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Author Topic: If you could change or add one thing to EIR, what would it be?  (Read 48729 times)
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #40 on: May 08, 2011, 04:22:05 pm »

It would be awesome just being in the back having 4-5 just flaming the shit up.
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Soon™
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #41 on: May 08, 2011, 04:23:31 pm »

And it would probably look really retarded because the fire animation only goes 20m
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
BigDick
Guest
« Reply #42 on: May 08, 2011, 04:24:01 pm »

Flame HT needs something on the order of +20 range. Same for the lolodile, both a useless to a fault. A range boost would do them good, I dont think itd fuck the balance up, and itd be more historically accurate then shit 20m range or whatever.

sherman croc already got buffed by getting churchil armor

just saying for the new guys
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #43 on: May 08, 2011, 04:24:26 pm »

Flame HT needs something on the order of +20 range. Same for the lolodile, both a useless to a fault. A range boost would do them good, I dont think itd fuck the balance up, and itd be more historically accurate then shit 20m range or whatever.

NO REALISM NO NO NO
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Heartmann Offline
Officer of Kindness
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Posts: 1776



« Reply #44 on: May 08, 2011, 05:05:40 pm »

add: Non-doc flame unit for PE. (incen dont count imo)

add: Black dudes in the rifle man skin, would look awsome imo ^^

add: Make sprint vet specific

Remove: the 5 sec delay firing when decloaking with fjs.

Fix: At nades AoE tread brake.

Fix: decrease off-maps to only 1 doc per faction. and at the most 2 callins per player.


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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #45 on: May 08, 2011, 05:23:09 pm »

Add: More whored veterancy to my units.

Remove: Frag's moving-lockdown IST.
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Poppi Offline
EIR Veteran
Posts: 1080


« Reply #46 on: May 08, 2011, 08:49:12 pm »

get rid of cloak or totally nerf it by alot. They are invisible at 5 feet. But i do like the idea of ambush. But not when a unit disspears 5 feet in front of my MG while it was shooting at them.

Actually do something to prevent spamming. Im thinking about limit per unit. but people see that as blasphemy, like im trying to introduce evil socialism to america or something. For some reason they actually think every company will end up the same. LOLZ
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shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #47 on: May 08, 2011, 09:07:30 pm »

Why is everyone so mad about cloak, I haven't see a stormie is fucking years.
« Last Edit: May 08, 2011, 09:09:22 pm by shockcoil » Logged

AmPM Offline
Community Mapper
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Posts: 7978



« Reply #48 on: May 08, 2011, 09:13:37 pm »

I saw some today, they got owned.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #49 on: May 08, 2011, 09:25:17 pm »

add: Non-doc flame unit for PE. (incen dont count imo)

add: Black dudes in the rifle man skin, would look awsome imo ^^

add: Make sprint vet specific

Remove: the 5 sec delay firing when decloaking with fjs.

Fix: At nades AoE tread brake.

Fix: decrease off-maps to only 1 doc per faction. and at the most 2 callins per player.




Well you know how the story goes, the black man dies first. hahah
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #50 on: May 09, 2011, 12:13:44 am »

lol!
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #51 on: May 09, 2011, 01:44:32 am »

Why is everyone so mad about cloak, I haven't see a stormie is fucking years.

It's just cause me, wind and schultz don't play anymore.

Though I am disappointed in puddin and skaffa if stormies don't exist anymore.
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nugnugx Offline
Donator
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Posts: 4051



« Reply #52 on: May 09, 2011, 01:46:28 am »

It has to do more with commandos than storms.  They are the ones that leave smoke and pop behind your units as Tank mentioned, and you see mandos in every game with brits.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #53 on: May 09, 2011, 02:03:40 am »

Buff Panzer 4 by Nerfing 76mm Sherman Upgun.

It is most common that Sherman Upgun is TOO good for its cost. You can now engage Armor without being afraid of loosing and you can also take on infantry without a worry. The P4 is somewhat a underdog nowadays, it is slightly more expensive than Sherman yet loses to it more or less. I believe this has to be looked into.
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nugnugx Offline
Donator
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Posts: 4051



« Reply #54 on: May 09, 2011, 02:04:45 am »

or give panzer 4 upgun that beats sherman upgun

should always be  axis tanks > allied tanks     unless there is a difference   in  heavy vs medium.  King tiger should kill pershing, but today pershing can snipe KT from long range while KT shells bounce of from persh.

Allies got specialised atgs for axis tanks  so axis should have atleast better heavy armor, but tigers and panthers will loose to persh and firefly can snipe you with ease.
« Last Edit: May 09, 2011, 02:11:47 am by nugnugx » Logged
BigDick
Guest
« Reply #55 on: May 09, 2011, 02:15:51 am »

but today pershing can snipe KT from long range while KT shells bounce of from persh.

in your dreams maybe  Roll Eyes
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nugnugx Offline
Donator
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Posts: 4051



« Reply #56 on: May 09, 2011, 02:17:44 am »

in your dreams maybe  Roll Eyes

Played yesterday and persh was killing me from long range and you cannot catch him with kt speed. Kt was missing or shells bounced.
He took like 1000hp of KT while i maybe landed 2 penetrated shots out of 6 which 2 also missed.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #57 on: May 09, 2011, 02:38:13 am »

KT is meant to be a armoured fortress rather than a hard-hitting weapon. If you want the latter, get a Jagdpanther Smiley.
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panzerman Offline
EIR Veteran
Posts: 689


« Reply #58 on: May 09, 2011, 02:39:46 am »

KT is meant to be a armoured fortress rather than a hard-hitting weapon. If you want the latter, get a Jagdpanther Smiley.

still rapes pershing usually.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #59 on: May 09, 2011, 02:41:26 am »

not a hard hitting weapon? oh i forgot it had a 88mm KwK 43 L/71  Angry

Where in any description has KT been named the "armoured fortress" oh im sorry i forgot it has the fucking massive 88mm KwK 43 L/71 !!!
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