Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 28, 2024, 09:35:18 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
[PE] Fallschirmjagers
Pages: [
1
]
Go Down
Print
Author
Topic: [PE] Fallschirmjagers (Read 4717 times)
0 Members and 1 Guest are viewing this topic.
Katusha
EIR Veteran
Posts: 989
[PE] Fallschirmjagers
«
on:
May 06, 2011, 09:29:32 pm »
Why do they only have 60 HP? Is soldier armor really that good, that it justifies giving this unit the health of volks, while having 4 men?
You can argue that they have ambush ability, so they won't take as much hits, but come on, I can say: "Airborne and rangers have elite/AB armor, high HP, so why do they need fire-up along with that?" Not even mentioning the fact that they both have 6 men, making them extremely survivable.
I'm not suggesting any specific buffs, because I am in no way proficient in balance changes. However, I strongly feel this unit is very weak for its price, and the price of its upgrades, compared to similar types of specialist infantry in other doctrines, both axis and allies (kch, AB, rangers, commandos, etc).
Logged
AmPM
Community Mapper
Posts: 7978
Re: [PE] Fallschirmjagers
«
Reply #1 on:
May 06, 2011, 09:31:24 pm »
No soldier armor is not that good, they should be 80hp and AB armor.
Logged
.
.
.
.
.
.
.
.
.
.
.
Katusha
EIR Veteran
Posts: 989
Re: [PE] Fallschirmjagers
«
Reply #2 on:
May 06, 2011, 09:32:25 pm »
I'm not sure if that's sarcasm, but what buffs does soldier armor give exactly?
Logged
Tymathee
Donator
Posts: 9741
Re: [PE] Fallschirmjagers
«
Reply #3 on:
May 06, 2011, 09:43:00 pm »
because they're more ambush/defensive units rather than offensive. their weapon upgrades are really good and yes soldier armor is good, don't listen to them, you get a huge incoming dmg buff vs automatic weapons (bars, brens, hmgs)
First is acc, second is acc against moving and third is dmg
BAR Infantry Soldier 0.75 1 0.4 (more than elite armor)
30 cal Infantry Soldier 0.75 1 0.75
Garand Infantry Soldier 1 1 0.6
quad Infantry Soldier 0.75 1 0.5
Bren (all) Infantry Soldier 0.75 1 0.5
enfield does .75 less dmg as do thompsons
sten Infantry Soldier 0.75 1 0.5
vickers Infantry Soldier 0.75 1 0.5
but against things that explode, tank shells, nades, mortars, it doesn't do so well and in some cases, like mortars it's worse (1.75 dmg)
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Katusha
EIR Veteran
Posts: 989
Re: [PE] Fallschirmjagers
«
Reply #4 on:
May 06, 2011, 09:49:26 pm »
So because they are defensive, they should be more fragile than offensive units, so they can get destroyed? Just because they're defensive doesn't mean they should get shit HP and armor.
The very fact that you have to wait for the enemy to come to you, and when they do, you are probably walking out of the engagement with no more than 2 soldiers left, makes them almost a one time use/ambush unit.
For falls, saving their men means the world, while AB and rangers (especially AB) can keep losing men and still maintain 100% effectiveness.
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: [PE] Fallschirmjagers
«
Reply #5 on:
May 06, 2011, 09:56:08 pm »
Umm Tym is right on this one about which armour is better for normal falls.
Unless you use riflenade falls soldier armour is alot better for ambushes. Snipers do do a HEAVY toll on FJ's though. Sucks to loose a man with them.
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
Tymathee
Donator
Posts: 9741
Re: [PE] Fallschirmjagers
«
Reply #6 on:
May 06, 2011, 10:39:38 pm »
Quote from: ararat1993 on May 06, 2011, 09:49:26 pm
So because they are defensive, they should be more fragile than offensive units, so they can get destroyed? Just because they're defensive doesn't mean they should get shit HP and armor.
The very fact that you have to wait for the enemy to come to you, and when they do, you are probably walking out of the engagement with no more than 2 soldiers left, makes them almost a one time use/ambush unit.
Didn't say that, they're quite effective, especially against allied infantry but if you get hit by anything explosive, you'll get torn to pieces, that's their weakness but if u go upgrade falls vs upgraded rifles, you'll win everytime (taking out SF)
I also said they're BEST used defensively (out of ambush they do 25% acc & dmg.) so I didn't say they
can't
be used offensively. I've played against many a good offensive falls player, they can be quite nasty, especially with rifle nades. Smoke, assault, repeat.
Quote
For falls, saving their men means the world, while AB and rangers (especially AB) can keep losing men and still maintain 100% effectiveness.
AB are horrid in an anti infantry role and the more men they use the worse they get, they all get carbines, not garands.
If you have a ranger fully upgraded, every man you lose you lose AI effectiveness and if you get down to 2 men, you either have 1 zook and 1 smg or 2 zooks, never 2 smgs. While Falls will keep goin down to 2 men and still have their 2 fg42's
in terms of short range dps, it out does the thompson, and because of the .4 nerf, you can defeat a bar squad easily, dont sleep on 'em.
Logged
panzerman
EIR Veteran
Posts: 689
Re: [PE] Fallschirmjagers
«
Reply #7 on:
May 06, 2011, 11:35:38 pm »
Falls are fine
i love them. but sheesh use them in cover, only way they will work.
if anything my falls company lacks AT and is it's only downfall.
Logged
Tymathee
Donator
Posts: 9741
Re: [PE] Fallschirmjagers
«
Reply #8 on:
May 07, 2011, 12:49:11 am »
yeah, that T3 Schreck squad sux but then again the 25 dmg and 25 acc with a schreck can be pretty sweet. give it 150 dmg have 2 and you halve a sherman.
Logged
panzerman
EIR Veteran
Posts: 689
Re: [PE] Fallschirmjagers
«
Reply #9 on:
May 07, 2011, 01:07:18 am »
yeah i don't use em cause i can't have it when i have falls, g43's, and fieldmedicine and i would get panzerknacker over the shrekers, which are good don't get me wrong.
my coy relies on 50mm and panthers for at really.
Logged
Heartmann
Officer of Kindness
Posts: 1776
Re: [PE] Fallschirmjagers
«
Reply #10 on:
May 07, 2011, 03:12:45 am »
Got any falls questions ask me ^^ I think i used'em to much tbh
Id say the rifle nade tactic is good, but it demands more micro, plus if you dont have enough AI, the rifle nades will get killed real fast, so u need a unit to cover them, best way to use rifle nades is to use them like airborn behind your lins, and support your unit with them, as for the FG42 and g43, when u get the T4 the g43 becomes a rape machine, and the fg42s well they are awsome, but, since the fjs are such fragile units unless they have medkits and vet 3 bonus, id recomend to start with long range fighting, with g43 combo with rifle nades.
Since the doc removes the debuff of using slow, us slow in close to med range when in cover = Dead ANYTHING!
Logged
Quote from: EIRRMod on December 24, 2012, 04:19:41 pm
In the basement getting drunk.
Quote from: tank130 on March 31, 2013, 08:55:36 am
It's not really creepy until I show up.............
- I've heard of being an animal in bed but...
- The phallic principle of the Navy
panzerman
EIR Veteran
Posts: 689
Re: [PE] Fallschirmjagers
«
Reply #11 on:
May 07, 2011, 03:32:14 am »
2 vet 3 falls in cover with g43's and crete vets is amzing and if they charge u slow for lols.
edit: any advice on luft talk to heartmann, when i started playing luft i almost tried to copy his company cause it work so well, if you use a strat that works then change it to your own liking then you get a company that suits you and will win you games.
«
Last Edit: May 07, 2011, 03:36:22 am by panzerman
»
Logged
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: [PE] Fallschirmjagers
«
Reply #12 on:
May 07, 2011, 11:01:31 am »
Do FALs still get the damage and accuracy bonuses from camo? K98s with those > G43s, as I think theyre *slightly* better at extreme range. FGs are still for elite armor? K98s do 75% dmg to elite armor, FGs do 100%, so they used to be your para/ranger counters. That still apply?.
Logged
Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
Getting EiR:R Released on Steam
Forum Rules & Guidelines
Heartmann
Officer of Kindness
Posts: 1776
Re: [PE] Fallschirmjagers
«
Reply #13 on:
May 07, 2011, 04:51:32 pm »
hrmmm dont know about the stats, but the abmush still exists, but its only when firing out of cover, it does not apply if you decloak using T4 crete vets, gotta be firing outta cover
Logged
ColFosters
EIR Regular
Posts: 20
Re: [PE] Fallschirmjagers
«
Reply #14 on:
May 18, 2011, 09:10:09 pm »
I find this argument to be true.. Falls have the worst stats in heath.. unless your a pioneer.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: [PE] Fallschirmjagers
«
Reply #15 on:
May 19, 2011, 07:58:25 am »
It is part of how they work, e.g. BARs don't got shit on soldier armour, they deal 60% less damage and 40% less accuracy against it, that is
massive
.
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
MittinsKittens
Donator
Posts: 916
Re: [PE] Fallschirmjagers
«
Reply #16 on:
May 19, 2011, 10:04:32 am »
With the Falls, how do their call in timers work?
Is it normal call ins like the Gliders, or is it on its own call in timer like the AB
?
Logged
EiRNames:- MittinsKittens & FlutterShyPegasus
Rocksitter
EIR Veteran
Posts: 495
Re: [PE] Fallschirmjagers
«
Reply #17 on:
May 19, 2011, 01:02:20 pm »
Scout training is 15hp per fallshirmjager or 15hp for the whole squad?
Logged
Heartmann
Officer of Kindness
Posts: 1776
Re: [PE] Fallschirmjagers
«
Reply #18 on:
May 19, 2011, 01:06:16 pm »
Per squad member if im not misstaken...
Logged
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...