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Author Topic: [US] Assault Enginners  (Read 12558 times)
0 Members and 5 Guests are viewing this topic.
Poppi Offline
EIR Veteran
Posts: 1080


« Reply #20 on: May 15, 2011, 10:53:10 am »

i tried Regular flame engineers and dont like them. I seem to have no luck with them.

Assault Engineers.... love those guys. Weak as crap, but i pair them with standard inf. And usually players will target the inf first, i walk the AE right up to the target and and let them unload. After like 2-3 seconds of the enemies health being lowered their unit start dropping like flies. Goes for KCH too.

Really think Inf Doc should have something like these guys too.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #21 on: May 15, 2011, 11:40:59 am »

Those figures aren't entirely correct either though. When you break down both wepaons types to their base mechanics the Shotguns do their damage in a single shot. Whereas the MP44 doesn't. There are times when the initial damage burst will decide the engagement. Just pointing out mechanical differences

The figures ARE correct in what they calculate : which is extended DPS.

I'd still go for a damage-by-timeline assessment of an engagement in determining which would be "better" - for the reasons you stated.
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Tymathee Offline
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« Reply #22 on: May 15, 2011, 12:11:50 pm »

how do assault engineers do versus suppressed or pinned targets?
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Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #23 on: May 15, 2011, 02:01:21 pm »

how do assault engineers do versus suppressed or pinned targets?

Full damage and acc to surpressed. -25% acc vs pinned.

Oh and I just realized shotgun has full moving accuracy just like a flamethrower.
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CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #24 on: May 16, 2011, 10:53:43 pm »

Thanks for your input guys, I have been using them with M3 HT and they have been pretty good at dealing consistent hard damage to enemy infantry at close range. At least they are still pretty good at clearing out building when standing next to them and shooting.
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Tymathee Offline
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« Reply #25 on: May 17, 2011, 12:09:05 am »

Full damage and acc to surpressed. -25% acc vs pinned.

Oh and I just realized shotgun has full moving accuracy just like a flamethrower.

so paired with bar rifleman or hmg these things rape?
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #26 on: May 17, 2011, 12:36:06 pm »

^They're still regular engies in respects to dying to everything under the sun. Glass cannon to the max, but yeah, probably.
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Tymathee Offline
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« Reply #27 on: May 17, 2011, 01:51:44 pm »

^They're still regular engies in respects to dying to everything under the sun. Glass cannon to the max, but yeah, probably.

they have the same health as riflemen (55), just 3 less men and in EIRR they have the same suppression resistance.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #28 on: May 17, 2011, 01:53:39 pm »

Last time I checked riflemen had 6 men
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TheIcelandicManiac Offline
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« Reply #29 on: May 17, 2011, 02:50:41 pm »

they have the same health as riflemen (55), just 2 less men and in EIRR they have the same suppression resistance.

Fixed
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Tymathee Offline
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« Reply #30 on: May 17, 2011, 03:08:59 pm »

 i was speaking in terms of regular engineers not assault engies.
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WildZontar Offline
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« Reply #31 on: May 17, 2011, 11:22:03 pm »

How to use Shotgun Engineers:

Put them in HT with Flame Engineers.
Find Tons of Infantry that have no Anti-Infantry Support Weapons/Tank Support
Get close as possible and unload.
Begin to rape as you watch everything on fire getting shotguns shots in the butt.
Rinse and Repeat
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #32 on: May 17, 2011, 11:30:00 pm »

2 Aussualt engies squads will take down a full KCH squad from cover. But you recieve alot of casualties in turn.
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Poppi Offline
EIR Veteran
Posts: 1080


« Reply #33 on: May 18, 2011, 01:42:13 am »

How to use Shotgun Engineers:

Put them in HT with Flame Engineers.
Find Tons of Infantry that have no Anti-Infantry Support Weapons/Tank Support
Get close as possible and unload.
Begin to rape as you watch everything on fire getting shotguns shots in the butt.
Rinse and Repeat

love the HT and Assault Eng.
Thinking about doing HT with rangers now. Some with zooks others with SMGs.
Thing that sucks with HT, always takes engine damage for some reason. That and no open top. Thats really unfair. Axis got one, and its a tough one too. Takes a sherman with HVAP like 3 or 4 hits to blow up.

Why flame engineers over assault?
I think one advantage is b/c the flames will axis players focus on the flammers and forget who the real problem is.
Inf need something like this.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #34 on: May 18, 2011, 01:45:54 am »

WM and Ami don't have open tops. If they did, well, i don't even want to think about it *shudder*
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #35 on: May 18, 2011, 01:49:16 am »

even more flame half tracks....

Just... Just.... Fire.... Everywhere....
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #36 on: May 18, 2011, 03:08:47 am »

love the HT and Assault Eng.
Thinking about doing HT with rangers now. Some with zooks others with SMGs.
Thing that sucks with HT, always takes engine damage for some reason. That and no open top. Thats really unfair. Axis got one, and its a tough one too. Takes a sherman with HVAP like 3 or 4 hits to blow up.

Why flame engineers over assault?
I think one advantage is b/c the flames will axis players focus on the flammers and forget who the real problem is.
Inf need something like this.

Are you high? 4 shots from a HVAP Sherman? Dude, they die to small arms.
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TheIcelandicManiac Offline
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« Reply #37 on: May 18, 2011, 05:05:46 am »

love the HT and Assault Eng.
Thinking about doing HT with rangers now. Some with zooks others with SMGs.
Thing that sucks with HT, always takes engine damage for some reason. That and no open top. Thats really unfair. Axis got one, and its a tough one too. Takes a sherman with HVAP like 3 or 4 hits to blow up.



I think all LVs have a crit that happens to them so they get damadged engine(PEHT WherHT Allied HT and so on(puma too(srslyPuma Gets damadged engine to a mortar shell landing 2 km from it)))
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Poppi Offline
EIR Veteran
Posts: 1080


« Reply #38 on: May 18, 2011, 11:31:48 am »

Are you high? 4 shots from a HVAP Sherman? Dude, they die to small arms.

i know. thats what so disturbing
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #39 on: May 18, 2011, 11:34:04 am »

How is that disturbing?
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