*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 02, 2024, 09:21:52 am

Login with username, password and session length

Resources

Recent posts

[Yesterday at 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: few ideas(terror...)  (Read 3921 times)
0 Members and 1 Guest are viewing this topic.
smurfORnot Offline
EIR Veteran
Posts: 4715



« on: May 07, 2011, 02:40:49 am »

Just came to my mind,something like 1 shot flamers for terror? So instead of grenade,you get to use flamer for short period of time,enough to clear house or something? It goes good with their 'flame' theme,and with that '1 use' it's not that you can spam them and kill everything.

'Honour guard' - if you could upgrade grens/volks with 1 KHC,they loose member,but get KHC leader instead? Or just make it that they can upgrade 1 guy to squad leader,and upgrade him with mp44? This could be made for other factions perhaps and other units? so that green leader would actually have true mp44 :p
Logged
Vermillion_Hawk Offline
EIR Veteran
Posts: 1282



« Reply #1 on: May 07, 2011, 12:27:20 pm »

Personally, I'd rather deploy an entire squad of KCH than a hobbled Grenadier squad with a KCH in it. That, though, would depend on the price.
Logged

What is a man? A miserable little pile of secrets.

- Andre Malraux

- Dracula
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #2 on: May 07, 2011, 01:01:32 pm »

So they'd pull out a flamethrower out of thin air and then go back to their k98s?
If you're fond of the 'flame' theme, you should probably play Scorched Earth :p

The leader upgrade sounds interesting though.
Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #3 on: May 07, 2011, 01:03:34 pm »

u buy upgrade,one of them carries 'tanks' on the back,u fire flamer,he pulls out flame thing,after that he just gets back his rifle,dunno can it be done though.
Logged
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #4 on: May 07, 2011, 01:05:53 pm »

...

VOLK SPAM! 28 Volks means 28 KCH men. When all dies KCH still lives! Forward Volk leaders! lets take the world together!
Logged

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #5 on: May 07, 2011, 01:08:03 pm »

after volks die,you would have single khc,and he isnt free,u payed for him,dont think that that single dude would be OP.
Logged
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #6 on: May 07, 2011, 01:25:52 pm »

You can use pio flamers + grens.
Logged

Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #7 on: May 07, 2011, 01:29:49 pm »

Just came to my mind,something like 1 shot flamers for terror? So instead of grenade,you get to use flamer for short period of time,enough to clear house or something? It goes good with their 'flame' theme,and with that '1 use' it's not that you can spam them and kill everything.

Love it, but i agree it fits more with SE

'Honour guard' - if you could upgrade grens/volks with 1 KHC,they loose member,but get KHC leader instead? Or just make it that they can upgrade 1 guy to squad leader,and upgrade him with mp44? This could be made for other factions perhaps and other units? so that green leader would actually have true mp44 :p

Love it, but what about making it a T4 passive with i don't know Heavy Support or Rolling Thunder (would seem too OP with Pevertin Pills)
Logged

Yes that's me, the special snowflake.
Tymathee Offline
Donator
*
Posts: 9741



« Reply #8 on: May 07, 2011, 01:41:12 pm »

honour guard is my idea from loong ago that no one seems to want to implement but everyone likes. it's best on volks and it makes the most sense. they're the least experienced on the field so you put a kch in charge of 'em, they get mp44, you upgrade volks with mp40's, Huh, profit.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #9 on: May 07, 2011, 02:49:36 pm »

Quote
Love it, but i agree it fits more with SE

SE already has flame pgrens which are great,dont think that it needs more flame weapons.
Logged
TheVolskinator Offline
Administrator / Lead Developer
*
Posts: 3012



« Reply #10 on: May 07, 2011, 07:43:59 pm »

Impliment an SL upgrade of sorts for every basic or otherwise squad?

(US - Riflemen) "Kasserine-tested Veteran" (5mu, SL skin modified w. an engineer-like assault jacket, un-netted darker helment, retains M1 Radio): The SL of the Riflemen squad in question is granted +5 HP and an M1 Garand rifle.

(US - Rangers) "The Hell of Monti Casino" (20 Mu, SL skin modified w. Riflemen type jacket): The SL of the Ranger squad in question is granted +5/+10 HP and an M1A1 Thompson SMG.

(CW - Infantry Section) "Armoured Rat" (10mu, SL skin modified w. sapper jacket and kerchif (see 'Overrepair' sapper skin from vcoh)): The SL of the Tommie squad in question is granted +5 HP and a Sten SMG.

(WM - Volksgrenadiers) "Experienced Transfer" (5 Mu, SL skin of WM 'vehicle gunner' (bike driver/gunner, HT driver/gunner): The SL of the Volksgrenadier Squad in question is granted +3 (yes, 3) HP, his Leader MP44's burst is tripled and all ranges of incrimental accuracy are boosted by .5.

(WM - Grenadiers) "Ostfront Landser" (10mu, SL skin of the mortar crew+pioneer helment and goggles, remaining squad members skinned w. MG42 crew skins (bands of ammunition wrapped around upper torso): The SL of the squad in question is granted +5/+10 HP and a K98 rifle (+2dmg, +.10 acc @ S, M, L ranges).

(PE - Panzer Grenadiers) "Schafeschutze Unteroffizier (Sharpshooter Corporal) (free, purely aestetic as PG SL already has a free G43. Re-skinned to match Stormtrooper).

Not pretty cuz I took 10 mins writing it, but it might be a nice small touche for AFTER, and I greatly stress the word AFTER, the warmup is initiated.

EDIT: Too tired to deal with the typebox spazzing cuz the post is too long, in 'roflmenz upgrade and shit like that' helment=helmet, and touche=touch*. Spellcheck, tbh.
« Last Edit: May 07, 2011, 07:48:44 pm by TheVolskinator » Logged

Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.

Getting EiR:R Released on Steam

Forum Rules & Guidelines
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #11 on: May 07, 2011, 08:13:29 pm »

Quote
(WM - Volksgrenadiers) "Experienced Transfer" (5 Mu, SL skin of WM 'vehicle gunner' (bike driver/gunner, HT driver/gunner): The SL of the Volksgrenadier Squad in question is granted +3 (yes, 3) HP, his Leader MP44's burst is tripled and all ranges of incrimental accuracy are boosted by .5.

I demand this right now! Want burst-fire sniper volks leader nao! NAO I SAYS!!!
Logged

Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #12 on: May 07, 2011, 10:25:40 pm »

why not just give volks access to a mg32 atthe cost of 60mu. done

dont need to make all these new complicated units
Logged


Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #13 on: May 08, 2011, 01:22:07 am »

cuz these are more cool,dont think what is complicated about it,u just replace skin of a 1 man.
Logged
TheVolskinator Offline
Administrator / Lead Developer
*
Posts: 3012



« Reply #14 on: May 08, 2011, 01:30:41 pm »

u buy upgrade,one of them carries 'tanks' on the back,u fire flamer,he pulls out flame thing,after that he just gets back his rifle,dunno can it be done though.

EF mod is exploring a flammenwerfer 35 single use concept, and i think theres already a completed ability for it in the vcoh files. Idk, someone do some digging for it.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.081 seconds with 36 queries.