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If you could change or add one thing to EIR, what would it be?
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Topic: If you could change or add one thing to EIR, what would it be? (Read 48692 times)
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #100 on:
May 09, 2011, 07:46:21 pm »
tbfh, i can, i was just offering support of someone elses idea. l2readthread. kthx.
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #101 on:
May 09, 2011, 08:00:14 pm »
Quote from: smurfORnot on May 09, 2011, 09:21:11 am
that might not be a bad idea,even though it kinda does limit your first callin buildt.
Which is 100% a bad thing. Stop catering to people who can't learn how to use thier units.
What it always comes down to its a 12 pop tank can ALWAYS be countered by a 12 pop of other stuff.
If you made tanks not allowed to be called on to a certain time point, the mod would be come repetitive as hell.
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Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
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panzerman
EIR Veteran
Posts: 689
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #102 on:
May 09, 2011, 08:16:04 pm »
add: p4 that can actually have a chance at fighting upgun shermans.
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smurfORnot
EIR Veteran
Posts: 4715
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #103 on:
May 10, 2011, 01:32:20 am »
Quote from: Spartan_Marine88 on May 09, 2011, 08:00:14 pm
Which is 100% a bad thing. Stop catering to people who can't learn how to use thier units.
What it always comes down to its a 12 pop tank can ALWAYS be countered by a 12 pop of other stuff.
If you made tanks not allowed to be called on to a certain time point, the mod would be come repetitive as hell.
I guess there would emerge few very strong builds,and everyone would use them,because why use something else which wont be so effective against inf.
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nugnugx
Donator
Posts: 4051
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #104 on:
May 10, 2011, 02:51:56 am »
change: upgun puma should have a higher chance to hit m8 and other light vehicles, currently it's loosing to m8 because out of 10 shots 6 are missing.
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Scotzmen
EIR Veteran
Posts: 2035
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #105 on:
May 10, 2011, 03:03:44 am »
Add a hell of alot more diversity and customisation to every unit.
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smurfORnot
EIR Veteran
Posts: 4715
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #106 on:
May 10, 2011, 03:06:12 am »
Quote from: nugnugx on May 10, 2011, 02:51:56 am
change: upgun puma should have a higher chance to hit m8 and other light vehicles, currently it's loosing to m8 because out of 10 shots 6 are missing.
puma in general should get a bit love,it just fails compared to stag/t17/m8.
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lionel23
Donator
Posts: 1854
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #107 on:
May 10, 2011, 03:15:24 am »
My own 2 cents:
Axis - As much as I think the puma needs love, if I had a choice I'd like to see some improvements done to the P4 to make it more viable on the field.
Allies - Tank Reaper Zooks, Single SMG back to zook package on Anti-inf line, or weapon package options for rangers... something for rangers basically and I would be happy XD
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
spinn72
EIR Veteran
Posts: 1802
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #108 on:
May 10, 2011, 04:11:24 am »
You buy zooks for the AT component, not the AI, that's like giving Airborne an LMG with all RR purchases, or giving KCH a shrek for the hell of it!
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Mysthalin
Tired King of Stats
Posts: 9028
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #109 on:
May 10, 2011, 04:31:06 am »
Give the tettie back his phase armour
.
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kwiatekkek
okultysta, mistyk, szachista i alpinista.
Posts: 702
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #110 on:
May 10, 2011, 05:06:12 am »
wehr P4s are crying for some love.
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lionel23
Donator
Posts: 1854
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #111 on:
May 10, 2011, 09:34:16 am »
Well zooks in their current state are really only decent against vehicles, and even then without TR takes way too many shots to kill light vehicles. For their general suckiness, I would like my one SMG to give it some ability to fight infantry for giving up the 'improved' crap zooks off the T4.
And I do agree, P4s do need some love to give one an incentive to use them... with how powerful axis inf is (blitz or terror with impressive 'buffs', and defensive lacking a real armor pool to use P4s...), there is little reason to use them in the current state of things.
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Tymathee
Donator
Posts: 9741
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #112 on:
May 10, 2011, 10:45:20 am »
Yes, if p4's got some love, you'd see less Tigers, which is a win win for all lol.
imo, heavies shouldn't really get a lot of buffs if any in doc design, they're already pretty strong. Sight bonuses, speed, incoming damage, incoming accuracy, things like that ok but accuracy, damage, things that directly affect the units battle performance in terms of DPS shouldn't be added. Although, HVAP should affect pershings penetration but only because that puts it in the same class as super heavies but it doesn't make it better than them.
That way, you can provide more buffs to the units around it, like medium tanks, tank destroyers and light vehicles. Then again, I also feel that there truly shouldn't be damage buffs period to any unit in a doctrine, especially since most units get dmg buffs at vet 3.
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AmPM
Community Mapper
Posts: 7978
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #113 on:
May 10, 2011, 11:03:48 am »
Quote from: Tymathee on May 10, 2011, 10:45:20 am
Yes, if p4's got some love, you'd see less Tigers, which is a win win for all lol.
imo, heavies shouldn't really get a lot of buffs if any in doc design, they're already pretty strong. Sight bonuses, speed, incoming damage, incoming accuracy, things like that ok but accuracy, damage, things that directly affect the units battle performance in terms of DPS shouldn't be added. Although, HVAP should affect pershings penetration but only because that puts it in the same class as super heavies but it doesn't make it better than them.
That way, you can provide more buffs to the units around it, like medium tanks, tank destroyers and light vehicles. Then again, I also feel that there truly shouldn't be damage buffs period to any unit in a doctrine, especially since most units get dmg buffs at vet 3.
Why would you ever want a 16 - 18 pop officer? Hello useless!
Heavy tanks are fine as is, buffs make them worth using over medium armor if you want to go all eggs in one basket style.
The issue is that P4's are worthless. I would prefer to use P4's over a KT/Panther combo, but I cannot justify their use in the current game. They can't fight other medium armor, die to a single M10, die to 2 ATGs in seconds, etc. For something that sucks down about 160mu + mp and fu that is just a huge waste. Much rather get a more durable tank that can fight something and use the Mu and Mp for my horde of infantry and support.
Fix the P4, reduce the cost of Skirt and MG, put the reload penalty back in on the Upgun Sherman and things might work out.
I would prefer to see more penetration bonuses for medium armor in the axis unlocks for blitz or terror, just to help them fight allied Armor mediums. Right now it's just stupid...
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deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #114 on:
May 10, 2011, 11:05:18 am »
Quote from: kwiatekkek on May 10, 2011, 05:06:12 am
wehr P4s are crying for some love.
did u not see my p4s?!
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DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
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Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
AmPM
Community Mapper
Posts: 7978
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #115 on:
May 10, 2011, 11:06:20 am »
Quote from: deadbolt on May 10, 2011, 11:05:18 am
did u not see my p4s?!
Did you not see the far more cost efficient Shermans?
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Tymathee
Donator
Posts: 9741
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #116 on:
May 10, 2011, 11:19:12 am »
Thats what i'm saying AMPM, focus buffs more on medium tanks and less on heavies. ATM, the same buffs affect heavies, mediums and tank destroyers thus making heavy tanks more attractive because you're getting more out of the price.
If you do like a 30-70 on buffs between heavies and mediums then you'll make medium tanks more attractive while making heavies more useful but not so much so that they'll outweigh mediums.
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AmPM
Community Mapper
Posts: 7978
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #117 on:
May 10, 2011, 12:25:19 pm »
Quote from: Tymathee on May 10, 2011, 11:19:12 am
Thats what i'm saying AMPM, focus buffs more on medium tanks and less on heavies. ATM, the same buffs affect heavies, mediums and tank destroyers thus making heavy tanks more attractive because you're getting more out of the price.
If you do like a 30-70 on buffs between heavies and mediums then you'll make medium tanks more attractive while making heavies more useful but not so much so that they'll outweigh mediums.
That's not the issue Tym. The issue is just economics.
Tiger costs what 640mp 550fu, with double repair its 190mu
1 single P4 costs 400mp, 250 fu, which would be fine except....it costs 230mu with double repair. For less damage output vs all Targets, less HP total, less durability, etc.
The STuG costs the nearly the same for a double repair, and is worse than either of those, but at least it's light on pop.
Mu price for second repairs on mediums needs to drop for Blitz/Armor, Skirt/MG price needs to come down. Sherman gun needs to have it's reload penalty for the upgun.
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Tymathee
Donator
Posts: 9741
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #118 on:
May 10, 2011, 12:42:48 pm »
ok lets see
normal p4 vs normal sherman will beat the crap out of that sherman.
pay 70-80 mu (i forget price) to upgrade gun, it should beat the p4
skirted the p4, and it's better all around defensively, takes less damage from shermans, atgs, less pen and dmg from hand held at.
to be honest dude, why shouldnt' an offensive upgrade that you pay munis for not beat a p4 1v1? before the penalty was removed, the upgun was nearly useless, you rarely saw it.
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #119 on:
May 10, 2011, 12:45:03 pm »
Quote from: AmPM on May 10, 2011, 12:25:19 pm
That's not the issue Tym. The issue is just economics.
Tiger costs what 640mp 550fu, with double repair its 190mu
1 single P4 costs 400mp, 250 fu, which would be fine except....it costs 230mu with double repair. For less damage output vs all Targets, less HP total, less durability, etc.
The STuG costs the nearly the same for a double repair, and is worse than either of those, but at least it's light on pop.
Mu price for second repairs on mediums needs to drop for Blitz/Armor, Skirt/MG price needs to come down. Sherman gun needs to have it's reload penalty for the upgun.
Why not just make the P4 cheaper?
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