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Patch 2.602 & EIRR
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Tymathee
Donator
Posts: 9741
Patch 2.602 & EIRR
«
on:
May 19, 2011, 06:34:29 pm »
How much of this will affect EIRR?
Quote
We have received the all clear from the Quality Assurance team to release the next patch for Company of Heroes, which will update the game version to 2.602. We will be releasing the patch on
Tuesday, May 24
, after a brief maintenance window. The maintenance window is scheduled to last from 09:00 – 10:00 PST, which is 12 noon – 13:00 EST and 16:00 – 17:00 GMT, after which players will be prompted to update to the new patch when they log in to the game.
In addition, we will be performing a reset of our leaderboard that will affect all players that are rank 11 and higher. These players will have their ranks reset to 10. Players that are rank 10 or lower will not be affected by this reset. We will be performing the rank reset on Tuesday as part of the patch release.
Thank you for your patience and support in the creation of the patch, especially to those players that played in our beta. Your feedback has been invaluable.
I'm only going to post the notes i feel could effect us, the rest are
here
.
Quote
Bug Fixes
Units no longer continue to crawl after recovering from Suppression
Chance for a kill critical on vehicles is now properly being updated when they've received other non-kill criticals (5% bug)
Recon Squads can now detect camouflage while moving
Teller Mines no longer have a chance to miss vehicles in vehicle cover
ATHT's using Focus Fire now have intended accuracy vs moving British infantry
Panzer IV Stubby now prioritizes light vehicles over infantry
StuH now prioritizes infantry over vehicles
PE Panzerschrecks no longer convert to Wehrmacht Panzerschrecks when dropped
Geschutzwagen wrecks can now be salvaged for Munitions
Snipers and weapon teams can now pick up Supply Drops
105mm Howitzers are now re-crewed with 3 squad members
Removed the chance for the Pak38 support members to one-hit kill infantry
Bombing Run no longer does double damage to Vet 3 StuGs
M10 no longer has increased accuracy vs skirted PanzerIVs
Nebelwerfer rockets no longer have a chance to instantly kill all occupants of a building
Sappers with the Demolitions & Disposal upgrade are no longer negatively affected by the Lieutenants movement aura
PE Armored Cars are no longer resistant to engine damage from mines
Ranger Bazookas no longer drop with greater frequency than other slot items
Snipers are now able to re-enter camouflage after a reasonable duration after exiting a building
"Burst Fire" effects have been reduced on the Ostwind, Puma, and PE Armored Car
Demolition Charges can now be targeted by weapons
Stickybombs can now be interrupted by retreat commands
Panzerfaust can now be interrupted by retreat commands
General
Speech
Some speech files missing from Wehrmacht and Panzer Elite upgrades have been restored
Snipers
Accuracy vs garrisoned units increased from 75% to 100%
Flamethrowers
Damage vs units in open cover reduced from 1.0x to 0.85x
Damage vs units in negative cover reduced from 1.0x to 0.75x
Damage vs Soldier Armour reduced from 1.0x to 0.95x
Damage vs buildings increased from 0.5x to 0.6x
Infantry Flamethrower max damage reduced from 40 to 30, min damage increased from 15 to 25
Sherman and Churchill Flamethrower max damage reduced from 40 to 35, min damage increased from 20 to 30
Halftrack Flamethrower max damage increased from 30 to 35, min damage increased from 10 to 30
Grenades
No longer have a chance to miss the targeted location
Abilities
Weapon using Abilities can no longer be used while Pinned
American
Engineers
Suppression threshold increased to match other infantry
Suppression recovery threshold increased to match other infantry
Upgrading with flamethrowers now increases your suppression modifier by 1.5x
Mortar
Barrage scatter angle reduced from 15 to 10
Set-up time reduced from 2.4s to 1.5s
Pack-up time reduced from 2.8s to 1.9s
.30 Cal HMG
Pack-up time reduced from 2.5s to 2.1s
Ready aim time decreased from 0.3 to 0.1 (it will aim faster)
Anti-Tank Gun
Accuracy vs Anti-Tank guns reduced from 0.5x to 0.1x
Accuracy vs Infantry reduced from 0.15x to 0.05x
Accuracy vs Snipers reduced from 0.15x to 0.02x
Targeting priority vs Snipers reduced from 10 to 5
Weapon health increased from 300 to 390
Sherman Crocodile
Range increased from 20 to 25
M18 Hellcat
Hellcat penetration at short range increased from .65x to .75x, medium range from 0.55x to 0.69x, and long range from 0.4x to 0.63x
Target table now identical to the M10's
Damage bonus from camouflage reduced from 2.0x to 1.5x
Penetration bonus from camouflage reduced from 5.0x to 1.5x
Off Map Artillery
Damage modifier vs Pak38s reduced from 2.0x to 1.33x
Jeep
Received Accuracy from the Pak reduced from 1.0x to 0.75x
Received Accuracy modifier from the Pak while moving reduced from 0.75x to 0.5x
Received Damage from the 57mm ATG reduced from 1.0x to 0.5x
Strafing Run
Significant changes to make Strafe more effective against groups of units and less effective against single units
Sticky Bombs
Deflection Damage enabled, set to 50%
Accuracy increased to prevent thrown Stickies from missing their intended target
T17
Cooldown lowered from 2-2.5 to 0
Reload increased from 1 to 3.5
Health increased from 175 to 265
Fixed an issue where the T17 had a harder time penetrating the rear armour of some vehicles
Fixed an issue where the T17 would fail to penetrate Snipers
Wehrmacht
Pak 38
Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1x
Accuracy vs Infantry reduced from 0.15x to 0.05x
Accuracy vs Snipers reduced from 0.15x to 0.02x
Accuracy vs Shermans increased from 1.0x to 1.1x
Accuracy vs Cromwells increased from 0.8x to 1.0x
Accuracy vs Pershings increased from 1.08 to 1.15
Targeting priority vs Snipers reduced from 10 to 5
Weapon health increased from 300 to 390
Panzerschreck
Accuracy vs M8 Greyhound Armour increased from 0.73x to 0.85x
Accuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85x
Accuracy vs Stuart Armour reduced from 1.0x to 0.85x
Damage vs Stuart Armour reduced from 1.0x to 0.7x
88mm Flak 36
Accuracy vs Infantry reduced from 0.5x to 0.15x
Accuracy vs Snipers reduced from 0.25x to 0.05x
Targeting priority vs Snipers reduced from 10 to 5
StuG
Acceleration increased from 1.7 to 2.5, Deceleration increased from 2.0 to 3.0
G-Wagon
Damage lowered from 250 to 185
Nebelwerfer
Suppression radius reduced from 18 to 13.5
Assault Grenades
Maximum damage lowered from 35 to 25, minimum damage lowered from 25 to 10
Low health kill critical chance increased from 0% to 30%
Knights Cross Holders
Now passively regenerate 21.12 Health per Minute
Received Damage from BARs, Brens, and Thompsons reduced from 0.85x to 0.78x
Firestorm
Damage vs 105mm Howitzers reduced from 1.0x to 0.35x
Goliaths
Goliaths can no longer be Buttoned
Goliath rotation speed increased from 45 to 65
Rocket Barrage
Long AoE increment damage increased from 0.1x to 0.2x
AoE accuracy increased to 100%
Panzerfaust
Damage vs Bren Carriers increased from 1.3x to 1.45x
Accuracy increased from 100% to 200% at all ranges
Accuracy vs infantry halved
MG42
Pack-up time reduced from 2.5s to 2.1s
Weapon health increased from 300 to 390
Light MG42
Drop chance reduced from 60% to 30%
Long Range Accuracy increased from 0.1x to 0.13x
Commonwealth
Staghound
Damage vs Infantry Armour reduced from 1.75x to 1.5x
Damage vs Airborne Armour reduced from 1.0x to 0.75x
Damage vs Heroic Armour reduced from 0.85x to 0.75x
Damage vs Sniper Armour reduced from 1.5x to 1.0x
Damage vs Soldier Armour reduced from 1.5x to 1.0x
Accuracy vs Elite Armour reduced from 1.0x to 0.75x
Accuracy vs Soldier Armour reduced from 1.0x to 0.75x
Sappers
Now have the Wirecutters ability
17 Pounder
Health increased from 400 to 450
Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1x
Accuracy vs Infantry reduced from 0.15x to 0.05x
Accuracy vs Snipers reduced from 0.15x to 0.02x
Targeting priority vs Snipers reduced from 10 to 5
Lieutenants
Lieutenant's aura radius increased from 25 to 30
PIATs
Penetration modifier at short and medium range reduced from 2.0x to 1.0x
Reload modifier at long range reduced from 1.6x to 1.2x
Projectile speed increased from 10 to 15
Penetration vs skirted Panthers reduced from .15 to .112
Penetration vs skirted PIV reduced from .449 to .337
Penetration vs skirted StuG reduced from .332 to .249
Damage vs Infantry Armour reduced from 0.5x to 0.33x
Damage vs Heroic Armour reduced from 0.5x to 0.33x
Damage vs Elite Armour reduced from 0.5x to 0.2x
Damage vs Sniper Armour reduced from 1.0x to 0.2x
Damage vs Soldier Armour reduced from 1.0x to 0.33x
Mortar Pit
While under construction received damage modifier increased from 0.5x to 0.75x
Damage reduced from 20 to 18
Supercharged range decreased from 100 to 90
Recon Section
Recon Sections can no longer build Trenches
Churchills
Churchill 6 Pounder gun AoE distance increased from 0.1/0.25/0.5 to 0.15/0.5/1.0
Bofors
Build time reduced from 90 seconds to 60 seconds
Bren Carrier
Garrison disabled while Self-Repair is active
Panzer Elite
Halftracks
All Panzer Elite halftracks have received an update to their pathfinding
Gewehr 43
Maximum cooldown reduced from 1.8 to 1.65, minimum cooldown reduced from 1.25 to 1.15
Suppressive Volley Fire now Suppresses the target
Suppressive Volley Fire slow duration reduced from 20s to 5s
Incendiary Grenade
Hotkey changed from "Y" to "N"
Kettenkrad
Sight Range increased from 35 to 55
No longer automatically moves out of the way of other vehicles
Schwimmwagen
Sight Range increased from 35 to 55
Incendiary Trap trigger radius increase from 0.5 to 2
Incendiary Trap's damage-over-time modifier vs British infantry increased from 1.0 to 1.25
Infantry Halftrack
Accuracy vs Light Cover increased from 0.75x to 0.8x
Panzerschreck
Accuracy vs M8 Greyhound Armour increased from 0.73x to 0.85x
Accuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85x
Accuracy vs Stuart Armour reduced from 1.0x to 0.85x
Damage vs Stuart Armour reduced from 1.0x to 0.7x
Scout Car
Detection radius increased from 9 to 18
Vampire Halftrack
Divert Supplies now camouflages the Vampire while active
Armoured Car
Accuracy vs garrisoned units increased from 0.4x to 0.45x
Overdrive ability hotkey changed from "O" to "V"
Marder III
Sight Main Gun LoS bonus increased from +5 to +10
Tracking speed increased from 10 to 20
Accuracy vs Anti-Tank Guns reduced from 0.65x to 0.2x
Anti-Tank Halftrack
Accuracy vs M8 Greyhound Armour increased from 1.0x to 1.05x
Hotchkiss
Accuracy vs Infantry increased from 0.5x to 0.6x
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
MittinsKittens
Donator
Posts: 916
Re: Patch 2.602 & EIRR
«
Reply #1 on:
May 19, 2011, 07:32:44 pm »
Bars have just met their match thanks to this patch
G43 suppressive fire is going to be fun, my TD coy is going to have so much fun because most of my PGs roll with G43
Will this patch fuck the mod up btw? And if doesn't, maybe EiR will want to try and get some more people to join the mod because everyone will be returning to the game
Logged
EiRNames:- MittinsKittens & FlutterShyPegasus
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Patch 2.602 & EIRR
«
Reply #2 on:
May 19, 2011, 08:30:20 pm »
So BARs have been nerfed into oblivion? Or...? I use them in a 1-in-3 ration (1 BAR upgrd per 3 rifles), so they're not too common atm. Now they suck ass? Their only use might be for SF and that....blah, nvm. We'll see what happens rather then have me theory craft. Looks like allied LVs got the nerf bat (pzshreck = trollface) and axis got...better. Bleh, elaborate?
Logged
Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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DarkSoldierX
EIR Veteran
Posts: 3015
Re: Patch 2.602 & EIRR
«
Reply #3 on:
May 19, 2011, 08:41:18 pm »
A bit less damage vs heroic armour, and tompson has the same decrease.
How does that make a bar nerfed to oblivion?
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
Poppi
EIR Veteran
Posts: 1080
Re: Patch 2.602 & EIRR
«
Reply #4 on:
May 19, 2011, 09:10:28 pm »
hurray now the crappy US mortars can support US troops, though .30 cal is still kind of slow as it apparently needs people to help suppress axis. Still hoping that Lock N Loaded makes them more deadly. As thats the point of the doctrine.
G43. wow, thats going to be a tough one to counter.
Overall lots of fixes. That make sense. No more crawling around for 30 seconds after having a MG42 fire 3 bullets at me.
And PIAT nerf and yet no riflenade nerf?
Logged
RikiRude
Donator
Posts: 4376
Re: Patch 2.602 & EIRR
«
Reply #5 on:
May 19, 2011, 09:27:17 pm »
88 is going to need price reduction, going to suck having it not able to stand up against infantry anymore. a lot of interesting changes.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Katusha
EIR Veteran
Posts: 989
Re: Patch 2.602 & EIRR
«
Reply #6 on:
May 19, 2011, 09:30:33 pm »
Quote
Halftracks
All Panzer Elite halftracks have received an update to their pathfinding
Crossing my fingers that "received an update" has improved pathing for PE significantly
Logged
Tymathee
Donator
Posts: 9741
Re: Patch 2.602 & EIRR
«
Reply #7 on:
May 19, 2011, 11:15:55 pm »
so g43s just got better via relic, maybe now take away pgrnz free g43
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Patch 2.602 & EIRR
«
Reply #8 on:
May 20, 2011, 12:12:16 am »
Quote
Halftrack Flamethrower max damage increased from 30 to 35, min damage increased from 10 to 30
does this mean that it wont suck penis so hard anymore,and might become useful?
Quote
Kettenkrad
Sight Range increased from 35 to 55
No longer automatically moves out of the way of other vehicles
Excellent!
Quote
Scout Car
Detection radius increased from 9 to 18
there is no point in armed schwim anymore?!
Those changes apply also to EIRR gameplay,or only vCOH?
Logged
nugnugx
Donator
Posts: 4051
Re: Patch 2.602 & EIRR
«
Reply #9 on:
May 20, 2011, 12:16:55 am »
Most of these changes should go in (Those that we don't have already, Tym you could have posted full log , i had to go to site specialy for that), they are good.
Relic knows what they are doing.
Quote
So BARs have been nerfed into oblivion?
They didn't touch bars, there is no info about them in patch notes (unless i missed something)
Quote
though .30 cal is still kind of slow as it apparently needs people to help suppress axis
.30 cal will aim faster now, so it will kill faster. It does what it was intended to do , dps. mg42 is the suppressing one.
Quote
G43. wow, thats going to be a tough one to counter.
g43 will be exactly like bar now. If they did not change the aiming mechanic you can suppress only 1 allied squad with 1 volley unlike bars.
Quote
so g43s just got better via relic, maybe now take away pgrnz free g43
It's a buff and nerf Tym. They can supress now but the slow time is reduced from 20s to 5s. That's 3 times.
Quote
Looks like allied LVs got the nerf bat (pzshreck = trollface)
panzerschreck accuracy got only better vs m8. Vs stuart and m3 it's a nerf.
«
Last Edit: May 20, 2011, 12:47:08 am by nugnugx
»
Logged
Tymathee
Donator
Posts: 9741
Re: Patch 2.602 & EIRR
«
Reply #10 on:
May 20, 2011, 12:55:53 am »
Quote from: nugnugx on May 20, 2011, 12:16:55 am
Most of these changes should go in (Those that we don't have already, Tym you could have posted full log , i had to go to site specialy for that), they are good.
Relic knows what they are doing.
i only posted those that pertained to eirr and had link to full notes. i think the next eirr patch should wait until after this just in case, i can wait.
Logged
DasNoob
EIR Veteran
Posts: 3430
Re: Patch 2.602 & EIRR
«
Reply #11 on:
May 20, 2011, 01:08:19 am »
I believe that, like in the past, it won't effect us unless we want it to. I could be way wrong though.
Logged
Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!
Quote from: Smokaz on February 24, 2010, 11:45:39 am
You have DasNoob who uses the mod as COHTV
Freek
EIR Veteran
Posts: 218
Re: Patch 2.602 & EIRR
«
Reply #12 on:
May 20, 2011, 01:31:04 am »
If I'm reading this correctly, flamer units have been made more reliable? While flamer engies now get suppressed 50% more easily and crocs have longer range.
Logged
LeoPhone
Honoured Member
Posts: 0
Re: Patch 2.602 & EIRR
«
Reply #13 on:
May 20, 2011, 01:45:52 am »
Quote from: DasNoob on May 20, 2011, 01:08:19 am
I believe that, like in the past, it won't effect us unless we want it to. I could be way wrong though.
you're mostly right.
But there are fixes like the keep crawling after suppressed that are probably hardcoded so will also affect us.
maybe it's the same for ability usage while pinned.
oh, and those new maps are gonna show up in the EIR map list as well
Logged
Poppi
EIR Veteran
Posts: 1080
Re: Patch 2.602 & EIRR
«
Reply #14 on:
May 20, 2011, 03:26:09 am »
ya but what people fail to realize is you cant go tit for tat in COH.
oh tank mg on axis is weaker vs sherman .50cal. Do people realize how much weaker the standard US inf is in this game?
Giving g43 suppress powers REALLY changes alot on the battlefield, and weakens one of the few perks the fragile US inf had.
Logged
nugnugx
Donator
Posts: 4051
Re: Patch 2.602 & EIRR
«
Reply #15 on:
May 20, 2011, 03:29:25 am »
Quote from: Poppi on May 20, 2011, 03:26:09 am
Giving g43 suppress powers REALLY changes alot on the battlefield, and weakens one of the few perks the fragile US inf had.
Axis always had the suppressing mg42 , PE does not have an mg in vcoh, think of this as relic finaly gave an mg42 to PE but in mobile version - imo it's more of a tweak than a game breaking change, as allies always got suppressed by the mg42, so you should be used already to the fact that rifle blobs get supressed.
«
Last Edit: May 20, 2011, 03:31:43 am by nugnugx
»
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Patch 2.602 & EIRR
«
Reply #16 on:
May 20, 2011, 03:55:24 am »
We only need to take from this what we want, needless to say though; there's a lot of changes in here that we will probably incorporate into EIR.
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: Patch 2.602 & EIRR
«
Reply #17 on:
May 20, 2011, 07:09:52 am »
Deadbolt quit posting stupid pictures.
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
MittinsKittens
Donator
Posts: 916
Re: Patch 2.602 & EIRR
«
Reply #18 on:
May 20, 2011, 07:47:42 am »
Quote from: nugnugx on May 20, 2011, 03:29:25 am
Axis always had the suppressing mg42 , PE does not have an mg in vcoh, think of this as relic finaly gave an mg42 to PE but in mobile version - imo it's more of a tweak than a game breaking change, as allies always got suppressed by the mg42, so you should be used already to the fact that rifle blobs get supressed.
So true Nug. I remember the patch where they removed the suppression from the PE HTs. COMPLETELY broke PE as a faction against the US in 1v1.
You simply couldn't do anything to stop them blobbing with bars because in early game, PE had NOTHING to make them pay for blobbing and by the time you could make them pay for blobbing (AC/PIV IST) the problem was long gone and you're on your way to losing.
So yeah, this is a VERY good change for PE vCoH wise.
Also, How does these changes effect EiR? Like, will all the skills change to what relic balanced? What about skills that things get that they shouldn't have (like Volks getting assault). Will it change to the patch?
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Patch 2.602 & EIRR
«
Reply #19 on:
May 20, 2011, 07:57:58 am »
We'll go through the list and decide what we want to take from the patch and what not.
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