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Author Topic: Broken cct smoke  (Read 5018 times)
0 Members and 5 Guests are viewing this topic.
Jodomar Offline
EIR Veteran
Posts: 734


« on: May 04, 2011, 01:57:48 pm »

Just played a game where there was constant smoke up coupled with rifle nades, RE flammers,
church hill crocs which makes it unbeatable. Even linus the flames, the ability to have plasma shielded
riffle naders on an almost constant basis is over powered. The cct smoke barrage with the battalion
hq t4 needs to be looked at. The smoke needs to go to a global cooldown which needs to be longer
then it currently is. Right now you can spam smoke to your hearts delight with multiple ccts. It also seems that the buff of the vet 2 command tank gives the church hill croc 40 range which is over the
top. So here is  the replay: http://www.megaupload.com/?d=Z5IWWN2N
« Last Edit: May 04, 2011, 02:02:35 pm by Jodomar » Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #1 on: May 04, 2011, 02:11:04 pm »

who was it against?
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skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #2 on: May 04, 2011, 02:11:58 pm »

Battlenumber 20360 says otherwise,
and I had no flamers or anything to benefit from smoke.
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #3 on: May 04, 2011, 02:32:02 pm »

My latest tactic that works, and I guess it will be nerfed like instantly Sad
« Last Edit: May 04, 2011, 02:51:24 pm by Mister Schmidt » Logged

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Jodomar Offline
EIR Veteran
Posts: 734


« Reply #4 on: May 04, 2011, 02:50:01 pm »

Skaffa you where americans, the point is that you shouldn't have smoke coming down every couple minutes. For brits this mean endless rifle nade spam and couple it with flammers it just rofl stomps everything.
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skaffa Offline
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« Reply #5 on: May 04, 2011, 03:59:56 pm »

They didnt stomp or kill anything, it was all me --> see battlenumber.
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #6 on: May 04, 2011, 05:12:16 pm »

This is for RCA. They dont have crocs or flamer sappers, but their teamates might.

Brits have piats and riflenades to benefite from this.

I havnt seen the replay but if recharge is too fast they can perhaps add like 30 seconds onto it.
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Jodomar Offline
EIR Veteran
Posts: 734


« Reply #7 on: May 04, 2011, 05:28:18 pm »

Skaffa you were not the reason why we lost and got pushed back to the spawn. It was the constant smoke, with rifle nades/flammers that was the issue. I'm not raging from the game it is cleary broken ability in its current form. It needs to be a global ability, so you can't spam cct's for the smoke.
Logged
Tymathee Offline
Donator
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Posts: 9741



« Reply #8 on: May 04, 2011, 06:19:16 pm »

whats the problem? bring ur own nades, flamers, nebels work pretty darn good, mortars etc. Lots of ways to counter smoke
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Jodomar Offline
EIR Veteran
Posts: 734


« Reply #9 on: May 04, 2011, 07:14:52 pm »

how about you watch the replay and you'll see what I mean. I don't normaly have issues with smoke but when it's used every couple minutes or less it's devastating. No amount of mg's, mortars, nebels, will work. You can't spam flame pio's because they have 4 man flame sappers which will rape you. I had a mortars, they smoke killed the front line then killed the mortar. The nebel didn't really seem that effective. Sure it was the combination of units with smoke everywhere that lost us the game. Fact: cct smoke needs to be on global cool down and problem solved.
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Tymathee Offline
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Posts: 9741



« Reply #10 on: May 04, 2011, 09:16:14 pm »

sounds like they had a perfect combination for that strategy, it's just like any prepared teams to be honest, sometimes you just have to watch for those. Who were you playing against?
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Poppi Offline
EIR Veteran
Posts: 1080


« Reply #11 on: May 04, 2011, 09:21:55 pm »

hmm i would like to see this video.

As an american when i have to deal with a mob of flamers or instant kill bots i pull inf back. Maybe you depend on housing your inf too much? Bring up armor. What can flames do against that?
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #12 on: May 04, 2011, 09:36:03 pm »

I don't normaly have issues with smoke but when it's used every couple minutes or less

Yeah, I hate people who use abilities every couple of minutes. They're all OP.
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #13 on: May 04, 2011, 10:33:44 pm »

Sounds intresting.

Pretty much sounds like my RE battalion right now...
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Poppi Offline
EIR Veteran
Posts: 1080


« Reply #14 on: May 04, 2011, 11:33:19 pm »

man brit units get to have all the fun
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #15 on: May 05, 2011, 04:02:24 am »

I tryed spamming CCS smoke once but i failed due to even tough i had smoke Everywhere after having 5 diffrent CCSs dropping smoke with mortars the atguns still hit and it just made my cannon on the croc shit.
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sheffer Offline
EIR Veteran
Posts: 593



« Reply #16 on: May 05, 2011, 04:43:16 am »

Quote
So here is  the replay: http://www.megaupload.com/?d=Z5IWWN2N
no battle file
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TheVolskinator Offline
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Posts: 3012



« Reply #17 on: May 06, 2011, 07:31:14 pm »

.
« Last Edit: May 06, 2011, 07:55:29 pm by TheVolskinator » Logged

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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #18 on: May 06, 2011, 07:48:34 pm »

I just played vs. schmidt spamming CCT and flames. That shit is hella effective and borderline abuse IMO. Spam nothing but crocs, flame sappers, and FFs and you're good to go. Absolute bullshit.

EDIT: Not schmidt specifically, the strat is just generally effective. Or over effective :|

We should just post the replay showing lack of teamwork versus a concerted push all the way back to your spawn. no spam, just you failing.
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #19 on: May 06, 2011, 07:53:40 pm »

I have 2 crocs. Two CCT's. One Firefly. 9 Flame sappers. Four Riflenades. Four 6 Pounders. 2 PIATS. Some Bren Carriers for Flame Halftracks. That's it.

Here is teh replay. I didn't even play well. :/
http://www.gamefront.com/files/20307970/Flames.zip
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