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Author Topic: HMG  (Read 18528 times)
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lionel23 Offline
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« Reply #40 on: May 08, 2011, 07:02:50 pm »

If it's an allied HMG, I always attack those from the front cause they never suppress me fast enough to be a threat.  Before and after I got elite armor, I just run up and usually gun them down (all you have to do is inflict one casualty to make it stop firing the main gun).

Now Vickers and MG42 I would never do that, even with Fire-up rangers would get raped.  But Axis vs US MG, different story.
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Tymathee Offline
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« Reply #41 on: May 08, 2011, 07:10:17 pm »

Vickers? only vickers that have supp fire are rca and mando hmgs, other wise it's like a .30 cal
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DarkSoldierX Offline
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« Reply #42 on: May 08, 2011, 07:25:12 pm »


I dont know, which hmg u guys have but i was just playing and what happened: one grenadier squad was rushing my hmg team frontal throwing grenades and killing it. this should not be possible, not even with 2 or more squads. Mg is an anti infantry anti blob weapon, it needs to be more powerful vs these. Either decrease the grenade range or better increase the HMG range!  But i see u guys want believe that  Tongue
Did they throw many grenades? If they did thats the assault ability, cost alot but its a 1 use ability that makes you unable to surpress for the duration but you cannot control your units. They rush the target and throw a bunch of nades.

And Grenadier nade does low damage but a little higher range than american nade if its the normal one that cost 20 mun.
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Poppi Offline
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« Reply #43 on: May 08, 2011, 08:43:51 pm »

Guys i dont mind that kch or any other infantry killing my hmg team. But i just wanna state that an infantry should not be able to overran an hmg DIRECTLY. If they come from the side and are maybe just shortly in the fire radius i do understand that they can overwhelm hmgs, but overrunning it from the front? cmon, that should be absolutely deadly.

Btw i do support my Hmg teams, mostly with backed up mortar + riflemen; but still they manage at least to crawl close enough to throw grenades on the hmg.

ya ive posted the same thing and im sticking with it. .30 doesnt really stop or suppress enemies fast enough to prevent them from getting into range and killing off a MG team. Heck .30 pointing right at a flamer, and yes the flamer will get into range and win.

Thinking overlord is better than LnL for .30 and support. Officers buff up suppression quit nicely. Have him near a MG/Mortar combo to cause them to be more deadly. But shame thats what it takes.
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3rdCondor Offline
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« Reply #44 on: May 08, 2011, 08:51:37 pm »

I like the hmg
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Tymathee Offline
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« Reply #45 on: May 08, 2011, 10:04:48 pm »

New Vickers > .30 Cal imo oh and vickers bunkers <3
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pqumsieh Offline
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« Reply #46 on: May 09, 2011, 07:41:35 am »

I disagree with the motion that the .30 cal is a poor kg and requires an upgrade of sorts. You cant point to tye mg42 and say thats what i want, factions have their differences and this is one of them. Personally, my mgs do an amazing job at defeating infantry.

What i dont do is place an mg in a building or by itself and hope for a win. It is usually accompanying my rifle squads and setups up whe. I engage enemy. Most players wi not know what to do i these situations. Do they fire on my mg, my engies with shotguns, or my riflemen. I generally supress very quickly and get 4-8 kills per mg pretty easily.

Maybe people have been using the mg wrong, maybe thats the root of their complait. Imo, 20 muni for a mg is an amazing deal!
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panzerman Offline
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« Reply #47 on: May 09, 2011, 08:03:55 am »

just noticed this, it rapes my pzgrens... do they get a modifier against them?
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pqumsieh Offline
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« Reply #48 on: May 09, 2011, 08:15:35 am »

with the change to infantry armor from soldier armor, they do significantly more damage to pgrens.
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TheIcelandicManiac Offline
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« Reply #49 on: May 09, 2011, 08:19:22 am »

pffft everything rapes Pegrens Now a days.
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Unkn0wn Offline
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« Reply #50 on: May 09, 2011, 08:28:57 am »

with the change to infantry armor from soldier armor, they do significantly more damage to pgrens.

Which is largely negated by most PEgrens currently having sprint.
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Tymathee Offline
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« Reply #51 on: May 09, 2011, 09:52:37 am »

Which is largely negated by most PEgrens currently having sprint.

+1

pffft pegrens rape everything now a days.

Fixed
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Poppi Offline
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« Reply #52 on: May 09, 2011, 02:10:17 pm »

I disagree with the motion that the .30 cal is a poor kg and requires an upgrade of sorts. You cant point to tye mg42 and say thats what i want, factions have their differences and this is one of them. Personally, my mgs do an amazing job at defeating infantry.

What i dont do is place an mg in a building or by itself and hope for a win. It is usually accompanying my rifle squads and setups up whe. I engage enemy. Most players wi not know what to do i these situations. Do they fire on my mg, my engies with shotguns, or my riflemen. I generally supress very quickly and get 4-8 kills per mg pretty easily.

Maybe people have been using the mg wrong, maybe thats the root of their complait. Imo, 20 muni for a mg is an amazing deal!

Well if .30 needs support from inf to be descent, and if .30 are made to compliment inf. Then .30 should be more mobile.
Having a .30 by itself even in a building shooting directly at a target isnt enough to be victorious, enemy literally keeps crawling their way. So ok .30 needs support b/c its weak. How about reducing tear down time and increasing movement so it can keep up with inf decently enough.
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DarkSoldierX Offline
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« Reply #53 on: May 09, 2011, 02:11:41 pm »

ya ive posted the same thing and im sticking with it. .30 doesnt really stop or suppress enemies fast enough to prevent them from getting into range and killing off a MG team. Heck .30 pointing right at a flamer, and yes the flamer will get into range and win.

Thinking overlord is better than LnL for .30 and support. Officers buff up suppression quit nicely. Have him near a MG/Mortar combo to cause them to be more deadly. But shame thats what it takes.

What you people say is impossible. If you fire from max range the flamer will get surpressed before it hits range and when it gets into range it might get a small meager bit of damage off(might crit a dude) before it gets pinned and unable to fire.

Well if .30 needs support from inf to be descent, and if .30 are made to compliment inf. Then .30 should be more mobile.
Having a .30 by itself even in a building shooting directly at a target isnt enough to be victorious, enemy literally keeps crawling their way. So ok .30 needs support b/c its weak. How about reducing tear down time and increasing movement so it can keep up with inf decently enough.

Crawling your way? Trololololol! Kill them! Mg is 3 pop for christ sake WTF more do you want?
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Mysthalin Offline
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« Reply #54 on: May 09, 2011, 02:22:19 pm »

I seriously don't see why a 3 pop unit that costs a mere 250 MP 20 MU should have it's way with even a single 5 popcap unit that costs 240 MP 75 MU, both being infantry-based anti-inf.
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smurfORnot Offline
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« Reply #55 on: May 09, 2011, 02:32:12 pm »

cuz why have it hard way,when you can have easy mode?
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vonsteph Offline
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« Reply #56 on: May 10, 2011, 04:40:20 am »

I seriously don't see why a 3 pop unit that costs a mere 250 MP 20 MU should have it's way with even a single 5 popcap unit that costs 240 MP 75 MU, both being infantry-based anti-inf.
Ah, ok according to your logic, a more expensive unit should just beat up cheaper unit because its cheaper no matter how you use them?! (ok lets spam the most expensive units and kill everything) Huh
And you cant compare HMG with other anti infantry weapons: Hmg must set up first, has a fire radius cant shoot while moving, thus its very immobile, while every other units can shoot while moving  have no fire radius...
The HMG just needs a bit love from the developers, increase either its range or make it supress quicker to prevent crawl and kill actions! BTW i would gladly pay more for an HMg that really fullfill its role as antiinf antiblob weapon!
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PonySlaystation Offline
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« Reply #57 on: May 10, 2011, 04:53:10 am »

Which is largely negated by most PEgrens currently having sprint.

Sprint and soldier armor is bad, reverse the changes.
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Poppi Offline
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« Reply #58 on: May 10, 2011, 11:39:34 am »

What you people say is impossible. If you fire from max range the flamer will get surpressed before it hits range and when it gets into range it might get a small meager bit of damage off(might crit a dude) before it gets pinned and unable to fire.

Crawling your way? Trololololol! Kill them! Mg is 3 pop for christ sake WTF more do you want?



1. Yes .30 firing max range at a standard unit doesnt always suppress. I had ton of units just crawl their healthy happy non suppressed ass 4 feet infront of my .30 and start unloading rounds, grenades, or flames.

2. Only 3 pop? And what its not allowed to be useful? Whats the point of having it take 2 pop if it cant do its job then? As i said gladly take a more expensive MG that i can depend on, than one that fails.
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Mister Schmidt Offline
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« Reply #59 on: May 10, 2011, 11:56:15 am »

HMG's are fine.
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