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Author Topic: .7.9.0 Patch released  (Read 55263 times)
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« on: May 12, 2011, 08:51:43 pm »

Here are the patch notes consisting of in game stuff and stuff regarding maps.

Patch is now live

American
-GMC now has 60 range
-Only Tank Reapers players who picks up zooks will get TR zooks
-Fixed Lock and loaded howitzer guns not firing
-Medium tank second repair kits dropped in price by 10 Mun

Commonwealth
-Fixed RCA t4 fire support recharge buffs
-Fixed garrisoned bren carrier not removing camouflage detection
-Fixed avre +5 range vet 3 not working
-Commando sniper sten dmg vs bike 0.8->0.2
-Changed icon for commando v1
-Sapper demos can now be placed on bridges
-Sapper and engi demos can now be destroyed like commando demos
-Slight tweak to 17 pdr to balance king tiger to Jagdpanther and tiger to panther
       *penetration vs  tiger 1 -> 0.95
       *Pershing 1-> 0.95
       *Jagdpanther 0.9->0.8
-Armor type of demos changed to mine to stop units from auto targeting them
-CCT now buffs Churchill croc 6pdr gun instead of flamer
-RCA "HQ Battalion" cct smoke now on global cool-down, recharge to 180
-The zb26 were showing up with the bren gun

Wehrmacht
-Changed sound of tiger main gun back to old
-Sturmpanzer IV now has avre like firing ability (40range)
-New Sturmpanzer IV vet
       *1 = x0.85 rec. dmg
       *2 = -15s recharge, x1.15 speed
       *3 = -15s recharge, x0.8 rec. pen, +5 range
-Sturmpanzer IV changed to heavy repair
-Sturmpanzer IV turn speed from 35 to 30
-Fixed collision box of leig. now like atgs (which means basically no coll. box)
-Panzer IV and Panther mg upgrade to 30 Mun (From 50)
-Pervitin Pills Terror T4 change: x1.25 dmg/acc (no hp loss, no speed buff)
-Geschutzwagen pop changed to 6 from 8
-Medium tank second repair kits dropped in price by 10 Mun

Panzer Elite
-Bergetiger fixed (gets 2 medium repair abilities, 1 with 600 recharge, 1 costs 100 mu)
-Spare parts bergetiger +100 MU t4 fixed
-Tank hunter scout car mg recon force +10 sight fixed
-Tank Hunter Mechanized support added
-Tank Hunter Stalingrad veterans accuracy buff fixed (0.2->0.3)
-Fixed mortar HT smoke barrage projectile
-Jagdpanther repair icon now shows in game
-Luftwaffe Evasive Maneuvers removed 5 sec delay
-Changed assault flammen AB armor to basic inf armor
-Tank Hunters X7 missile added (T2 bottom Tree offmap)
-Tank Hunters T3 panzer command implemented
-Stummel now has 50 range
-Stummel now gets +5 range with mechanized support t4
-Removed 100% dmg bonus mines got vs zimmerit(wm ht) armor and bren carrier armor
-Fixed ui location of falls rifle nade smoke
-Veteran sergeant upgrade changed to just sprint, the upgrade will no longer give the 25% suppression resistance on top of sprint. (This was unintended)
- Sprint upgrade on normal panzergrenadiers to 40 MP (From 25 MP)
- Stummel to 120 F (From 90)

General
- Dual T3s can now unlock the remaining T2
- Vet purchasing removed from the launcher, units gain vet ingame again
- General vet requirements increased to 15 60 150 from 10 40 80
- All surviving units will now gain 3 xp after every game (Will enable non combat units to gain vet)

-75mm GMC and PE Stummel now all do x0.75 dmg vs light vehicles, accuracy modifiers also equalized over both weapons
-Removed minimum range from GMC, stummel, LeIg
-Multiple engine dmg bugs stacking fixed
-Removed camo detection from entities without sight
       *demos
       *goliaths
       *mines
       *some sandbags/wire/tanktraps
       *gliders
       *luftwaffe haystacks/bushes

Maps
New Maps:
4p_Forest
6p_Dawn Winter
8p_St_mere_Egliese

Revised Maps:
6p_Falaise (pathing improvements)
6p_Road_To_Tobruk (made more cover, removed some splines, reducing lag I hope)
4p_In_Der_Hitze (reduced file size)

The following maps will be removed from the module until they receive proper updating. (Loading screen, name, preview screen, playablility, or gain popularity)

- 6p_Westfalen
- 6p_Mountain_Valley
- 8p_Salentijn_Castle
- 6p_Marshlands
- 6p_Abbotsford
- 6p_Downtown
« Last Edit: May 25, 2011, 10:25:24 am by Unkn0wn » Logged

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EIRR Groundcast 11 "The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU (full version)

spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #1 on: May 12, 2011, 09:13:24 pm »

Half of the players don't have Westfalen, I don't think it's fair to remove it based on that, nobody has had a chance to play it yet!

Otherwise, patch is solid, I look forward to playing it Smiley. LET THE BERGETIGERS TAKE UP SPACE ON THE BATTLEFIELD AND NOT DO TOO MUCH ELSE.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #2 on: May 12, 2011, 09:14:40 pm »

Yeah, Id like to give it a chance but as far as Im concerned, when I opened it up, I concluded that the map was not finished and needs a couple more hours of work. It is very unpolished.
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panzerman Offline
EIR Veteran
Posts: 689


« Reply #3 on: May 12, 2011, 09:33:41 pm »

PE panther mg gonna go down to 30muni as well?
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #4 on: May 12, 2011, 09:36:47 pm »

PE panther mg gonna go down to 30muni as well?

Idk, ill go ask. Wink

I cant imagine why not.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #5 on: May 12, 2011, 10:52:53 pm »

Fair enough Ground. I've only looked at it from the thumbnail and it looks epic from there, every time I try to select it people get kicked for not having it. Is this due to some kind of updating inconsistencies or?
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Duckordie Offline
Community Mapper
*
Posts: 1687



« Reply #6 on: May 12, 2011, 11:17:40 pm »

"4p_In_Der_Hitze"

Errrrr?
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^<-- Duck ™ and ©


 We need more axis players!:
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #7 on: May 12, 2011, 11:24:17 pm »

Has the tiger been given to 2 cap like normal tigers? or are we able to spam 4 at once?
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
Tymathee Offline
Donator
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Posts: 9741



« Reply #8 on: May 13, 2011, 12:06:07 am »

Oooh, fire support works now! Gotta switch dat ish up!!!

oh and i thought this was in bug, but bren mmg doesn't get suppression fire i think it's overlapped by button, if that could be fixed b4 the patch actually goes live that'd be awesome.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #9 on: May 13, 2011, 12:16:09 am »

Quote
-Pervitin Pills Terror T4 change: x1.25 dmg/acc (no hp loss, no speed buff)

compared to current one,except hp loss/speed buff how much worse will it get?
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nugnugx Offline
Donator
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Posts: 4051



« Reply #10 on: May 13, 2011, 12:45:47 am »

compared to current one,except hp loss/speed buff how much worse will it get?

It's written,  25% instead of 30%.


Did a squad loose HP earlier when you enabled pills ?
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #11 on: May 13, 2011, 12:53:21 am »

10hp per man I think?
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Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #12 on: May 13, 2011, 01:00:26 am »

I think it's a mistake to double nerf sprint, just removing the suppression, or increasing the price would have been fine, but not both :/

Also, how will maps get popularity if you remove them? People don't play salenteijn Castle because it doesn't show up for everyone for some reason, I like to play it when I can though.
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BigDick
Guest
« Reply #13 on: May 13, 2011, 01:04:57 am »

Quote
-Removed camo detection from entities without sight

*mines

Why? Whhhyyyy? that was the only protection my stupid snipers are not blown up by mines continously when paying attention

compared to current one,except hp loss/speed buff how much worse will it get?

nerfed to half of the power.. minus sprint

there are some permanent T4s better than that (e.g. marksmen)

but hey some people cried and it was reacted  Roll Eyes
that happens when the haters mob is marching leaded by people like tym

10hp per man I think?

yep

Quote
-Changed assault flammen AB armor to basic inf armor

good change btw. but unit probably need more nerfs
« Last Edit: May 13, 2011, 01:16:23 am by BigDick » Logged
nugnugx Offline
Donator
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Posts: 4051



« Reply #14 on: May 13, 2011, 01:11:37 am »

Pills could have 50% movement buff with ability to fire on move,  because on 100% you couldn't.

Removing whole movement buff is pretty drastic,  it's a t4.
« Last Edit: May 13, 2011, 01:17:32 am by nugnugx » Logged
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #15 on: May 13, 2011, 01:33:07 am »

Groundfire remove the 3v3 saint mere eglise and repalce it with 4v4 saint mere eglise map which i gave you before, nobody plays that 3v3 coz its too wide and big ....
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Poppi Offline
EIR Veteran
Posts: 1080


« Reply #16 on: May 13, 2011, 01:56:56 am »

sorry to sound like a dick but i was expecting alot of doctrine completions and adjustments.
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Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #17 on: May 13, 2011, 02:03:11 am »

Well, tank hunters was completed, and a lot of stuff was changed, so don't be so ungrateful tbh.
« Last Edit: May 13, 2011, 02:37:28 am by Mister Schmidt » Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #18 on: May 13, 2011, 02:05:08 am »

Quote
nerfed to half of the power.. minus sprint

great,I guess I'll stick with heavy support again,no need to go with another 'weaker' T4.
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nugnugx Offline
Donator
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Posts: 4051



« Reply #19 on: May 13, 2011, 02:07:29 am »

also i would like to mention that a t2 in infatry doctrine gives a +33% damage buff for all weapon upgrades vs supressed targets for whole game  while  pills  25%  on activation.
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