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few ideas(terror...)
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Topic: few ideas(terror...) (Read 3967 times)
0 Members and 6 Guests are viewing this topic.
smurfORnot
EIR Veteran
Posts: 4715
few ideas(terror...)
«
on:
May 07, 2011, 02:40:49 am »
Just came to my mind,something like 1 shot flamers for terror? So instead of grenade,you get to use flamer for short period of time,enough to clear house or something? It goes good with their 'flame' theme,and with that '1 use' it's not that you can spam them and kill everything.
'Honour guard' - if you could upgrade grens/volks with 1 KHC,they loose member,but get KHC leader instead? Or just make it that they can upgrade 1 guy to squad leader,and upgrade him with mp44? This could be made for other factions perhaps and other units? so that green leader would actually have true mp44 :p
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Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: few ideas(terror...)
«
Reply #1 on:
May 07, 2011, 12:27:20 pm »
Personally, I'd rather deploy an entire squad of KCH than a hobbled Grenadier squad with a KCH in it. That, though, would depend on the price.
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Unkn0wn
No longer retired
Posts: 18379
Re: few ideas(terror...)
«
Reply #2 on:
May 07, 2011, 01:01:32 pm »
So they'd pull out a flamethrower out of thin air and then go back to their k98s?
If you're fond of the 'flame' theme, you should probably play Scorched Earth :p
The leader upgrade sounds interesting though.
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smurfORnot
EIR Veteran
Posts: 4715
Re: few ideas(terror...)
«
Reply #3 on:
May 07, 2011, 01:03:34 pm »
u buy upgrade,one of them carries 'tanks' on the back,u fire flamer,he pulls out flame thing,after that he just gets back his rifle,dunno can it be done though.
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NightRain
EIR Veteran
Posts: 3908
Re: few ideas(terror...)
«
Reply #4 on:
May 07, 2011, 01:05:53 pm »
...
VOLK SPAM! 28 Volks means 28 KCH men. When all dies KCH still lives! Forward Volk leaders! lets take the world together!
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smurfORnot
EIR Veteran
Posts: 4715
Re: few ideas(terror...)
«
Reply #5 on:
May 07, 2011, 01:08:03 pm »
after volks die,you would have single khc,and he isnt free,u payed for him,dont think that that single dude would be OP.
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PonySlaystation
EIR Veteran
Posts: 4136
Re: few ideas(terror...)
«
Reply #6 on:
May 07, 2011, 01:25:52 pm »
You can use pio flamers + grens.
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: few ideas(terror...)
«
Reply #7 on:
May 07, 2011, 01:29:49 pm »
Quote from: smurfORnot on May 07, 2011, 02:40:49 am
Just came to my mind,something like 1 shot flamers for terror? So instead of grenade,you get to use flamer for short period of time,enough to clear house or something? It goes good with their 'flame' theme,and with that '1 use' it's not that you can spam them and kill everything.
Love it, but i agree it fits more with SE
Quote from: smurfORnot on May 07, 2011, 02:40:49 am
'Honour guard' - if you could upgrade grens/volks with 1 KHC,they loose member,but get KHC leader instead? Or just make it that they can upgrade 1 guy to squad leader,and upgrade him with mp44? This could be made for other factions perhaps and other units? so that green leader would actually have true mp44 :p
Love it, but what about making it a T4 passive with i don't know Heavy Support or Rolling Thunder (would seem too OP with Pevertin Pills)
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Tymathee
Donator
Posts: 9741
Re: few ideas(terror...)
«
Reply #8 on:
May 07, 2011, 01:41:12 pm »
honour guard is my idea from loong ago that no one seems to want to implement but everyone likes. it's best on volks and it makes the most sense. they're the least experienced on the field so you put a kch in charge of 'em, they get mp44, you upgrade volks with mp40's,
, profit.
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
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smurfORnot
EIR Veteran
Posts: 4715
Re: few ideas(terror...)
«
Reply #9 on:
May 07, 2011, 02:49:36 pm »
Quote
Love it, but i agree it fits more with SE
SE already has flame pgrens which are great,dont think that it needs more flame weapons.
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: few ideas(terror...)
«
Reply #10 on:
May 07, 2011, 07:43:59 pm »
Impliment an SL upgrade of sorts for every basic or otherwise squad?
(US - Riflemen) "Kasserine-tested Veteran" (5mu, SL skin modified w. an engineer-like assault jacket, un-netted darker helment, retains M1 Radio): The SL of the Riflemen squad in question is granted +5 HP and an M1 Garand rifle.
(US - Rangers) "The Hell of Monti Casino" (20 Mu, SL skin modified w. Riflemen type jacket): The SL of the Ranger squad in question is granted +5/+10 HP and an M1A1 Thompson SMG.
(CW - Infantry Section) "Armoured Rat" (10mu, SL skin modified w. sapper jacket and kerchif (see 'Overrepair' sapper skin from vcoh)): The SL of the Tommie squad in question is granted +5 HP and a Sten SMG.
(WM - Volksgrenadiers) "Experienced Transfer" (5 Mu, SL skin of WM 'vehicle gunner' (bike driver/gunner, HT driver/gunner): The SL of the Volksgrenadier Squad in question is granted +3 (yes, 3) HP, his Leader MP44's burst is tripled and all ranges of incrimental accuracy are boosted by .5.
(WM - Grenadiers) "Ostfront Landser" (10mu, SL skin of the mortar crew+pioneer helment and goggles, remaining squad members skinned w. MG42 crew skins (bands of ammunition wrapped around upper torso): The SL of the squad in question is granted +5/+10 HP and a K98 rifle (+2dmg, +.10 acc @ S, M, L ranges).
(PE - Panzer Grenadiers) "Schafeschutze Unteroffizier (Sharpshooter Corporal) (free, purely aestetic as PG SL already has a free G43. Re-skinned to match Stormtrooper).
Not pretty cuz I took 10 mins writing it, but it might be a nice small touche for AFTER, and I greatly stress the word AFTER, the warmup is initiated.
EDIT: Too tired to deal with the typebox spazzing cuz the post is too long, in 'roflmenz upgrade and shit like that' helment=helmet, and touche=touch*. Spellcheck, tbh.
«
Last Edit: May 07, 2011, 07:48:44 pm by TheVolskinator
»
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Mysthalin
Tired King of Stats
Posts: 9028
Re: few ideas(terror...)
«
Reply #11 on:
May 07, 2011, 08:13:29 pm »
Quote
(WM - Volksgrenadiers) "Experienced Transfer" (5 Mu, SL skin of WM 'vehicle gunner' (bike driver/gunner, HT driver/gunner): The SL of the Volksgrenadier Squad in question is granted +3 (yes, 3) HP, his Leader MP44's burst is tripled and all ranges of incrimental accuracy are boosted by .5.
I demand this right now! Want burst-fire sniper volks leader nao! NAO I SAYS!!!
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: few ideas(terror...)
«
Reply #12 on:
May 07, 2011, 10:25:40 pm »
why not just give volks access to a mg32 atthe cost of 60mu. done
dont need to make all these new complicated units
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smurfORnot
EIR Veteran
Posts: 4715
Re: few ideas(terror...)
«
Reply #13 on:
May 08, 2011, 01:22:07 am »
cuz these are more cool,dont think what is complicated about it,u just replace skin of a 1 man.
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: few ideas(terror...)
«
Reply #14 on:
May 08, 2011, 01:30:41 pm »
Quote from: smurfORnot on May 07, 2011, 01:03:34 pm
u buy upgrade,one of them carries 'tanks' on the back,u fire flamer,he pulls out flame thing,after that he just gets back his rifle,dunno can it be done though.
EF mod is exploring a flammenwerfer 35 single use concept, and i think theres already a completed ability for it in the vcoh files. Idk, someone do some digging for it.
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