroth Offline
Donator
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Posts: 960


« Reply #76 on: May 04, 2011, 12:54:35 am »

That sounds like it would be more of a nerf to the Grenadiers than a buff through the ability.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #77 on: May 04, 2011, 01:09:40 am »

Kinda like Recon tommies.

But Positive/Negative skills are for the most part bad. It's easier to just remove the skill.

(Recon Tommies have almost 0 combat value. What they do have is the Snipe and Detection once thats done they serve no purpose)
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #78 on: May 04, 2011, 01:35:12 am »

Recon tommies are the most survivable front-line infantry in the game. They can rack up a decent amount of kills just due to the fact that they'll stay alive for such a long time!

TR will never be reimplemented.

I'm drooling over its current form, if it got reverted my mouth would be a waterfall of awesomeness
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #79 on: May 04, 2011, 01:41:25 am »

If such weapon nerf was to take place, do add more LoS and Detection in return. I want to pay for upgrade that nerfs my infantry rather than buffs.
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