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Author Topic: FSJ ambush button  (Read 4046 times)
0 Members and 2 Guests are viewing this topic.
Katusha Offline
EIR Veteran
Posts: 989



« on: May 15, 2011, 08:16:43 pm »

Is there anyway to add a button to control whether falls (and luftwaffles) cloak in cover? It is rather annoying trying to cap with them, when one guy steps into cover and decides to cloak and now you cant cap.

Also, would it make sense to let cloaked falls hold territory? As they are a defensive unit, it would give them a stronger purpose on defense besides sitting there in cloak, letting the enemy cap the territory. I'm not saying let them cap territory in cloak, but hold it.
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Heartmann Offline
Officer of Kindness
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Posts: 1776



« Reply #1 on: May 16, 2011, 02:51:07 am »

No it would be to easy to exploit im afraid, it all comes down to micro, use waypoints to keep your inf moving, or use scout cars, or lufftwaffles.

You just have to work around it Sad
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #2 on: May 16, 2011, 06:14:58 am »

^Yep
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MittinsKittens Offline
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Posts: 916



« Reply #3 on: May 16, 2011, 06:22:57 am »

No it would be to easy to exploit im afraid, it all comes down to micro, use waypoints to keep your inf moving, or use scout cars, or lufftwaffles.

You just have to work around it Sad

How would it be easy to exploit? Don't quite see how someone could Exploit something like that :?
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #4 on: May 16, 2011, 06:34:05 am »

1) Place 1 man cloaked soldier in big sector to hold territory
2) Profit
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MittinsKittens Offline
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Posts: 916



« Reply #5 on: May 16, 2011, 06:56:12 am »

Is there a way to make it so when people are cloaked they lose their ability to cap/hold territory?
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brn4meplz Offline
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Posts: 6952


« Reply #6 on: May 16, 2011, 06:57:14 am »

Thats the way it is currently. Cloaking disables capture/hold functions
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MittinsKittens Offline
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« Reply #7 on: May 16, 2011, 06:59:35 am »

...So where is the exploitable part of this then?
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #8 on: May 16, 2011, 07:00:43 am »

Did you read the OP or what? He wants cloaked units to hold territory
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Unkn0wn Offline
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Posts: 18379


« Reply #9 on: May 16, 2011, 07:02:24 am »

Not going to happen. Although I agree with you that its annoying to cap with FJs because they tend to go cloaked on every little piece of cover (disabling your ability to cap).
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MittinsKittens Offline
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« Reply #10 on: May 16, 2011, 07:04:50 am »

Ohhh, I only read the first part and assumed that was the whole thread xD
My bad xP
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TheIcelandicManiac Offline
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Posts: 6294


« Reply #11 on: May 16, 2011, 08:21:02 am »

Not going to happen. Although I agree with you that its annoying to cap with FJs because they tend to go cloaked on every little piece of cover (disabling your ability to cap).


TB do that too
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Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #12 on: May 16, 2011, 08:31:55 am »

  it would be nice to have cloak uncloak button on Falshirmjagers and just leave the capping part alone it works best cloak no cap uncloak cap in that way .
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MittinsKittens Offline
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Posts: 916



« Reply #13 on: May 16, 2011, 10:36:03 am »

There is an uncloak button though. It's called Right click and move outta cover?
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brn4meplz Offline
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Posts: 6952


« Reply #14 on: May 16, 2011, 10:58:44 am »

Actually it's called Shift-Queue move
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Heartmann Offline
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« Reply #15 on: May 17, 2011, 08:53:28 am »

Actually it's called Shift-Queue move

Exactly ^^ thats what i always try to do, but tbh i rather use scout cars ^^
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