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If you could change or add one thing to EIR, what would it be?
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Topic: If you could change or add one thing to EIR, what would it be? (Read 48729 times)
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #40 on:
May 08, 2011, 04:22:05 pm »
It would be awesome just being in the back having 4-5 just flaming the shit up.
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Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
EliteGren
EIR Veteran
Posts: 6106
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #41 on:
May 08, 2011, 04:23:31 pm »
And it would probably look really retarded because the fire animation only goes 20m
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
BigDick
Guest
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #42 on:
May 08, 2011, 04:24:01 pm »
Quote from: TheVolskinator on May 08, 2011, 04:15:56 pm
Flame HT needs something on the order of +20 range. Same for the lolodile, both a useless to a fault. A range boost would do them good, I dont think itd fuck the balance up, and itd be more historically accurate then shit 20m range or whatever.
sherman croc already got buffed by getting churchil armor
just saying for the new guys
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Mister Schmidt
Lawmaker
Posts: 5006
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #43 on:
May 08, 2011, 04:24:26 pm »
Quote from: TheVolskinator on May 08, 2011, 04:15:56 pm
Flame HT needs something on the order of +20 range. Same for the lolodile, both a useless to a fault. A range boost would do them good, I dont think itd fuck the balance up, and itd be more historically accurate then shit 20m range or whatever.
NO REALISM NO NO NO
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and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
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Heartmann
Officer of Kindness
Posts: 1776
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #44 on:
May 08, 2011, 05:05:40 pm »
add: Non-doc flame unit for PE. (incen dont count imo)
add: Black dudes in the rifle man skin, would look awsome imo ^^
add: Make sprint vet specific
Remove: the 5 sec delay firing when decloaking with fjs.
Fix: At nades AoE tread brake.
Fix: decrease off-maps to only 1 doc per faction. and at the most 2 callins per player.
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In the basement getting drunk.
Quote from: tank130 on March 31, 2013, 08:55:36 am
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #45 on:
May 08, 2011, 05:23:09 pm »
Add: More whored veterancy to my units.
Remove: Frag's moving-lockdown IST.
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Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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Poppi
EIR Veteran
Posts: 1080
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #46 on:
May 08, 2011, 08:49:12 pm »
get rid of cloak or totally nerf it by alot. They are invisible at 5 feet. But i do like the idea of ambush. But not when a unit disspears 5 feet in front of my MG while it was shooting at them.
Actually do something to prevent spamming. Im thinking about limit per unit. but people see that as blasphemy, like im trying to introduce evil socialism to america or something. For some reason they actually think every company will end up the same. LOLZ
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shockcoil
griefer & spammer
EIR Veteran
Posts: 1566
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #47 on:
May 08, 2011, 09:07:30 pm »
Why is everyone so mad about cloak, I haven't see a stormie is fucking years.
«
Last Edit: May 08, 2011, 09:09:22 pm by shockcoil
»
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AmPM
Community Mapper
Posts: 7978
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #48 on:
May 08, 2011, 09:13:37 pm »
I saw some today, they got owned.
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #49 on:
May 08, 2011, 09:25:17 pm »
Quote from: Heartmann on May 08, 2011, 05:05:40 pm
add: Non-doc flame unit for PE. (incen dont count imo)
add: Black dudes in the rifle man skin, would look awsome imo ^^
add: Make sprint vet specific
Remove: the 5 sec delay firing when decloaking with fjs.
Fix: At nades AoE tread brake.
Fix: decrease off-maps to only 1 doc per faction. and at the most 2 callins per player.
Well you know how the story goes, the black man dies first. hahah
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
smurfORnot
EIR Veteran
Posts: 4715
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #50 on:
May 09, 2011, 12:13:44 am »
lol!
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Mysthalin
Tired King of Stats
Posts: 9028
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #51 on:
May 09, 2011, 01:44:32 am »
Quote from: shockcoil on May 08, 2011, 09:07:30 pm
Why is everyone so mad about cloak, I haven't see a stormie is fucking years.
It's just cause me, wind and schultz don't play anymore.
Though I am disappointed in puddin and skaffa if stormies don't exist anymore.
Logged
nugnugx
Donator
Posts: 4051
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #52 on:
May 09, 2011, 01:46:28 am »
It has to do more with commandos than storms. They are the ones that leave smoke and pop behind your units as Tank mentioned, and you see mandos in every game with brits.
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NightRain
EIR Veteran
Posts: 3908
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #53 on:
May 09, 2011, 02:03:40 am »
Buff Panzer 4 by Nerfing 76mm Sherman Upgun.
It is most common that Sherman Upgun is TOO good for its cost. You can now engage Armor without being afraid of loosing and you can also take on infantry without a worry. The P4 is somewhat a underdog nowadays, it is slightly more expensive than Sherman yet loses to it more or less. I believe this has to be looked into.
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
nugnugx
Donator
Posts: 4051
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #54 on:
May 09, 2011, 02:04:45 am »
or give panzer 4 upgun that beats sherman upgun
should always be axis tanks > allied tanks unless there is a difference in heavy vs medium. King tiger should kill pershing, but today pershing can snipe KT from long range while KT shells bounce of from persh.
Allies got specialised atgs for axis tanks so axis should have atleast better heavy armor, but tigers and panthers will loose to persh and firefly can snipe you with ease.
«
Last Edit: May 09, 2011, 02:11:47 am by nugnugx
»
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BigDick
Guest
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #55 on:
May 09, 2011, 02:15:51 am »
Quote from: nugnugx on May 09, 2011, 02:04:45 am
but today pershing can snipe KT from long range while KT shells bounce of from persh.
in your dreams maybe
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nugnugx
Donator
Posts: 4051
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #56 on:
May 09, 2011, 02:17:44 am »
Quote from: BigDick on May 09, 2011, 02:15:51 am
in your dreams maybe
Played yesterday and persh was killing me from long range and you cannot catch him with kt speed. Kt was missing or shells bounced.
He took like 1000hp of KT while i maybe landed 2 penetrated shots out of 6 which 2 also missed.
Logged
spinn72
EIR Veteran
Posts: 1802
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #57 on:
May 09, 2011, 02:38:13 am »
KT is meant to be a armoured fortress rather than a hard-hitting weapon. If you want the latter, get a Jagdpanther
.
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panzerman
EIR Veteran
Posts: 689
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #58 on:
May 09, 2011, 02:39:46 am »
Quote from: spinn72 on May 09, 2011, 02:38:13 am
KT is meant to be a armoured fortress rather than a hard-hitting weapon. If you want the latter, get a Jagdpanther
.
still rapes pershing usually.
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #59 on:
May 09, 2011, 02:41:26 am »
not a hard hitting weapon? oh i forgot it had a 88mm KwK 43 L/71
Where in any description has KT been named the "armoured fortress" oh im sorry i forgot it has the fucking massive 88mm KwK 43 L/71 !!!
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