nugnugx
Donator
Posts: 4051
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« Reply #20 on: May 10, 2011, 03:16:45 pm » |
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Yeah, so if penetration = 1, and you make it -1, you're saying KT cannot penetrate anything. Give a percentage.
It's not -1 lol - is dash and not minus. 1 in rgd means it's 100%
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smurfORnot
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« Reply #21 on: May 10, 2011, 03:17:30 pm » |
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I think you should draw it,lol
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Mister Schmidt
Lawmaker
Posts: 5006
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« Reply #22 on: May 10, 2011, 03:18:25 pm » |
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It's not -1 lol - is dash and not minus.
1 in rgd means it's 100%
Then you're not changing anything?
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and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
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Tymathee
Donator
Posts: 9741
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« Reply #23 on: May 10, 2011, 03:21:29 pm » |
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Penetration = 100% where? long? medium? short? if its long or medium range then you're buffing it as its .81 and .91 and short it's 1.00, so you buff it vs armor AND infantry?
then do you realize that range = 45 unlike 40 as on a tiger thereby making the same issue you had with imp barreled p4s, it would be able to fire without being fired back upon by all AT Infantry and forget getting a sticky on it.
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"I want proof!" "I have proof!" "Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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nugnugx
Donator
Posts: 4051
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« Reply #24 on: May 10, 2011, 03:21:44 pm » |
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Then you're not changing anything?
KT don't have 1 pen on long and medium range.
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nugnugx
Donator
Posts: 4051
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« Reply #25 on: May 10, 2011, 03:22:38 pm » |
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Penetration = 100% where? long? medium? short? if its long or medium range then you're buffing it as its .81 and .91 and short it's 1.00, so you buff it vs armor AND infantry?
yes, if you have 1 kt you can have like max 2 p4 and vice versa if you have 5-6 p4 you cannot have a kt so.
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Mister Schmidt
Lawmaker
Posts: 5006
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« Reply #26 on: May 10, 2011, 03:25:10 pm » |
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What relevance does that have? And yeah I realise that, but what I mean is, why are you buffing it, AND giving it AI capability?
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DarkSoldierX
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« Reply #27 on: May 10, 2011, 03:26:58 pm » |
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So your saying give KT 1. pen modifer vs all tanks? Thats a nerf to all of its targets except pershing and church. As now at long range it has roughly same chance to bounce of a sherman that a tiger does.
Epic fail.
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two words atgs and fireflies
Looks who's butthurt
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nugnugx
Donator
Posts: 4051
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« Reply #28 on: May 10, 2011, 03:29:43 pm » |
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So your saying give KT 1. pen modifer vs all tanks? Thats a nerf to all of its targets except pershing and church. As now at long range it has roughly same chance to bounce of a sherman that a tiger does.
Epic fail.
eh no long is 0.8144 medium is 0.9156 maybe i should write 100% instead of 1.
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nugnugx
Donator
Posts: 4051
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« Reply #29 on: May 10, 2011, 03:32:20 pm » |
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What relevance does that have? And yeah I realise that, but what I mean is, why are you buffing it, AND giving it AI capability?
well because when you have 1 kt you cannot basicaly have any other armor in game and KT is a slow dood that mainly takes damage and sees action when 3 m10 bum rush you. Inf just lols at the gun and runs away.
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DarkSoldierX
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« Reply #30 on: May 10, 2011, 03:34:57 pm » |
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These buffs will never see the light of day.
The one GOOD thing I did see is the increased geshutes turn for agressive maneuvers. Thats a good thought out buff.
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nugnugx
Donator
Posts: 4051
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« Reply #31 on: May 10, 2011, 03:36:42 pm » |
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These buffs will never see the light of day.
The one GOOD thing I did see is the increased geshutes turn for agressive maneuvers. Thats a good thought out buff.
Probably not, just wanted to show my version.
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nugnugx
Donator
Posts: 4051
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« Reply #32 on: May 10, 2011, 03:42:18 pm » |
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Penetration = 100% where? long? medium? short? if its long or medium range then you're buffing it as its .81 and .91 and short it's 1.00, so you buff it vs armor AND infantry? yes medium and long then do you realize that range = 45 unlike 40 as on a tiger thereby making the same issue you had with imp barreled p4s, it would be able to fire without being fired back upon by all AT Infantry and forget getting a sticky on it. Uh it has 45 range now so what's the prob ?
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DarkSoldierX
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« Reply #33 on: May 10, 2011, 03:47:54 pm » |
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yes medium and long
Uh it has 45 range now so what's the prob ?
The prob is with the increased acc vs inf and increased splash it will deck the riflemans faster than the tiger does, cuz it shoots faster than a tiger.
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Tymathee
Donator
Posts: 9741
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« Reply #34 on: May 10, 2011, 04:02:43 pm » |
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The prob is with the increased acc vs inf and increased splash it will deck the riflemans faster than the tiger does, cuz it shoots faster than a tiger.
and has longer range and it already penetrates shermans effective cuz it does 1.6 pen vs shermans. .81 x 1.6 = 1.253 the only tank that a kt doesn't penetrate reliably is a pershing and that .881 so at worst you will get a 0.71361 chance of penetrating a pershing while the pershing (no hvap) has a .45 chance of pentrating. so, kt has 2000 health, persh does 137.5 dmg, so thats 14.5 shots and with a .45 chance of penetrating that's at least 30 shots that pershing needs to take in order to kill a pershing while the pershing has 990 health and kt does 165 dmg so thats 6 shots and with a 71% chance of penetrating that's at least 10 shots it will take to kill a pershing. If u put it at 100 thats 7 shots,
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DarkSoldierX
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« Reply #35 on: May 10, 2011, 04:18:20 pm » |
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soz we agree it OP KT buff.
This version has been veto'd nugnug by many people so far, you need to rethink many things.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #36 on: May 10, 2011, 04:21:29 pm » |
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You should keep in mind the doctrine design guidelines when writing up a doctrine.
Basically, what's essential is: 1. A variety of units are buffed throughout a doctrine path (With a certain gameplay in mind) 2. Units should not be buffed consecutively throughout a doctrine path 3. The T3s and T4s are the only real defining abilities for a doctrine path 4. The three different doctrine paths offer different gameplay (For example, one path could be 'offensive' orientated, one 'defensive and another 'utility'. ) 5. Units need to stay more or less true to their original roles (I.E you should respect a unit's weaknesses) -> Units are not buffed on every possible level
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« Last Edit: May 10, 2011, 04:25:40 pm by Unkn0wn »
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MittinsKittens
Donator
Posts: 916
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« Reply #37 on: May 10, 2011, 04:30:41 pm » |
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Where are people getting these patch notes from? I'm looking all over the site for it but I seem to be missing it
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EiRNames:- MittinsKittens & FlutterShyPegasus
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Mister Schmidt
Lawmaker
Posts: 5006
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« Reply #38 on: May 10, 2011, 04:31:28 pm » |
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What patch notes? This is some retarded shit Nug made up.
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skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
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« Reply #39 on: May 10, 2011, 04:40:48 pm » |
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The bottom T3: 30% acc for grens in all cover, and then the bottom T4: current pills with extra shit, lol.
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bad luck skaffa> creates best and most played eir maps > hated for creating best and most played eir maps
47k new all time record?
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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