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Author Topic: [PE] Fallschirmjagers  (Read 4722 times)
0 Members and 4 Guests are viewing this topic.
Katusha Offline
EIR Veteran
Posts: 989



« on: May 06, 2011, 09:29:32 pm »

Why do they only have 60 HP? Is soldier armor really that good, that it justifies giving this unit the health of volks, while having 4 men?

You can argue that they have ambush ability, so they won't take as much hits, but come on, I can say: "Airborne and rangers have elite/AB armor, high HP, so why do they need fire-up along with that?" Not even mentioning the fact that they both have 6 men, making them extremely survivable.

I'm not suggesting any specific buffs, because I am in no way proficient in balance changes. However, I strongly feel this unit is very weak for its price, and the price of its upgrades, compared to similar types of specialist infantry in other doctrines, both axis and allies (kch, AB, rangers, commandos, etc).
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #1 on: May 06, 2011, 09:31:24 pm »

No soldier armor is not that good, they should be 80hp and AB armor.
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Katusha Offline
EIR Veteran
Posts: 989



« Reply #2 on: May 06, 2011, 09:32:25 pm »

I'm not sure if that's sarcasm, but what buffs does soldier armor give exactly?
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Tymathee Offline
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Posts: 9741



« Reply #3 on: May 06, 2011, 09:43:00 pm »

because they're more ambush/defensive units rather than offensive. their weapon upgrades are really good and yes soldier armor is good, don't listen to them, you get a huge incoming dmg buff vs automatic weapons (bars, brens, hmgs)

First is acc, second is acc against moving and third is dmg

BAR Infantry Soldier   0.75   1   0.4 (more than elite armor)
30 cal Infantry Soldier   0.75   1   0.75
Garand Infantry Soldier   1   1   0.6
quad Infantry Soldier   0.75   1   0.5
Bren (all) Infantry Soldier   0.75   1   0.5

enfield does .75 less dmg as do thompsons

sten Infantry Soldier   0.75   1   0.5
vickers Infantry Soldier   0.75   1   0.5

but against things that explode, tank shells, nades, mortars, it doesn't do so well and in some cases, like mortars it's worse (1.75 dmg)
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Katusha Offline
EIR Veteran
Posts: 989



« Reply #4 on: May 06, 2011, 09:49:26 pm »

So  because they are defensive, they should be more fragile than offensive units, so they can get destroyed? Just because they're defensive doesn't mean they should get shit HP and armor.

The very fact that you have to wait for the enemy to come to you, and when they do, you are probably walking out of the engagement with no more than 2 soldiers left, makes them almost a one time use/ambush unit.

For falls, saving their men means the world, while AB and rangers (especially AB) can keep losing men and still maintain 100% effectiveness.
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #5 on: May 06, 2011, 09:56:08 pm »

Umm Tym is right on this one about which armour is better for normal falls.

Unless you use riflenade falls soldier armour is alot better for ambushes. Snipers do do a HEAVY toll on FJ's though. Sucks to loose a man with them.
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Tymathee Offline
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« Reply #6 on: May 06, 2011, 10:39:38 pm »

So  because they are defensive, they should be more fragile than offensive units, so they can get destroyed? Just because they're defensive doesn't mean they should get shit HP and armor.

The very fact that you have to wait for the enemy to come to you, and when they do, you are probably walking out of the engagement with no more than 2 soldiers left, makes them almost a one time use/ambush unit.

Didn't say that, they're quite effective, especially against allied infantry but if you get hit by anything explosive, you'll get torn to pieces, that's their weakness but if u go upgrade falls vs upgraded rifles, you'll win everytime (taking out SF)

I also said they're BEST used defensively (out of ambush they do 25% acc & dmg.) so I didn't say they can't be used offensively. I've played against many a good offensive falls player, they can be quite nasty, especially with rifle nades. Smoke, assault, repeat.

Quote
For falls, saving their men means the world, while AB and rangers (especially AB) can keep losing men and still maintain 100% effectiveness.

AB are horrid in an anti infantry role and the more men they use the worse they get, they all get carbines, not garands.

If you have a ranger fully upgraded, every man you lose you lose AI effectiveness and if you get down to 2 men, you either have 1 zook and 1 smg or 2 zooks, never 2 smgs. While Falls will keep goin down to 2 men and still have their 2 fg42's

in terms of short range dps, it out does the thompson, and because of the .4 nerf, you can defeat a bar squad easily, dont sleep on 'em.
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panzerman Offline
EIR Veteran
Posts: 689


« Reply #7 on: May 06, 2011, 11:35:38 pm »

Falls are fine Smiley i love them. but sheesh use them in cover, only way they will work.

if anything my falls company lacks AT and is it's only downfall.
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Tymathee Offline
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Posts: 9741



« Reply #8 on: May 07, 2011, 12:49:11 am »

yeah, that T3 Schreck squad sux but then again the 25 dmg and 25 acc with a schreck can be pretty sweet. give it 150 dmg have 2 and you halve a sherman.
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panzerman Offline
EIR Veteran
Posts: 689


« Reply #9 on: May 07, 2011, 01:07:18 am »

yeah i don't use em cause i can't have it when i have falls, g43's, and fieldmedicine and i would get panzerknacker over the shrekers, which are good don't get me wrong.
my coy relies on 50mm and panthers for at really.
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Heartmann Offline
Officer of Kindness
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Posts: 1776



« Reply #10 on: May 07, 2011, 03:12:45 am »

Got any falls questions ask me ^^ I think i used'em to much tbh Tongue

Id say the rifle nade tactic is good, but it demands more micro, plus if you dont have enough AI, the rifle nades will get killed real fast, so u need a unit to cover them, best way to use rifle nades is to use them like airborn behind your lins, and support your unit with them, as for the FG42 and g43, when u get the T4 the g43 becomes a rape machine, and the fg42s well they are awsome, but, since the fjs are such fragile units unless they have medkits and vet 3 bonus, id recomend to start with long range fighting, with g43 combo with rifle nades.

Since the doc removes the debuff of using slow, us slow in close to med range when in cover = Dead ANYTHING!
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panzerman Offline
EIR Veteran
Posts: 689


« Reply #11 on: May 07, 2011, 03:32:14 am »

2 vet 3 falls in cover with g43's and crete vets is amzing and if they charge u slow for lols.

edit: any advice on luft talk to heartmann, when i started playing luft i almost tried to copy his company cause it work so well, if you use a strat that works then change it to your own liking then you get a company that suits you and will win you games.
« Last Edit: May 07, 2011, 03:36:22 am by panzerman » Logged
TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #12 on: May 07, 2011, 11:01:31 am »

Do FALs still get the damage and accuracy bonuses from camo? K98s with those > G43s, as I think theyre *slightly* better at extreme range. FGs are still for elite armor? K98s do 75% dmg to elite armor, FGs do 100%, so they used to be your para/ranger counters. That still apply?.
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Heartmann Offline
Officer of Kindness
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Posts: 1776



« Reply #13 on: May 07, 2011, 04:51:32 pm »

hrmmm dont know about the stats, but the abmush still exists, but its only when firing out of cover, it does not apply if you decloak using T4 crete vets, gotta be firing outta cover
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ColFosters Offline
EIR Regular
Posts: 20


« Reply #14 on: May 18, 2011, 09:10:09 pm »

I find this argument to be true.. Falls have the worst stats in heath.. unless your a pioneer.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #15 on: May 19, 2011, 07:58:25 am »

It is part of how they work, e.g. BARs don't got shit on soldier armour, they deal 60% less damage and 40% less accuracy against it, that is massive.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
MittinsKittens Offline
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Posts: 916



« Reply #16 on: May 19, 2011, 10:04:32 am »

With the Falls, how do their call in timers work?
Is it normal call ins like the Gliders, or is it on its own call in timer like the AB Shocked?
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Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #17 on: May 19, 2011, 01:02:20 pm »

 Scout training is 15hp per fallshirmjager or 15hp for the whole squad?
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Heartmann Offline
Officer of Kindness
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Posts: 1776



« Reply #18 on: May 19, 2011, 01:06:16 pm »

Per squad member if im not misstaken...
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