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HMG
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Topic: HMG (Read 18374 times)
0 Members and 6 Guests are viewing this topic.
lionel23
Donator
Posts: 1854
Re: HMG
«
Reply #40 on:
May 08, 2011, 07:02:50 pm »
If it's an allied HMG, I always attack those from the front cause they never suppress me fast enough to be a threat. Before and after I got elite armor, I just run up and usually gun them down (all you have to do is inflict one casualty to make it stop firing the main gun).
Now Vickers and MG42 I would never do that, even with Fire-up rangers would get raped. But Axis vs US MG, different story.
Logged
Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
Tymathee
Donator
Posts: 9741
Re: HMG
«
Reply #41 on:
May 08, 2011, 07:10:17 pm »
Vickers? only vickers that have supp fire are rca and mando hmgs, other wise it's like a .30 cal
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
DarkSoldierX
EIR Veteran
Posts: 3015
Re: HMG
«
Reply #42 on:
May 08, 2011, 07:25:12 pm »
Quote from: vonsteph on May 08, 2011, 11:40:13 am
I dont know, which hmg u guys have but i was just playing and what happened: one grenadier squad was rushing my hmg team frontal throwing grenades and killing it. this should not be possible, not even with 2 or more squads. Mg is an anti infantry anti blob weapon, it needs to be more powerful vs these. Either decrease the grenade range or better increase the HMG range! But i see u guys want believe that
Did they throw many grenades? If they did thats the assault ability, cost alot but its a 1 use ability that makes you unable to surpress for the duration but you cannot control your units. They rush the target and throw a bunch of nades.
And Grenadier nade does low damage but a little higher range than american nade if its the normal one that cost 20 mun.
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
Poppi
EIR Veteran
Posts: 1080
Re: HMG
«
Reply #43 on:
May 08, 2011, 08:43:51 pm »
Quote from: vonsteph on May 08, 2011, 06:48:58 am
Guys i dont mind that kch or any other infantry killing my hmg team. But i just wanna state that an infantry should not be able to overran an hmg DIRECTLY. If they come from the side and are maybe just shortly in the fire radius i do understand that they can overwhelm hmgs, but overrunning it from the front? cmon, that should be absolutely deadly.
Btw i do support my Hmg teams, mostly with backed up mortar + riflemen; but still they manage at least to crawl close enough to throw grenades on the hmg.
ya ive posted the same thing and im sticking with it. .30 doesnt really stop or suppress enemies fast enough to prevent them from getting into range and killing off a MG team. Heck .30 pointing right at a flamer, and yes the flamer will get into range and win.
Thinking overlord is better than LnL for .30 and support. Officers buff up suppression quit nicely. Have him near a MG/Mortar combo to cause them to be more deadly. But shame thats what it takes.
Logged
3rdCondor
Donator
Posts: 1536
Re: HMG
«
Reply #44 on:
May 08, 2011, 08:51:37 pm »
I like the hmg
Logged
Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
Quote from: Smokaz on August 14, 2012, 04:15:58 pm
fuck the pgren rifle, fucking dogshit weapon
Quote from: TheIcelandicManiac on November 28, 2012, 04:04:22 pm
My beautiful black pussy won
Tymathee
Donator
Posts: 9741
Re: HMG
«
Reply #45 on:
May 08, 2011, 10:04:48 pm »
New Vickers > .30 Cal imo oh and vickers bunkers <3
Logged
pqumsieh
EIR Veteran
Posts: 2367
Re: HMG
«
Reply #46 on:
May 09, 2011, 07:41:35 am »
I disagree with the motion that the .30 cal is a poor kg and requires an upgrade of sorts. You cant point to tye mg42 and say thats what i want, factions have their differences and this is one of them. Personally, my mgs do an amazing job at defeating infantry.
What i dont do is place an mg in a building or by itself and hope for a win. It is usually accompanying my rifle squads and setups up whe. I engage enemy. Most players wi not know what to do i these situations. Do they fire on my mg, my engies with shotguns, or my riflemen. I generally supress very quickly and get 4-8 kills per mg pretty easily.
Maybe people have been using the mg wrong, maybe thats the root of their complait. Imo, 20 muni for a mg is an amazing deal!
Logged
Common sense is not so common after all.
panzerman
EIR Veteran
Posts: 689
Re: HMG
«
Reply #47 on:
May 09, 2011, 08:03:55 am »
just noticed this, it rapes my pzgrens... do they get a modifier against them?
Logged
pqumsieh
EIR Veteran
Posts: 2367
Re: HMG
«
Reply #48 on:
May 09, 2011, 08:15:35 am »
with the change to infantry armor from soldier armor, they do significantly more damage to pgrens.
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: HMG
«
Reply #49 on:
May 09, 2011, 08:19:22 am »
pffft everything rapes Pegrens Now a days.
Logged
Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
Unkn0wn
No longer retired
Posts: 18379
Re: HMG
«
Reply #50 on:
May 09, 2011, 08:28:57 am »
Quote from: pqumsieh on May 09, 2011, 08:15:35 am
with the change to infantry armor from soldier armor, they do significantly more damage to pgrens.
Which is largely negated by most PEgrens currently having sprint.
Logged
Tymathee
Donator
Posts: 9741
Re: HMG
«
Reply #51 on:
May 09, 2011, 09:52:37 am »
Quote from: Unkn0wn on May 09, 2011, 08:28:57 am
Which is largely negated by most PEgrens currently having sprint.
+1
Quote from: TheIcelandicManiac on May 09, 2011, 08:19:22 am
pffft pegrens rape everything now a days.
Fixed
Logged
Poppi
EIR Veteran
Posts: 1080
Re: HMG
«
Reply #52 on:
May 09, 2011, 02:10:17 pm »
Quote from: pqumsieh on May 09, 2011, 07:41:35 am
I disagree with the motion that the .30 cal is a poor kg and requires an upgrade of sorts. You cant point to tye mg42 and say thats what i want, factions have their differences and this is one of them. Personally, my mgs do an amazing job at defeating infantry.
What i dont do is place an mg in a building or by itself and hope for a win. It is usually accompanying my rifle squads and setups up whe. I engage enemy. Most players wi not know what to do i these situations. Do they fire on my mg, my engies with shotguns, or my riflemen. I generally supress very quickly and get 4-8 kills per mg pretty easily.
Maybe people have been using the mg wrong, maybe thats the root of their complait. Imo, 20 muni for a mg is an amazing deal!
Well if .30 needs support from inf to be descent, and if .30 are made to compliment inf. Then .30 should be more mobile.
Having a .30 by itself even in a building shooting directly at a target isnt enough to be victorious, enemy literally keeps crawling their way. So ok .30 needs support b/c its weak. How about reducing tear down time and increasing movement so it can keep up with inf decently enough.
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: HMG
«
Reply #53 on:
May 09, 2011, 02:11:41 pm »
Quote from: Poppi on May 08, 2011, 08:43:51 pm
ya ive posted the same thing and im sticking with it. .30 doesnt really stop or suppress enemies fast enough to prevent them from getting into range and killing off a MG team. Heck .30 pointing right at a flamer, and yes the flamer will get into range and win.
Thinking overlord is better than LnL for .30 and support. Officers buff up suppression quit nicely. Have him near a MG/Mortar combo to cause them to be more deadly. But shame thats what it takes.
What you people say is impossible. If you fire from max range the flamer will get surpressed before it hits range and when it gets into range it might get a small meager bit of damage off(might crit a dude) before it gets pinned and unable to fire.
Quote from: Poppi on May 09, 2011, 02:10:17 pm
Well if .30 needs support from inf to be descent, and if .30 are made to compliment inf. Then .30 should be more mobile.
Having a .30 by itself even in a building shooting directly at a target isnt enough to be victorious, enemy literally keeps crawling their way. So ok .30 needs support b/c its weak. How about reducing tear down time and increasing movement so it can keep up with inf decently enough.
Crawling your way? Trololololol! Kill them! Mg is 3 pop for christ sake WTF more do you want?
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: HMG
«
Reply #54 on:
May 09, 2011, 02:22:19 pm »
I seriously don't see why a 3 pop unit that costs a mere 250 MP 20 MU should have it's way with even a single 5 popcap unit that costs 240 MP 75 MU, both being infantry-based anti-inf.
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: HMG
«
Reply #55 on:
May 09, 2011, 02:32:12 pm »
cuz why have it hard way,when you can have easy mode?
Logged
vonsteph
EIR Regular
Posts: 16
Re: HMG
«
Reply #56 on:
May 10, 2011, 04:40:20 am »
Quote from: Mysthalin on May 09, 2011, 02:22:19 pm
I seriously don't see why a 3 pop unit that costs a mere 250 MP 20 MU should have it's way with even a single 5 popcap unit that costs 240 MP 75 MU, both being infantry-based anti-inf.
Ah, ok according to your logic, a more expensive unit should just beat up cheaper unit because its cheaper no matter how you use them?! (ok lets spam the most expensive units and kill everything)
And you cant compare HMG with other anti infantry weapons: Hmg must set up first, has a fire radius cant shoot while moving, thus its very immobile, while every other units can shoot while moving have no fire radius...
The HMG just needs a bit love from the developers, increase either its range or make it supress quicker to prevent crawl and kill actions! BTW i would gladly pay more for an HMg that really fullfill its role as antiinf antiblob weapon!
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: HMG
«
Reply #57 on:
May 10, 2011, 04:53:10 am »
Quote from: Unkn0wn on May 09, 2011, 08:28:57 am
Which is largely negated by most PEgrens currently having sprint.
Sprint and soldier armor is bad, reverse the changes.
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Poppi
EIR Veteran
Posts: 1080
Re: HMG
«
Reply #58 on:
May 10, 2011, 11:39:34 am »
Quote from: DarkSoldierX on May 09, 2011, 02:11:41 pm
What you people say is impossible. If you fire from max range the flamer will get surpressed before it hits range and when it gets into range it might get a small meager bit of damage off(might crit a dude) before it gets pinned and unable to fire.
Crawling your way? Trololololol! Kill them! Mg is 3 pop for christ sake WTF more do you want?
1. Yes .30 firing max range at a standard unit doesnt always suppress. I had ton of units just crawl their healthy happy non suppressed ass 4 feet infront of my .30 and start unloading rounds, grenades, or flames.
2. Only 3 pop? And what its not allowed to be useful? Whats the point of having it take 2 pop if it cant do its job then? As i said gladly take a more expensive MG that i can depend on, than one that fails.
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: HMG
«
Reply #59 on:
May 10, 2011, 11:56:15 am »
HMG's are fine.
Logged
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Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
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