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Author Topic: If you could change or add one thing to EIR, what would it be?  (Read 48779 times)
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Unkn0wn Offline
No longer retired
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Posts: 18379


« on: May 08, 2011, 07:44:24 am »

We have a thread like this every once in a while, always fun to hear what you guys think... So shoot!
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skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #1 on: May 08, 2011, 07:48:00 am »

add: more players

xD
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Quote from: deadbolt
bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

Quote from: Tachibana
47k new all time record?

Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #2 on: May 08, 2011, 07:48:38 am »

equalise abilitys like assualt grenades and fireup and sprint so there few and un spammable and then make mgs more succeptable to mortar and inderect fire and go from there


Then this

add: more players

xD
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Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

Unkn0wn Offline
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Posts: 18379


« Reply #3 on: May 08, 2011, 07:50:09 am »

Quote
add: more players

I'm afraid there's not much we can do about that, although I think the next patch may seriously spike up activity at least. (Which combined with PR efforts may go a long way)
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skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #4 on: May 08, 2011, 07:51:42 am »

Ye I know. Hence the xD
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shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #5 on: May 08, 2011, 07:56:04 am »

add: warmap

remove: blame culture. It's never your fault you lose, it's always the spam, the blob and the imbalance because clearly every eir player in infallible and should always win because inferior tactics make them feel fuzzy inside.
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #6 on: May 08, 2011, 08:12:38 am »

Assult riflemen
i want them back even tough they would be reward units.
well if they would be reward units they should be stronger.
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Quote from: Grundwaffe
Soon™
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Sometimes its like PQ doesnt carrot all.

Work Harder
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #7 on: May 08, 2011, 08:13:22 am »

Add: 2 more balanced doctrine path for every faction
Add: Soviet Union faction


Change: All fuel and mun prices increased by 20%
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two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
Malgoroth Offline
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Posts: 960


« Reply #8 on: May 08, 2011, 08:40:50 am »

Change: The availability system (namely - get the shit rid of "oversupply" and slightly lower the amount in the "reserve pool").
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Unkn0wn Offline
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Posts: 18379


« Reply #9 on: May 08, 2011, 08:43:30 am »

Change: The availability system (namely - get the shit rid of "oversupply" and slightly lower the amount in the "reserve pool").

Don't quote me on this but I think the removal of oversupply is something that is planned with the implementation of the warmap
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MittinsKittens Offline
Donator
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Posts: 916



« Reply #10 on: May 08, 2011, 08:44:43 am »

Add new units and vechs. This is the main reason i play the mod. Just to play with the new stuff in the game.
Sadly, I feel there needs to be more in this mod Sad
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EiRNames:- MittinsKittens & FlutterShyPegasus
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #11 on: May 08, 2011, 08:55:37 am »

add: the ability to choose all doctrine abilities once in a while in between wars, for the lolfactor like over a weekend.
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DERDBERT
Like Jesus, Keeps died for us

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Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
BigDick
Guest
« Reply #12 on: May 08, 2011, 09:02:35 am »

add a random side automatch

will lead to getting games more quick -> will lead to more games being played -> will lead to more players playing
EIR

=>profit
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Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #13 on: May 08, 2011, 09:21:14 am »

 I would say take out the invisible and disappearing units not the ambush units mind you..

 To compensate for this you could give the Storm Troopers i know there cost is higher due to cloak so fire up or make the STG44 better at long medium range or something has storm troopers well they were storm troopers not stealth fighters...

  no more cloud of smoke and the unit appears behind you ...

 The Sniper could have a bigger radius from objects for there cloak so they would have to use cover more or once you shoot if in the open no recloak until you find cover and or get out of the enemy site range..
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Malgoroth Offline
Donator
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Posts: 960


« Reply #14 on: May 08, 2011, 09:39:38 am »

Don't quote me on this but I think the removal of oversupply is something that is planned with the implementation of the warmap

Well hell yeah.

In that case - change: Make doctrine units (except KT, Jagd) standard when you pick a certain doctrine. You shouldn't have to level up and pay PPs for 88's, Tigers, Pershings, stormies, rangers, etc... Those units should just be unlocked by default.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #15 on: May 08, 2011, 09:44:57 am »

'grindless' system.
Don't forget that word, I'm not sure how many more times the devs could stress it to everyone =p.
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Tachibana Offline
NotADev
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Posts: 1270


« Reply #16 on: May 08, 2011, 09:53:40 am »

Automatch.
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It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
americans dont dodge wars.
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Malgoroth Offline
Donator
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Posts: 960


« Reply #17 on: May 08, 2011, 10:07:40 am »

'grindless' system.
Don't forget that word, I'm not sure how many more times the devs could stress it to everyone =p.

Grindless for warmap companies yeah, but what about non-warmap companies? Is their grind going to be tied to the warmap even though they aren't participating?
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #18 on: May 08, 2011, 10:57:55 am »

Someone above posted on adding the SU doctrine. As a frequent on the EF mod forums, afaik the next releast will be sometime in late may, and will include another new faction, the german Ostheer. The SU is also getting a few brand new reward units like the SU-76, SU-122, DEsK MG team, BA-64 AC, light AA cannons in various forms, and a crapload of doctrine reworks. Americans have a ne historically accurate model for an upgunned sherman. Ostheer will inlcude units like the Panzer III Luchs, Elefant, possibly the Nashorn, and there have been many many suggestions about a moving 88 platform. The EF team is VERY devoted to balance and is stricter then you guys on the "balance > realism" thing; I'm sure if someone from this mod team talked with their head, 'Lord Rommel', you guys could have permission to add both of those factions once EF has finished balancing them and has released them officially.
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tank130 Offline
Sugar Daddy
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Posts: 8890


« Reply #19 on: May 08, 2011, 12:28:23 pm »

Remove sprint.

Take out the invisible and disappearing units.

No more cloud of smoke and the unit appears behind you ...

Cloak in heavy cover only - all units including vehicles

Snipers cloak in medium or heavy cover only.
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Quote
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