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Why not to play EIR....
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Topic: Why not to play EIR.... (Read 7441 times)
0 Members and 11 Guests are viewing this topic.
DBSights
EIR Veteran
Posts: 373
Why not to play EIR....
«
on:
August 30, 2007, 05:36:24 pm »
Pretty self-explanatory, watch the replay.
[attachment deleted by admin]
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DasGuntLord01
Shoutcaster
Posts: 430
Re: Why not to play EIR....
«
Reply #1 on:
August 30, 2007, 05:44:45 pm »
Sync Error?
Odd.
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Now accepting awesome replays for shoutcasting!
Ucross
Honoured Member
Posts: 5732
Re: Why not to play EIR....
«
Reply #2 on:
August 30, 2007, 05:45:34 pm »
It was unfair and more should be done to prevent spawn camping and possibly tank trapping in spawns.
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DasGuntLord01
Shoutcaster
Posts: 430
Re: Why not to play EIR....
«
Reply #3 on:
August 30, 2007, 05:48:54 pm »
For future reference sights, give us the whole EuropeInRuins folder that lives inside your CoH directory, or a battle number.
If you want to watch this replay the battle ID is 914.
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DasGuntLord01
Shoutcaster
Posts: 430
Re: Why not to play EIR....
«
Reply #4 on:
August 30, 2007, 06:18:21 pm »
Okay, here's the deal.
I'm going to tell you the reason why spawn camping is so easy sometimes.
You're not going to like it, because the devs can't really do anything about it... but here it is...
THE STOCK RELIC MAPS ARE TOO FUCKING SMALL!!!!
That's it! That's all! There is no other problem! On Big Fuck-off maps, battles rarely reach spawns until end game, when it's expected.
If you want to avoid spawn-camping, do NOT play relic custom maps, because, let's face it, for EiR they're pretty terrible!
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fldash
Founder
Posts: 9755
Re: Why not to play EIR....
«
Reply #5 on:
August 30, 2007, 09:16:46 pm »
Going to add artillery that doesn't hurt friendlies but destroys people trying to camp spawns...
Of course, that's in jest, but we have to find a way to prevent it better than we are.
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DasGuntLord01
Shoutcaster
Posts: 430
Re: Why not to play EIR....
«
Reply #6 on:
August 30, 2007, 09:27:21 pm »
Seriously, dash, I think you've done as much as you can be reasonably expected to do.
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acker
EIR Veteran
Posts: 2053
Re: Why not to play EIR....
«
Reply #7 on:
August 30, 2007, 09:49:29 pm »
Is there any way to code EIR so players can choose which spawnpoint they spawn/retreat from/to?
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Akranadas
Honoured Member
Posts: 6906
Re: Why not to play EIR....
«
Reply #8 on:
August 31, 2007, 12:19:31 am »
Maybe force Infantry to retreat (like propaganda) when they're X distance from enemy spawn.
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Thtb
The German Guy
EIR Veteran
Posts: 3875
Re: Why not to play EIR....
«
Reply #9 on:
August 31, 2007, 02:37:02 am »
Maybe add all our costume maps into the installer.
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Quote from: Unkn0wn on December 20, 2008, 05:57:19 am
Germans like to cause total chaos.
Tips and Tricks:
http://www.europeinruins.com/index.php/topic,2081.90.html
DasGuntLord01
Shoutcaster
Posts: 430
Re: Why not to play EIR....
«
Reply #10 on:
August 31, 2007, 03:04:44 am »
Maybe.
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Unkn0wn
No longer retired
Posts: 18379
Re: Why not to play EIR....
«
Reply #11 on:
August 31, 2007, 04:18:13 am »
I agree, it's just an issue with some maps and thus massive spawn protection is not required.
Maps to avoid:
- Hedgerow Siege
The issue is primarily that the "map entry points" are often placed too close to eachother, halfway the map, etc
This pretty much allows easy camping as you don't have to run that awfully far to be at their spawnpoints.
Note though that it's not necessarily the maps that are too small, rectangular small maps work fine, the main issue is the positioning of the starting points. (On square maps all of them should be placed somewhat in the same corner.)
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DBSights
EIR Veteran
Posts: 373
Re: Why not to play EIR....
«
Reply #12 on:
August 31, 2007, 07:15:12 am »
No, the problem is that once units take up residence in your spawn you can not summon more units. I don't mean that they'll die, they can't appear on the field, they will impossible to use again and they will use up a timer. Watch my teammate, he loses tones of inf. while never seeing a single one come out. Also, some jerk Tank Traps the spawn so that we cannot get our armour out until the croc kills everything. You should not be able to build in a spawn point (10% TT hp?). Also, thanks to the spawn timers, even with spawn protection, it is impossible to dislodge an opponent from the field. I can call out guys, kill some, and then the rest slaughter me and I have to wait for 2 mins until I call in more, all while losing vic points....
«
Last Edit: August 31, 2007, 07:31:57 am by DBSights
»
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fldash
Founder
Posts: 9755
Re: Why not to play EIR....
«
Reply #13 on:
August 31, 2007, 07:19:22 am »
This really sounds like a bug to me, his units should have still come out onto the field regardless of enemy being near... What was the message he was getting?
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Bonte
EIR Veteran
Posts: 1234
Re: Why not to play EIR....
«
Reply #14 on:
August 31, 2007, 07:20:50 am »
so now there is spawn artillary?
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Quote from: Ucross on March 25, 2008, 10:22:01 pm
I'm too candid to hide something like that.
Candid - frank; outspoken; open and sincere: a candid critic
You must really think im an idoit.
DBSights
EIR Veteran
Posts: 373
Re: Why not to play EIR....
«
Reply #15 on:
August 31, 2007, 07:30:27 am »
"cannot perform actions"
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fldash
Founder
Posts: 9755
Re: Why not to play EIR....
«
Reply #16 on:
August 31, 2007, 07:36:43 am »
Was that on his icons to call in or a message that popped up on the screen?
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Warbirds2
EIR Veteran
Posts: 422
Re: Why not to play EIR....
«
Reply #17 on:
August 31, 2007, 06:34:27 pm »
When I tried to call out my units when the person TTed my spawn, I was able to place where I wanted them to go to from spawn. However, when I clicked, the platoon turned grey and said, 'Unable to Perform Actions' in their unit description.
I was not able to bring them out a second time, and I lost 9 Volks, and 2 Grenediers due to that.
That mad me angry.
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Migi
See airborne should get SMG's too!
EIR Veteran
Posts: 292
Re: Why not to play EIR....
«
Reply #18 on:
August 31, 2007, 11:38:41 pm »
One thought that crossed my mind as far as a way to stop spawns from being TTed and fortified :
Make it a giant mine feild with huge amounts of health like the Demo charges had so no one can enter the imidate spawn area. I am only suggesting like the first ten yards.
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http://i210.photobucket.com/albums/bb122/Migisaurus/exhibit_special_airborne.jpg
http://i210.photobucket.com/albums/bb122/Migisaurus/CAF6FBI7.jpg
http://i210.photobucket.com/albums/bb122/Migisaurus/udud.jpg
Airborne should get SMG's too!
acker
EIR Veteran
Posts: 2053
Re: Why not to play EIR....
«
Reply #19 on:
September 01, 2007, 12:32:21 am »
Calliope barrages spawn, engine damages every tank and pins every infantry currently in the spawn. Same with howitzers. Or nebels/stukas.
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