Katusha
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« on: May 15, 2011, 08:16:43 pm » |
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Is there anyway to add a button to control whether falls (and luftwaffles) cloak in cover? It is rather annoying trying to cap with them, when one guy steps into cover and decides to cloak and now you cant cap.
Also, would it make sense to let cloaked falls hold territory? As they are a defensive unit, it would give them a stronger purpose on defense besides sitting there in cloak, letting the enemy cap the territory. I'm not saying let them cap territory in cloak, but hold it.
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Heartmann
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« Reply #1 on: May 16, 2011, 02:51:07 am » |
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No it would be to easy to exploit im afraid, it all comes down to micro, use waypoints to keep your inf moving, or use scout cars, or lufftwaffles. You just have to work around it ![Sad](http://forums.europeinruins.com/Smileys/default/sad.gif)
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In the basement getting drunk.
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8thRifleRegiment
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« Reply #2 on: May 16, 2011, 06:14:58 am » |
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^Yep
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![](http://i942.photobucket.com/albums/ad264/sandwich200/test2luftwaffe.png) I will never forget the rage we enduced together ![](http://i942.photobucket.com/albums/ad264/sandwich200/Fj1.png) Ohh Good, AmPm can pay in Doubloons.
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MittinsKittens
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« Reply #3 on: May 16, 2011, 06:22:57 am » |
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No it would be to easy to exploit im afraid, it all comes down to micro, use waypoints to keep your inf moving, or use scout cars, or lufftwaffles. You just have to work around it ![Sad](http://forums.europeinruins.com/Smileys/default/sad.gif) How would it be easy to exploit? Don't quite see how someone could Exploit something like that :?
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EliteGren
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« Reply #4 on: May 16, 2011, 06:34:05 am » |
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1) Place 1 man cloaked soldier in big sector to hold territory 2) Profit
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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MittinsKittens
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« Reply #5 on: May 16, 2011, 06:56:12 am » |
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Is there a way to make it so when people are cloaked they lose their ability to cap/hold territory?
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brn4meplz
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« Reply #6 on: May 16, 2011, 06:57:14 am » |
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Thats the way it is currently. Cloaking disables capture/hold functions
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MittinsKittens
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« Reply #7 on: May 16, 2011, 06:59:35 am » |
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...So where is the exploitable part of this then?
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EliteGren
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« Reply #8 on: May 16, 2011, 07:00:43 am » |
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Did you read the OP or what? He wants cloaked units to hold territory
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Unkn0wn
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« Reply #9 on: May 16, 2011, 07:02:24 am » |
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Not going to happen. Although I agree with you that its annoying to cap with FJs because they tend to go cloaked on every little piece of cover (disabling your ability to cap).
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MittinsKittens
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« Reply #10 on: May 16, 2011, 07:04:50 am » |
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Ohhh, I only read the first part and assumed that was the whole thread xD My bad xP
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TheIcelandicManiac
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« Reply #11 on: May 16, 2011, 08:21:02 am » |
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Not going to happen. Although I agree with you that its annoying to cap with FJs because they tend to go cloaked on every little piece of cover (disabling your ability to cap).
TB do that too
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Rocksitter
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« Reply #12 on: May 16, 2011, 08:31:55 am » |
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it would be nice to have cloak uncloak button on Falshirmjagers and just leave the capping part alone it works best cloak no cap uncloak cap in that way .
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MittinsKittens
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« Reply #13 on: May 16, 2011, 10:36:03 am » |
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There is an uncloak button though. It's called Right click and move outta cover?
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brn4meplz
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« Reply #14 on: May 16, 2011, 10:58:44 am » |
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Actually it's called Shift-Queue move
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Heartmann
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« Reply #15 on: May 17, 2011, 08:53:28 am » |
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Actually it's called Shift-Queue move
Exactly ^^ thats what i always try to do, but tbh i rather use scout cars ^^
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